Request Trap and DanceOfSwalllows

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Adv

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DoS;

For me personally;

Should be cast to cursor, go onto 15sec cooldown.

Or

Cast to cursor, if recast within 3(lvl0) to 6(lvl3) seconds return to start location, goes onto 15 sec cooldown. If no recast no return occurs and goes into 20sec cooldown.

Trap;

This only works on mobs lower level than you. Pretty much making it useless when almost every mob is 50/55+. Could this be changed to something more suitable? Like ~12-15 levels?


Reasons being that DoS currently is used to jump ahead into mobs to check for a sub/boss and then run opposite direction to lose aggro when teled back, that's about its only practical use PvE. PvP it's ok if you can kill your target in 3-5 seconds 1v1, but in group fights your pretty much dead or tting(if you get your cast off, #bringbacktts) cause people just camp your return spot.

Trap should be used to set a boss or whatever in place while you lure trash away to get 1v1 with target. Y'know, to assassinate it. Atm you can trap almost nothing of great use.


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Adv

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Jamie could you shed any light on your opinions on this? Understand your incognegro atm, and there are proposed DoS changes in the update. But would be nice to know the future path of this class before I put any more time into it, seeing everyone seems to want it nerfing into the ground.


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Koriban

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But would be nice to know the future path of this class before I put any more time into it, seeing everyone seems to want it nerfing into the ground.


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Wouldn't worry about it too much. The "Which class is broken and needs nerfing" threads change weekly from the usual suspects (the **** players)

I am of the opinion DoS is alright as it is, except you should be able to recast it earlier to return to your initial spot earlier. This would create some great mind-game tactics. Is the sin gna stay on my face? Cast blizz on self. Wait no he just jumped back, ****. That kinda thing. Gives sins a little opt-out ability if things get too crazy upfront. It might be worth making this "return" spell a non-castable feature, i.e you dont need to recast it, it'll just happen on key press.
 

Adv

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While I appreciate people including myself don't want sins to use this to simple skip to every kr hopping walls etc, the return sucks even if it's changed to how you say. FF is gonna hurt a sin more than blizz even if it's cast just before tele and they stay the full 5 seconds.

Maybe change as I said but stop it from jumping walls.

On the topic of mind games, they would be more prevalent if the sin had the choice to stick or twist. People could still camp return spot hoping it's too hairy up front. People can chase them into corners hoping they don't return. All adds to them being more elusive.


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KingCobra92

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Trap should work on bosses imo , not a game breaker but makes it mildly useful
 

Adv

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B> acknowledgement


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Adv

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Started pking more last few days and playing with DoS.

It's incredibly frustrating when you are outnumbered 5:1 and either one of two things happen;

Stalk a group waiting for opportune moment to strike a target. DoS in and as you have target on the ropes, teled away. Target lives and you get mashed.

Same again, but you kill target, about to pick any drop up (your bounty) and you're teled away and their group collects.

It's actually annoying to use if you don't have godlike kit to get the execution done in 2 hits. Or unless your picking on people well below your 'prey' level. Then you can just use Moonlight anyway as they won't see you... DoS is no use here either.


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KingCobra92

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I know lots of sins that tele out of lures to rejen then tele back in , but the time is so minuscule I'm sure it's not worth it.

However in larger fights I think it's good , you'd be surprised what our sins can do in tribal with a bit of coordination , all dance to 1 target , target gets mashed up they tele back.

Dont play a sin though so that's a view from my point.
 

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Not everybody runs about in groups of sins though. The class should be able to assassinate someone on their own and this spell has always played a huge part of it.


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Adv

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And often GMs wonder why they don't get thought out feedback or suggestions [emoji42]


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Koriban

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Started pking more last few days and playing with DoS.

It's incredibly frustrating when you are outnumbered 5:1 and either one of two things happen;

It's a hard life, being able to actually do something in a 5v1 scenario.
 

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Should probably be more generic than talking from experience (as that holds no weight either).

On average I can't kill anybody my level (extreme differences in kit can alter this, buffs also) or higher barring maybe if I catch a sin solo in RC without a craft set on unless they're not paying attention.

The 5v1 scenario I referenced was a group of 40 something AlQaida folk lvling in RC. Inb4 picking on noobs, I'd kill them if they were level 30 based on a pathetic guild name. But yeah, I targeted their Tao as they seemed to be semi afk, not healing or buffing just red psn. Killed tao and got teled away and couldn't get the stack of benes she dropped.

The point I was trying to make, and even 5v1 is, if a melee picks on one target(esp a squishy one, warrs excluded), especially if they have element of surprise, they have a strong chance of killing them and maybe getting a prize. It's always been why people pk. To claim a cave, or an item. This spell negates that use and is basically just a pk point accrual spell.

Otherwise the assassin isn't an assassin. It's like I said before, quick squishy warrior.



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Koriban

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Actually it sounds exactly like you're an assassin. You went in, destroyed her, but didn't have enough time to claim the reward.

You still ****ed up their tao, crucial to the hunt lol. Doesn't matter who they were, you have that capability as a stealth sin with a jump.

Is your DoS level 3? Do you have the maximum extended time of jump? If not, then there's your answer to your problem.
 

Adv

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Tired of speaking about it when Jamie doesn't even bother with this section. May aswell delete it.

I'll close my argument by going to the beginning.

Sins should have the choice to go back or not to make the spell more useful, and also to make the class more evasive.

Close thread.


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Adv

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phoenixdancer

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What do you want?

Sin atm outclass warriors in damage and also some in tankability.

Stack Agility and you cant be hit in RC, stack DC you can pk most ppl within a DoS...

Sins can run about stupidly quick.

I think sins are fine.
 

Adv

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I don't reply to you. Other than to tell you I don't reply to you.


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