2.6 Server Files {Release}

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johnyl1

Golden Oldie
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Apr 24, 2003
755
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Portugal
Any1 has this problem or just me?? when i put the boots on the char it adds amc instead of weight....

Something weird is happening, after i update the files with the last lifco patch and create the graphics dir with the 7 subdirs inside the forestyeti's are showing with the guards image...lol i have checked and rechecked the db and it's fine, i have no idea where is it going to get the guard image lol
 

l33tcon

Dedicated Member
Dedicated Member
Jan 1, 2009
69
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34
So can everyone see the descriptions of orbs/gems (right click to increase bit)?
and people can see the luck of a weapon after using benes?

if not any ideas where i can fix this bit?
 

TheMightyOne

Golden Oldie
Golden Oldie
Jun 14, 2004
722
3
104
UnitedKingdom
the gems and orbs aren't working yet. somebody is meant to be releasing a working npc script to allow this to work through an npc but no sign of it yet.

Luck is now working, have you downloaded the latest updates? check the first page.
 

l33tcon

Dedicated Member
Dedicated Member
Jan 1, 2009
69
1
34
Yep was just about to change the post, luck is working.

The ones i have tested my orb/gems do work, its just no description on this like orbs/gems/benes/drugs etc that dont show up saying what they do.. I wondered if there was any way to change this or is it coded?
 

lifco

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Jul 6, 2004
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@ TheMightyOne, yer i know you have to move before you can type or open bag etc, as for a fix iam not sure why it even does it to be honest.

@ johnyl1 the .wil's you added to the graphics have you called them like 50, 51 etc and also are they just one mob per .wil file ? as they need to be.

Gems are only working by the QFunc at mo.

When useing a beneoil and it says luck added or what ever, take the wep off and then put it back on.

lif
 

iJam

To the rhythm
VIP
Oct 8, 2007
1,526
105
240
London
lif about the armours they dont just not work but just say i put
shape 100 itl read like 93wil or sumit its abit fuked lol

about the orbs not sure wats goin on yet dno if the script
will help lif fix the propper ones
 

TheMightyOne

Golden Oldie
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Jun 14, 2004
722
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The humans graphics folder i have found is +16 from what the original .wil is.

So 50.wil would be shape 66 in the db.

Its just the way it is.
 

l33tcon

Dedicated Member
Dedicated Member
Jan 1, 2009
69
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The only gem/orb i have seen that isnt working is the stormgem/orb. It adds attack speed to weapons, but adds agil to rings.

Havent tested them all yet though
 

lifco

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The humans graphics folder i have found is +16 from what the original .wil is.

So 50.wil would be shape 66 in the db.

Its just the way it is.


Thats right all you do is add 16 to the number so 100.wil in the DB would be 116

Its very easy.

Yer i know about the orbs been so bizzy and 0 time at the mo

Iam sure ijam will release the qfunc script, would help for the time being.

lif
 

Bon

Legend
Legendary
Jul 29, 2004
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as i said earlier, pretty sure pa/slow stat isnt actually coded in workin

HP/MP is no such orb aswell..? lol

all other gems/orbs work fine
 

TheMightyOne

Golden Oldie
Golden Oldie
Jun 14, 2004
722
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as i said earlier, pretty sure pa/slow stat isnt actually coded in workin

HP/MP is no such orb aswell..? lol

all other gems/orbs work fine

what stdmode have you set your gems and orbs to mate? and do you need any other info to get them working? mine don't seem to work.
 

Bon

Legend
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Jul 29, 2004
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PA dont work at all for me, nor does slow, i tried with pa/slow 200 and nothing

storm orb/gems add agil on jewelery aswell, these are all easy code fixs id imagine, i belive pa/slow is alrdy coded just its added speed instead of pa/slow or something, ill see wot the guys say
 

lifco

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PA is 100% working and its adding the stats to the char


EDIT

Sorted Slow out now, was a little noob mistake by someone

lif
 
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