- Jul 20, 2011
- 48
- 1
- 35
View attachment Test.bmp
ServerName: DarkSide Three Heroes
Server Version: Legend Of Mir 2.3
ServerTeam: Rapid & Spinna & Churchill.
Server IP:90.193.5.248
Client Download: www.darkside-threeheroes.net/darkside-client-t4.html
Forums: www.DarkSide-ThreeHeroes.net
DarkSide Admins Contacts.
ServerName: DarkSide Three Heroes
Server Version: Legend Of Mir 2.3
ServerTeam: Rapid & Spinna & Churchill.
Server IP:90.193.5.248
Client Download: www.darkside-threeheroes.net/darkside-client-t4.html
Forums: www.DarkSide-ThreeHeroes.net
DarkSide Admins Contacts.
DarkSide Server Team's Jobs.
- Rapid is our Developer & Technical Support
- Churchill is our GFX & Resourcer.
- Spinna is our host.
Here's a little infomation about Darkside
Guardians
Guardians are incredibly strong characters that use their brute force to hack away at their enemies. Guardians are generally the easiest character for new players due to their higher maximum health, defense and ease of play. The main drawback of the guardian is the cost of items as well as the fast depletion of the duration of these items due to the number of times the guardian is hit in combat.
Sorcerer
Sorcerer's are a magic based class using magical ranged attacking due to their inability to sustain melee damage. Similarly sorcerer's rarely use melee attacks against their enemies, instead preferring to kill multiple mobs from distance with powerful magic.
Paladin
Paladin's are largely dependent on hunting in a group as its strengths are as a supporting class. Due to the supportive nature of the class, the harder the situation the players find themselves in, the more a paladin will prove its worth. Paladin are famed for their ability to survive. Paladin combine both physical and magical attacks although at a lower level than other classes. This has led to a number of different playing style including the economical but slow leveling method of players treating their paladin like a low leveler level Guardian. Paladin are considered the hardest class to play.
PK/PVP On DarkSide
Players are allowed to attack and kill other players ingame for any given reason, though it is generally frowned upon. Once a player has killed another player they are labeled with either brown or later, red, that informs other players that they have killed somebody recently. Red players are not allowed in most cities and are generally ignored by NPC's. Red players are also fair game to other players, a punishment for their PK status.
Another punishment is the chance of having one's weapon cursed by killing another player. Curses cause weapons to deal less of a melee blow. Increased number of curses will render a weapon useless.
While attacking another player, the attacker will be labeled with a Brown player name. Any other player can attack and kill the offending player without accumulating PK points.
Point System On DarkSide
Players are labeled with a PK status after successfully killing another player. Each kill is considered 30 PK points Each Player Kill. One point is removed every 30 Seconds. Following the point system
Guardians
Guardians are incredibly strong characters that use their brute force to hack away at their enemies. Guardians are generally the easiest character for new players due to their higher maximum health, defense and ease of play. The main drawback of the guardian is the cost of items as well as the fast depletion of the duration of these items due to the number of times the guardian is hit in combat.
Sorcerer
Sorcerer's are a magic based class using magical ranged attacking due to their inability to sustain melee damage. Similarly sorcerer's rarely use melee attacks against their enemies, instead preferring to kill multiple mobs from distance with powerful magic.
Paladin
Paladin's are largely dependent on hunting in a group as its strengths are as a supporting class. Due to the supportive nature of the class, the harder the situation the players find themselves in, the more a paladin will prove its worth. Paladin are famed for their ability to survive. Paladin combine both physical and magical attacks although at a lower level than other classes. This has led to a number of different playing style including the economical but slow leveling method of players treating their paladin like a low leveler level Guardian. Paladin are considered the hardest class to play.
PK/PVP On DarkSide
Players are allowed to attack and kill other players ingame for any given reason, though it is generally frowned upon. Once a player has killed another player they are labeled with either brown or later, red, that informs other players that they have killed somebody recently. Red players are not allowed in most cities and are generally ignored by NPC's. Red players are also fair game to other players, a punishment for their PK status.
Another punishment is the chance of having one's weapon cursed by killing another player. Curses cause weapons to deal less of a melee blow. Increased number of curses will render a weapon useless.
While attacking another player, the attacker will be labeled with a Brown player name. Any other player can attack and kill the offending player without accumulating PK points.
Point System On DarkSide
Players are labeled with a PK status after successfully killing another player. Each kill is considered 30 PK points Each Player Kill. One point is removed every 30 Seconds. Following the point system
- 0-99 Points - The player continues to have a white character name, even though the character still has PK points.
- 100-199 Points - The player's name will turn Yellow, a symbol that the player has killed somebody recently.
- 200 and above - The player's name will be red, showing that the player has killed at least Two people. While red the player can be killed without any ill effect to the attacking player. Red players will lose almost all of their bag when dying. Some players joined guilds specific to player killing, resulting in characters that could spend Mintues if not Hours waiting for their PK points to expire.
Any towns that are guarded by a Guard, Archer Guard or a Town Archer will attack any red named player on sight. This stops any red named players from entering towns, or if they're already in the town it decreases their safe areas dramatically. The damage caused by a guard or archer is considerably high, requiring only a few strikes to take down even the highest level character.
There are plently of euro's & Custom maps.
There are plently of euro's & Custom items.
There are plently of euro's & Custom monsters.
There are plently of euro's & Custom items.
There are plently of euro's & Custom monsters.
Server is currently in Beta Testing mode, there will be a wipe
Last edited:
