So now static shot is useless are you....

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Zed

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Can you get a video for this? - use fraps
as I'd like to see proof of this, as I have seen people hunt same place as me kill as quick as I do, without using as many pots as I burn through in a run.

Hunting, its not just kills, its also what it costs to do that and other variables, if a 'sin's hunt needs a report after 30/45 mins (dependant on pot drops)- (mine does atm - I may not be using right type of pots or hunting my ideal place) Where say, an Archer can stay back and hit more, take less damage, use less pots, his cost per run is reduced.

I Personally don't care if I burn through 100's of K of gold to level, I just go gold hunting after, but then it stumps my levelling to get that gold back, to do actual levelling again. (another factor to take into consideration)

Please note I am not digging at anyone here, or the people.
Genius' can still make stupid statements.
 

Tashohnie

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People were re-rolling from Archers before this nerf. There are so many issues that make the Archer a poor class to play in both PvE and PvP and the latest change is likely a final nail in the coffin for the few archers still hoping for the class to be fixed.
+1

---------- Post Merged at 01:15 PM ---------- Previous Post was at 01:15 PM ----------


People were re-rolling from Archers before this nerf. There are so many issues that make the Archer a poor class to play in both PvE and PvP and the latest change is likely a final nail in the coffin for the few archers still hoping for the class to be fixed.
+1
 

Kinneas

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f*ck off back too wow then.

---------- Post Merged at 01:09 PM ---------- Previous Post was at 01
and as for comparing the community of the two games then your just a retard both completely different games
Maybe you should **** off, since you're the twat whining about the game being ruined.

They might be different games, but they share one thing: entitled whiny shits like you. But somehow you manage to do a one-up on a community that is notoriously whiny over every skill change/adjustment. That was my point. Sorry if it went over your thick little head.
 

davey_boyy

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HAAHAHHAHA Archers.... it was a silly class and stupid idea to introduce in the first place now their getting the nerf they deserve and still moaning, when they had no business having an OP AOE spell , they still do double and for some skills triple the damage of wiz spells and yet now their all crying ??? learn to play adjust, at least an entire lvling area (PB) is not completely off limits to your class which for wiz it is, most important thing atm is to change normal mobs AI back to euro style.
 

Breezer

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I love the impatience of people!

The reason you guys put up and played Euro is because you had no form of response and next to non communication to any game authority, all you had to do was run around and cry like bitches.

This time round your given the most up-to-date "customized" and graphically enhanced version of Mir to then complain like a bunch of bitches!

Yeah so what they got Archers wrong, take into account that Archers did not exist AT all for any of us...Unless you we're prepared to play a version you could not read (and most people wouldn't even be able to register to due to lack of common sense).

Alls fair when people start making legitimate statements that are problematic for the game, but when people start saying "It's the nail in the coffin" or "I'm quitting because of this" ...what do you think that does? Do you think the devs are jumping out their chairs and thinking "****, WE'RE LOOSING PEEPS" ...No , they don't...because you'l all be back when it is fixed.

Just get over the fact that you'l never leave and that the server is still very new in comparison to the time length Euro was open for....

Be grateful that you have this version AT all.

Again, if balancing is a problem...Make a thread with all the spells / classes listed with IN-DEPTH information about each spell and how it will benefit that certain class...

I will say that Mir is shitly balanced officially anyways...the amount of spells to each class is no where near balanced and they did not take into account how each spell would effect each class when in combat. I would say they just made fancy images, guessed the calcs and threw it ingame.
 
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Samuel

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I am happy to revert the randomized hit chance, the speed between bounces however, is now set to the minimum it can be without allowing single tstorm style stun (which was an obvious bug that needed addressing) and will not change.

Bare in mind we are a development server so things will change, however, we do listen to the community and are open to suggestions.

So baring in mind we cannot/will not change the length of time between the bounces... What suggestions do we have?

Sam
 

Kinneas

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People were re-rolling from Archers before this nerf. There are so many issues that make the Archer a poor class to play in both PvE and PvP and the latest change is likely a final nail in the coffin for the few archers still hoping for the class to be fixed.

Yes and I'm sure that's a valid point. From what I've heard, it does indeed sound like Archers are in need of some TLC. If static shot was pretty much the only reason an Archer was worth playing then something has gone wrong if the intention was for the class to be a strong single-target DPS class and I do see some constructive and informative posts buried among the other garbage that try to explain this in a reasonable way.

But all this doomsaying whining without actually contributing any meaningful feedback just makes things worse, if anything. Makes it even harder to sieve through posts and find those that are actually worth reading.
 

reecew

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i dont think the stun matters at all its the amount of bounce's you made the skill have is stupid the bounce's were fine the way it was. should make it like wizz ( need 2 archers to stun mob ) (3 bounces lvl 1) (4 bounces lvl 2) (5 bounces lvl 3) was totally fine just remove stun effect solo lvling.
 

davey_boyy

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Archers are moaning and crying their going to quit now?? when they still don't have their most powerful spell (arrow barrage) Or their lightning spell piercing shot or Eagle eye increased crit chance makes for much more powerful hits, so quit whining its still early in the server get all your skills to lvl 3 and then moan.
 

SlippitySchlong

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Seems the moaners have screwed my class over...thanks. Samuel you have to put this right!
 

Koriban

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I've said this before and I'll say it again - you people make WoW players seem reasonable by comparison, and that's no easy feat!
This change was made what, a few hours ago? And you're already talking about quitting, rerolling, doom gloom and the end of the world.

Very few of you here have approached this in a reasonable way. You know it is possible to make your point without acting as if Samuel has personally come along and shat in your cornflakes, right?

I'm not disputing that the nerf to SS may have been too much, by the way. I don't play an Archer so I'm not in a position to comment about that. But throwing your toys out of the pram, acting as if this one change has doomed the entire server and blaming Apex as usual (lol) is just stupid and achieves nothing, other than making it harder for the team to cherry-pick the actual valid arguments from the whiney ****.

Seriously, get a grip.

+1

People were re-rolling from Archers before this nerf. There are so many issues that make the Archer a poor class to play in both PvE and PvP and the latest change is likely a final nail in the coffin for the few archers still hoping for the class to be fixed.

I disagree. Zero complaints from archers up until now tbh, you did nice damage, but died quickly. You were the primary focus in fights because of this.

I do however think this Static Shot over-nerfed and needs looking into. Just my 2cents on the matter. Think people need to calm down and think about it this way: if you were Samuel and read all this flaming, how would you react?

Chill out. Post reasonable constructive criticism and something will be done I'm sure.
 

Exwizz

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Doesn't TDB do 2 hits and the more attack speed you have the fast you can do it?

Now archers are left with a really slow casting spell and takes about 2 seconds for the spell to finish hitting around 2-3 bounces at level2 (level 40) at probably less damage than a warrior, and there supposed to be the worst leveling class?

You've totally ****ed this class and its no longer worth playing if it doesn't get fixed, the single target damage isn't even that good compared to sins and warriors.
 

Aldor

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I am happy to revert the randomized hit chance, the speed between bounces however, is now set to the minimum it can be without allowing single tstorm style stun (which was an obvious bug that needed addressing) and will not change.

Bare in mind we are a development server so things will change, however, we do listen to the community and are open to suggestions.

So baring in mind we cannot/will not change the length of time between the bounces... What suggestions do we have?

Sam

Decoy:
Our only "survival" skill is extremely limited due to us having to prep it before we need it, has a cooldown on it, is destroyed after jumping to it once, fails often at level 3, despawns if you leave the 1024x768 (minus the UI) area and cannot be despawned by choice.

In it's current state is only useful for SZ griefing, wall jumping, tanking lures and stealing drops.

I could live with it with it's current mechanics if it could survive 2 screens away but ideally to match ShadowStep it should teleport the archer to his/her cursor and leave a decoy where we teleported from.

Are Archers spell casters?:
Archer attacks are classed as spells and I've seen an Archer miss more than half of their attacks against a stationary target using a TigerNecklace. StaticShot seems to be the only attack not affected by this, even Archery misses.

Currently FireShot and SpiritShot are not worth using against targets wearing TigerNecklaces.

StaticShot:
I saw nothing wrong with how it was in the first place, it was a poor version of T-Storm, albeit a ranged one. What did you devs really see as the issue here? I showed you guys in beta how OP it could be in PvP bouncing it off our own Decoys on attack all, but Decoys have way more HP than they should so that's a simple solution there. The ability to lock onto Tao pets with it could also be changed.

You can't buff our single target DPS without making us OP in PvP so the only option is to give us AoE damage to allow us to compete on the leveling front. The yellow poison could be removed from Static but the DPS should not have been touched.

FrostShot:
Lower the damage and increase the freeze chance or delete the spell.

DC Items:
Currently seem to be dropping less than MC/SC items even though they're used by 3 classes.
 
