- Feb 26, 2004
- 3,275
- 252
- 329
Increasing the hitboxes by a number of pixels will probably cure the problem.
Haven't looked at the coding myself, but the issue is because the mouse goes within the gaps of the arms and legs which is quite nice But given how much the animations actually move, you'll hit more gap than person, hence the problem.
Increase the detection slightly will reduce but keep those gaps and not cause things to be too easy.
But haven't looked, like I said...could be talking out my arse
Haven't looked at the coding myself, but the issue is because the mouse goes within the gaps of the arms and legs which is quite nice But given how much the animations actually move, you'll hit more gap than person, hence the problem.
Increase the detection slightly will reduce but keep those gaps and not cause things to be too easy.
But haven't looked, like I said...could be talking out my arse