But the point is, you CAN still solo colossus. most warriors can't. Also depress obviously has pretty immense kit, whereas sins can solo OK from 43 in logans/magis (25m) and power rings, sharp braces and a tiger necky. And of course the game isn't about soloing, but you were the number 1 solo-bossing sin because you COULD play this way. Just because you've been guild hunting with Team for a couple of weeks doesn't change this.
Yes, if you take away warriors' speed they will likely still be able to do the same damage in two hits, but what use is this if you can't land them quick enough to get the kill? Perhaps you do think it's a valid point harry, but then i suspect most warriors think it's a valid point that sins CAN easily solo more bosses than they can, that they CAN teleport to their target rather than having to chase them down, etc etc. My whole reasoning behind this is that this whole DPS argument that's blown up has mainly come about because sins' attack speed is currently buggered, so sins think crying for a nerf to warriors in this is department a solution and will put them on an even keel / put assassins ahead. Yet sins have many, many advantages over warriors which is what I'm trying to highlight. I'm not going to call for a nerf to poison sword, moonlight or any of these things just because I don't have them or because it means I can't solo as many bosses as them, yet for some reason sins do think it's ok to nerf warriors in the dps department because they think currently warriors have an advantage.
I've offered plenty of arguments as to why rushing to nerf warriors is NOT the way forward. I've offered to prove that an equally tiered (kit, lvls) sin is just as effective in a toe-to-toe as a warrior, on top of all the other advantages that I've been harping on about that the class has. I've SEEN that sins are capable of hitting just as hard as warriors (including myself). The fact remains, if the sins on this forum had their way they'd have ultra DPS, the (therefore even greater) ability to solo bosses, basically the whole package.
Let the staff fix the double slash issue - I agree with you that it's been made a right hash of on the first attempt and we are currently back at square one, but it's crazy to start saying 'warrs are OP, nerf their DPS' when sins' attack speed is currently broken. Let this get fixed, then do THOROUGH testing with the fixed DS speed and let's see where we're at. The fix to DS will have a bigger impact that I think people realise, particularly if they do manage to get it working so that sins have +8 speed without the fiasco of problems we saw last night. And I really, really hope that this time staff see things this way.