The future of sun bundles...

SunBundles... Should they stay or should they go... now...

  • Keep the sunniest of bundles

    Votes: 41 39.8%
  • Remove the little buggers

    Votes: 62 60.2%

  • Total voters
    103

Samuel

Mir Chronicles Dev
VIP
Feb 8, 2011
2,614
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280
I am not keen on sunnies myself anyways... But I don't want to make any rash decisions without first trying to grasp a bigger picture of what the community would like as a whole (not sure a small vocal number).
 

HarryH

On the bandwagon
Veteran
Apr 25, 2014
1,686
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100
Voted for them to be removed. I suggest in place of each sun bundle that a boss would normally drop, it now drops a Holysunpot. Which heal 200 HP and cannot be spammed. Although that would obviously need a little analysis.
 

blah1233

Dedicated Member
Dedicated Member
Apr 30, 2009
195
1
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I guess the change may limit higher geared players from trying to solo bosses however does not really address that issue if multiple sins go as well. Not being able to spam sun potions when damage is out of control is a problem.
 

Koriban

Addict
Legendary
Loyal Member
Aug 18, 2006
5,842
215
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Brighton
Not being able to spam sun potions when damage is out of control is a problem.

If you're going to remove sun bundles and cap the amount you can carry (good idea)

you need to remove the sun pot delay so that people in actual danger can spam their sunnies and survive. Granted, they'll only be able to do this a very limited amount of times before running out, but that's how it should be.
 

rainstone

LOMCN Veteran
Veteran
Feb 10, 2014
770
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Please fix Sabuk first, then we could talk about sun pot.

Do not know who comes up with this stupid idea and catch Sam's attention.

1. 1 sec delay is enough to control sun spam.


2. If you are talking about solo Gatekeeper.

Let GM check out how GK be killed by one sin or several sins. then make a strategy or discuss it. Colossus can also be soloed. should that be fixed too?
 
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HarryH

On the bandwagon
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Apr 25, 2014
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It's not hellcave alone, sun bundles make all bosses far too easy and detracts from tactical and team gameplay.
 

rainstone

LOMCN Veteran
Veteran
Feb 10, 2014
770
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Tell me a strategy to kill demonking without sun :) or 10 sun pot? or maybe 20 sun pot? or wait, your bag is full.

I agree with the team gameplay part. but remove sunbundles is a bit extreme which i do not like. I like smooth updating.

It's not hellcave alone, sun bundles make all bosses far too easy and detracts from tactical and team gameplay.
 
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HarryH

On the bandwagon
Veteran
Apr 25, 2014
1,686
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Tell me a strategy to kill demonking without sun :) or 10 sun pot? or maybe 20 sun pot? or wait, your bag is full.

I agree with the team gameplay part. but remove sunbundles is a bit extreme which i do not like. I like smooth updating.

If they reverted demonking to its old self, 2 weeks ago, it's definitely doable.
 

Haytham

Loyal Member
Loyal Member
Apr 21, 2014
126
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if sun pots are removed then you have to buff taos heal/mass heal a lot may be even +200 hp with a cooldown that way more than 1 tao would be neeeded. for the love of god none of this new spell ****. increase the tick rate and amounts normal pots give u. there is to much burst damage around and the health pools are so small sun pots are a must for all melee classes pve or pvp
 

yujing5

Dedicated Member
Dedicated Member
Jan 7, 2014
267
0
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I have a idea that let Tao healing like Suns?


Sent from my iPhone using Tapatalk
 
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Muh

LOMCN Veteran
Veteran
Feb 13, 2014
1,403
236
125
Up the weight to 10 per sun pot. Removing em is a bit of a drastic change atm...

---------- Post Merged at 04:55 AM ---------- Previous Post was at 04:54 AM ----------

+Remove string from craft NPC....
 

ziiid

Dedicated Member
Dedicated Member
Feb 18, 2013
519
1
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When you already have a game that has damage that is out scaling mitigation lowering mitigation even further is just nonsensical. Look at changing other things first.

Eg. -Mitigation through new skills that required tactics and thought to use.
-bosses that require different tactics other than "hits harder so you have to use more Suns"

There are a lot of options I am sure these are just a few, further changing Suns just exacerbates these issues and of course this change isn't without consequences to class balance....

Not too mention having a pile of loose sun pots everywhere is just plain annoying.
 
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d1craig

Golden Oldie
Golden Oldie
Aug 12, 2010
1,939
7
124
I think this is the way to go.

If if you are not going to do anything about this auto sun pot hack I suggest you put the auto sunpot option back ingame. Then the only thing people can complain about is the auto TT/RT hack.
 

ILovePie:D

Golden Oldie
Golden Oldie
Apr 22, 2003
2,260
15
225
When you already have a game that has damage that is out scaling mitigation lowering mitigation even further is just nonsensical. Look at changing other things first.

Eg. -Mitigation through new skills that required tactics and thought to use.
-bosses that require different tactics other than "hits harder so you have to use more Suns"

There are a lot of options I am sure these are just a few, further changing Suns just exacerbates these issues and of course this change isn't without consequences to class balance....

Not too mention having a pile of loose sun pots everywhere is just plain annoying.

As Ziid said, sort the problem with peoples attacks first. Allow it so you have a way of avoiding / lowering the damage from wizard attacks.
 

CrazyBear...

Golden Oldie
Golden Oldie
Veteran
Mar 25, 2003
851
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155
Remove sun bundles & remove the sun pot delay.

This was the whole point we were trying to make on the other thread. It will make AHK completely redundant.

Limit them. No, slowing them down isn't going to help (sun pot delay) because they're still going to "automatically" do it over someone who has to "manually" do it - and they're still going to win over you because they're probably carrying more sun bundles because of this.

If you make it so that every single person is limited to exactly 30 sun pots in their bag, then who gives a **** if it's done automatically or manually? You're both limited by the same resource. If anything, using them automatically hinders you now because you may not have actually NEEDED to auto sun pot. Meaning you're now down 1 potion and they're up 1 potion.

Limiting everyone to the same amount of sun pots would effectively kill off any "auto sun pot script" overnight - because it no longer does what you want it to do - give you an advantage over someone else.

If you remove sunpot bundles then you need to remove the one second delay because we've now resolved the root cause of the problem..
If there was no AHK, there would be no one second delay, if there is now no advantage of AHK due to the removal of bundles, there should be no one second delay

Not to mention it will also increase the need for team work and actually thinking about things tactically.

Like any public vote, people are going to vote to suit there own agendas, sometimes you need to go with your gut instinct. People will vote "No" because they can no longer do something they've been doing in the past. So what? It's always good to freshen things up as things are feeling very stale at the moment which is reflecting in the amount of users dropping off lately. Introduce this in the next patch with new content and people won't even batter and eye lid.
 
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