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Samuel

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Decoy:
Our only "survival" skill is extremely limited due to us having to prep it before we need it, has a cooldown on it, is destroyed after jumping to it once, fails often at level 3, despawns if you leave the 1024x768 (minus the UI) area and cannot be despawned by choice.

In it's current state is only useful for SZ griefing, wall jumping, tanking lures and stealing drops.

I could live with it with it's current mechanics if it could survive 2 screens away but ideally to match ShadowStep it should teleport the archer to his/her cursor and leave a decoy where we teleported from.

Are Archers spell casters?:
Archer attacks are classed as spells and I've seen an Archer miss more than half of their attacks against a stationary target using a TigerNecklace. StaticShot seems to be the only attack not affected by this, even Archery misses.

Currently FireShot and SpiritShot are not worth using against targets wearing TigerNecklaces.

StaticShot:
I saw nothing wrong with how it was in the first place, it was a poor version of T-Storm, albeit a ranged one. What did you devs really see as the issue here? I showed you guys in beta how OP it could be in PvP bouncing it off our own Decoys on attack all, but Decoys have way more HP than they should so that's a simple solution there. The ability to lock onto Tao pets with could also be changed.

You can't buff our single target DPS without making us OP in PvP so the only option is to give us AoE damage to allow us to compete on the leveling front. The yellow poison could be removed from Static but the DPS should not have been touched.

FrostShot:
Lower the damage and increase the freeze chance or delete the spell.

DC Items:
Currently seem to be dropping less than MC/SC items even though they're used by 3 classes.

If tiger necklaces are effecting archers then they are effecting all ranged classes, why should archers get special treatment over wizards/taoists.

The issue with static shock is yes it was a poor tstorm, however, tstorm requires 2 wizards to achieve the stun effect where ss requires a single archer.

I see no issue with bouncing static off of a decoy, in actual fact I see this as a skillful maneuver.

Sam
 

Tashohnie

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It was fine how it was, remove yellow, scale down damage in PvP that would have made it perfect imo.
 
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Freestyler

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So Just going to add my experience on the archer changes so far, might help in determining what to do.

Been heavily testing the new static and at level 1 I've yet to see it hit 3 targets more than a couple of times after about 30 mins of non-stop casting on masses of minos. So really it's the same as level 0.

The damage on it seems to have been normalised (and not crit anymore?), this in itself isn't a bad change but the damage is kinda low.

Currently I'm running with 24-43 dc doing 37 damage with static and average 75-80+ with Spiritshot so no doubt what is better.

I dont think my dc is low, in that, without added / socketed and the super rare items, I'm pretty sure I'm not too far from what I can achieve with the current items. Yet I struggle doing any "high" damage at all, rolling 1 pot seems to resolve everything for anyone that I fight and warriors don't even notice that damage. It's fine for assistance dps on a target who's standing still and not attacking you but it's not worth the risk stopping for at the moment.

Currently as an archer who gets into a lot of fights the best thing I'm able to do is stop someone running. The damage just isn't there to do anything else.

I think the speed change to bounces is fine, the damage ranges fine (even if it doesn't crit) but the actual damage and random number of bounces is just too detrimental to the spell to make it worth using in any situation.

Overall, I can level at an ok rate with spiritshot, but it's not good enough especially when I can get 80-100% shot by nearly any warr / sin and they also kill mobs 1.5-2x faster.

So some suggestions:

Revert the change to number of bounces or make it hit between 1-5 at all levels but increase the damage at higher ranks and possibly increase the chances of a higher number of bounces so it will still be random but we can expect an average of 3 hits at rank 1, 4 at 2 and 4-5 at 3.

Damage at level 1 (at least) needs upping, even if it hit 3 times it's still kinda meh to spiritshot when you add in the random bounce nature of it.
 
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Aldor

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If tiger necklaces are effecting archers then they are effecting all ranged classes, why should archers get special treatment over wizards/taoists.

They shouldn't, you've had Wizards moaning about their ability to do dmg in PvP for weeks. Give us a necklace that gives 30 agility.
 
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Skyline

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In my opinion, the only changes that needed to happen with SS:

TDB stun - Remove it.
Maybe slow it down a little.

Everything else should have been left as it was.
 

Tashohnie

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In my opinion, the only changes that needed to happen with SS:

TDB stun - Remove it.
Maybe slow it down a little.

Everything else should have been left as it was.
This 100%.

What about our later skills, they getting nerfed too?
 
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