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Jamie

LOMCN Developer
Developer
Mar 29, 2003
4,862
418
350
United Kingdom
Post in this thread if you are providing FEEDBACK

Assassins
  • Karma has been added to the game (Same Drop Location as BladeStorm)
  • The New Beginning has been removed (It only effected Flash of Light / Karma, both now have the effect passively)

System
  • Weapon Element Change - Cost reduced from 500k to 100k
  • Hermits are now always max rolls (See Below)
  • Magic/Spells now applies E. Adv/Dis after MR. (Should help balance out higher end caves for wizards).
  • Number Pad keys should now work when using items.
  • Critical Hits in PvP have a range of 20% to 100% Bonus damage.

Players and Death
  • Players will no longer be able to drop from Inventory nor Companion Inventory - this is a TRIAL until next reboot to see if game play improves.
  • Empowered Purification targeting fixed.
  • Empowered Purification,Poison Dust, Evil Slayer and Explosive Talisman will now aim in the direction of mouse, (Your normal lock on remains be uneffected),
  • Empowered Purification cooldown no long multiplied by targets effected.

Items
  • Potion of Oblivion added to the Game store
  • Change Hair added to the Game store (Style and Colour in same item)
  • Change Gender added to the Game store (Includes Change Change Hair)
  • Change Armour Dye added to the game store
  • Name Change added to the game store
  • Price of Vendor Elixirs have been reduced by 50%
  • Game Store Items purchased with Game Gold can now be traded (Only applies to new Items if you are level 50 or higher)
  • Lair items can now be combined in Numa Village.

Caves
  • Jinchon Palace 2-S Respawns increased.
  • Goru Cave now has gets stronger each floor, (Each floor is has 200% Health, 200% Experience, 150% Gold and 110% Damage of the previous floor).
  • Reconnecting on Departed Valley 2nd and 3rd will now send you to first floor.
  • Reconnecting in Lair 1~5 will send you back to Lava Area Lv 1. (KR will still send you to Homeland TroopBase).

Monsters
  • Goru Cave, Holy Palace, Banyo Captain drops adjusted.
  • Banyo Warrior and Banyo Soldier DC increased by 10%



Hermit System
  • AC/MR
    1. Flat +2
  • HP
    1. Level 40~49: +10
    2. Level 50~59: +20
    3. Level 60~69: +30
    4. Level 70~79: +40
  • MP
    1. Level 40~49: +15
    2. Level 50~59: +30
    3. Level 60~69: +45
    4. Level 70~79: +60
  • DC/MC/SC
    1. Level 40~49: +2
    2. Level 50~59: +3
    3. Level 60~69: +4
    4. Level 70~79: +5
  • Element
    1. Warrior: Random All
    2. Wizard: Random Fire, Lightning, Ice, Wind
    3. Taoist: Random Holy, Dark, Illusion
    4. Assassin: Random All
    5. Level 40~49 +2
    6. Level 50~59 +3
    7. Level 60~69 +4
    8. Level 70~79 +5
 
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Sorry

Audrey
Dedicated Member
Apr 13, 2011
461
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Nice update, Will the change name make it in-game? or Friends List ?
 

thedeath

LOMCN Developer
Developer
Mar 26, 2003
1,389
123
289
not bad: one thing tho>

no mention of huntgold changes
- 3 minutes is a bit low (at least for me as a wiz) < would prefer 5-10 mins :p
- would love to see huntgold gain/loss completely disabled on the sabuk map (could do it during sw war but that makes it annoying to code)
- also 'solution' for mining with huntgold ticking down :(
 

Drakay

LOMCN Veteran
Veteran
Jun 16, 2014
407
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  • Weapon Element Change - Cost reduced from 500k to 100k
  • Accessory Reset added - 100k per Level, (Will keep the level so you can choose new stats)
  • Hermits are now always max rolls

I like these 3, can easily alter kit without it costing a fortune/wasting exp when switching between caves. Rather than being stuck in the same cave.

On the other hand wiz damage gonna be insane with full ele!
 
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Ulitma

Dedicated Member
Dedicated Member
Mar 24, 2005
81
3
34
@Jamie didn't you mentioned that hunt gold was going be sorted next reboot?from last patch note read./suggestion but cant see anything here.And what about the change to ant/fleas is only going to damage new players not to mention what about players who have been farming there and brought the red horse that gives stupid stats that have taken advantage of? im really disjointed and upset with these changes.
 
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KingKong69

Loyal Member
Loyal Member
Feb 6, 2016
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Sounds nice, especially the solution to stop the botters (force them to go sell the shop items if they want cash basically)

Maybe add a soft level cap @75, seems some people are getting a bit far ahead of the majority.

/KoD
 
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Exsodius

Dedicated Member
Dedicated Member
Mar 24, 2010
593
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System
  • Accessory Reset added - 100k per Level, (Will keep the level so you can choose new stats)
Won't this just further exasperate the issues caused by item refine in the first place? Item drops will lose their value even more (no need to hunt new gear, just reset stats).

Players and Death
  • Players will no longer be able to drop from Inventory nor Companion Inventory - this is a TRIAL until next reboot to see if game play improves.
Zero death penalties just enables more botting (no risk to afking) and 'grief' play: luring endlessly on groups etc. It also means that players can now keep all their gear in the bag for hunting/bosses/pvp. Please don't make Mir even more easy mode :(

Making GG items trade-able is also a terrible idea - I just hope I have some rich friends out there to give me some pet pots :) /Hells?!!

The other changes are fine, thank you :)
 
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Dygd

Loyal Member
Loyal Member
Jan 17, 2017
34
0
18
Seems like a quality update, whats ur thoughts on pausing hunt gold while mining?

Edit: except for gg traded items. absolutely terrible idea. p2w?????
 
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Woodiex3

Dedicated Member
Dedicated Member
Aug 25, 2013
181
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nice additions

just need more things for people to fight over.

also any chance of removing the useless stats from pig rolls per class cycling trough getting MC MC SC as a DC class rather annoying
add some more stats to compensate but each roll shouldn't be completely useless.
 

GeeDee

Dedicated Member
Dedicated Member
Sep 16, 2011
197
2
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Hi,

Decent changes

Jamie since it looks like your testing some things can I offer a suggestion?

As you said Before, sins can make about 50-60mill per hour now (thank you).

The only problem is that we have to be in banyo and because it's such a highly contested area, many of the sins cannot go here solo.

My suggestion is to do what you did to Banyo but in goru. Maybe 5x the hp and Regen and 5x the exp.

At least this way sins can easily run back if they are forced away from levelling due to pking.

:)))
 

Jamie

LOMCN Developer
Developer
Mar 29, 2003
4,862
418
350
United Kingdom
Hi,

Decent changes

Jamie since it looks like your testing some things can I offer a suggestion?

As you said Before, sins can make about 50-60mill per hour now (thank you).

The only problem is that we have to be in banyo and because it's such a highly contested area, many of the sins cannot go here solo.

My suggestion is to do what you did to Banyo but in goru. Maybe 5x the hp and Regen and 5x the exp.

At least this way sins can easily run back if they are forced away from levelling due to pking.

:)))

I think Dragon Abyss is what you are looking for. (Not yet added)
 

Kazababy

Dedicated Member
Dedicated Member
Jun 23, 2007
207
2
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System
  • Magic/Spells now applies EI/EV after MR. (Should help balance out higher end caves for wizards).

Can you please clarify how this works, if a mob has 50-50MR and i have 0-100SC and 100 Element does this mean i would only actually hit the mob 50% of the time?
 

Jamie

LOMCN Developer
Developer
Mar 29, 2003
4,862
418
350
United Kingdom
Can you please clarify how this works, if a mob has 50-50MR and i have 0-100SC and 100 Element does this mean i would only actually hit the mob 50% of the time?

....

Elemental Resistance now applies after MR.

If we expand on that... It means that it is currently Applying before MR.

Work out for yourself what that means, because your question doesn't even apply.
 

Kazababy

Dedicated Member
Dedicated Member
Jun 23, 2007
207
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....

Elemental Resistance now applies after MR.

If we expand on that... It means that it is currently Applying before MR.

Work out for yourself what that means, because your question doesn't even apply.

So will this work out to be a buff or a nerf or very similar to how it is now? Can you clarify please as I dont know how the calculations are done?
 

Lionsm!ght

LOMCN Veteran
Veteran
Aug 28, 2015
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So will this work out to be a buff or a nerf or very similar to how it is now? Can you clarify please as I dont know how the calculations are done?

Previously 100 holy dmg (dmg not element) vs 50 mr and x5 holy res.

100 dmg - 50% res = 50dmg. Then Mr deductions 50dmg - 50mr = 0 dmg

Now its

100dmg - 50mr = 50dmg. 50dmg - 50% from res = 25 dmg
 

Kazababy

Dedicated Member
Dedicated Member
Jun 23, 2007
207
2
44
This is what i thought, however if i have 0-100 SC and my damage ended up to be 49 against the mobs 50 MR then will it result in a MISS and my element doesn't get a chance to do anything? This is my main concern
 

Jamie

LOMCN Developer
Developer
Mar 29, 2003
4,862
418
350
United Kingdom
This is what i thought, however if i have 0-100 SC and my damage ended up to be 49 against the mobs 50% MR then will it result in a MISS and my element does get a chance to do anything? This is my main concern


What are you talking about...

SC0-100 50% of the time will be 50 or less, Of course 50MR is going to block 50 Damage. There's NO change there. You're not even mention any elements so NOTHING is different from how it is now.
 

DarkSacred

LOMCN Veteran
Veteran
May 13, 2014
698
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Any update on if Name Change scrolls will make it into game gold shop on this next reboot?


Also any plans to introduce a level cap?
 

Soulspring88

LOMCN Member
Jan 22, 2018
73
7
19
Barnsley, UK
So with the removal of body drops..if someone goes red there zero punishment?

---------- Post Merged at 01:59 PM ---------- Previous Post was at 01:58 PM ----------

Sorry I meant inventory drops**
 
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