Important Reboot today for Mir Chronicles v1.9.9.6

Mu online season 21 - grand opening

d1craig

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Cheers craig, i am more interested in actual chronicle tests mind, if + 5 with speed 7/8 is rubbish im sure there is a suggestion there somewhere... Make each PA proc last 10 seconds? Could perhaps reduce a bosses regen by 25% coupled with the ignore AC they already have would make bossing easier if they truly do struggle.

I understand that but I seriously doubt there has been any change with these stats since they have moved from Ace.

Everyone goes on about warriors being the tanky class. they actually can't tank anything if a wizard or sin or archer are near. The only tanking ability is dps and I think they can all out dos warriors.
 
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ILovePie:D

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Ooo, raz is getting snappy, must have riled him. Something I said? :P

If you think I was being sarcastic though, you're wrong. Let's even the playing fields. Seriously, let's make the classes properly balanced which is what everyone's crying for right?. If sins can solo bosses from low level, why can't other classes?

Also, you're suggesting that +5 PA would be the same as a spell that casts poison on demand? I've used slow5 on a sin, I know how frequently it can work but i also know it would be no comparison to poison sword. I also think you know this. Also surely the tick is completely relevant - if it's ticking 4hp every 5 seconds, that's hardly going to scratch regen on something like coll is it?

Let's look at some of the other advantages that sins have whilst we're here, let's say Moonlight. What should I gem to give me walking hide?

I've gemmed some fate blades to PA2. Once they are luck7 ill work on some other pa kit and report back how good it is. If I can solo bosses without using poison sword, we have the solution.
 

d1craig

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I've gemmed some fate blades to PA2. Once they are luck7 ill work on some other pa kit and report back how good it is. If I can solo bosses without using poison sword, we have the solution.
whybwould you not use Poisonsword. PA is suppose to make it more effective.
 

Razarus

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Ooo, raz is getting snappy, must have riled him. Something I said? :P

If you think I was being sarcastic though, you're wrong. Let's even the playing fields. Seriously, let's make the classes properly balanced which is what everyone's crying for right?. If sins can solo bosses from low level, why can't other classes?

Also, you're suggesting that +5 PA would be the same as a spell that casts poison on demand? I've used slow5 on a sin, I know how frequently it can work but i also know it would be no comparison to poison sword. I also think you know this. Also surely the tick is completely relevant - if it's ticking 4hp every 5 seconds, that's hardly going to scratch regen on something like coll is it?

Let's look at some of the other advantages that sins have whilst we're here, let's say Moonlight. What should I gem to give me walking hide?

I said PA coupled with the AC ignore warriors have would make bossing alot easier. Sins dont have the ac ignore so take longer to kill a boss that is not poisoned. If pa could take care of 25% of a bosses regen. Then its 25% easier...
Poison stops regen, then ticks. Things like colo have 100hp regen per x secs. You dont think any green ticks for that much surly?

We arent talking about gemming peoples spells onto kit (although wars already can gem haste while sins cant gem armor ignore)
im sure you dont really want to debate gemming skills or making both classes like for like.
 
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ziiid

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He makes a fair point though. Dirty sploiter.

Ziiid, honestly you'll lose this argument and end up looking a plonker.

---------- Post Merged at 03:54 PM ---------- Previous Post was at 03:49 PM ----------

#accidentaldoublepost

Im not gonna deny ive got a stupid forum name. In fact my ingame one's just as stupid. But in all seriousness we can have the boss-solo debate if you like, but i get the impression you were suggesting warriors and sins were on a par in this respect, and theyre simply not. I was just trying to prevent you from the embarrassment of being proved wrong but im all for discussing other ways in which the classes arent on an even keel whilst we're here if you still fancy it.


I would not say they are on par this is part of different classes having different strengths. In actual discussion I think the gap isn't as big as it appears sometimes. Killing Collo is doable on a warrior, for those who haven't done it with a sin its not anywhere close to a cakewalk. Someone posted earlier regarding attempting it on a war, from what I recall they definitely didn't bring enough suns and its curious if they had the kit to kill. Apart from OK/OKS I would surmise that Warriors can solo every boss that sins can solo. It might even be possible for a warrior to do OKS, not sure if anyone has properly tried it.
 

CantTouchThis

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I said PA coupled with the AC ignore warriors have would make bossing alot easier. Sins dont have the ac ignore so take longer to kill a boss that is not poisoned. If pa could take care of 25% of a bosses regen. Then its 25% easier...
Poison stops regen, then ticks. Things like colo have 100hp regen per x secs. You dont think any green ticks for that much surly?

We arent talking about gemming peoples spells onto kit (although wars already can gem haste while sins cant gem armor ignore)
im sure you dont really want to debate gemming skills or making both classes like for like.

That's exactly what you're saying? You're suggesting warrs gem PA to put them on a par (lol) with sins' castable poison. And sure, warriors can gem haste, but that still leaves things like SS, SF, moonlight. You want these luxuries and that damage and the boss solo potential too.
So anyway, if I want to go for the next stage of my kit and get speed2 rings, speed2 necky etc, am I supposed to also go for PA on them too? On top of the acc30 I need to gem to counter sins' agil. I wouldn't mind some slow too actually (you know, that stat that just happens to be the only one you need to worry about sticking on rings/necky, not like the 2 or 3 different stats you're suggesting warrs gem).
 

HarryH

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I caught depress soloing OK on numerous occasions when I was in TKO.. It takes me longer to kill than colossus and has a much larger damage output towards warriors selectively..

'soloing' aside, the game isn't about that, it's about running as a guild and a taoist-warrior combination is just as effective as taoist-assassin. No one is arguing against a warriors ability to 2 hit, to cause massive spike damage. They are saying that you shouldnt be able to land those spikes at the same speed as an assassin which I think is a valid point..
 

CantTouchThis

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I caught depress soloing OK on numerous occasions when I was in TKO.. It takes me longer to kill than colossus and has a much larger damage output towards warriors selectively..

'soloing' aside, the game isn't about that, it's about running as a guild and a taoist-warrior combination is just as effective as taoist-assassin. No one is arguing against a warriors ability to 2 hit, to cause massive spike damage. They are saying that you shouldnt be able to land those spikes at the same speed as an assassin which I think is a valid point..

But the point is, you CAN still solo colossus. most warriors can't. Also depress obviously has pretty immense kit, whereas sins can solo OK from 43 in logans/magis (25m) and power rings, sharp braces and a tiger necky. And of course the game isn't about soloing, but you were the number 1 solo-bossing sin because you COULD play this way. Just because you've been guild hunting with Team for a couple of weeks doesn't change this.

Yes, if you take away warriors' speed they will likely still be able to do the same damage in two hits, but what use is this if you can't land them quick enough to get the kill? Perhaps you do think it's a valid point harry, but then i suspect most warriors think it's a valid point that sins CAN easily solo more bosses than they can, that they CAN teleport to their target rather than having to chase them down, etc etc. My whole reasoning behind this is that this whole DPS argument that's blown up has mainly come about because sins' attack speed is currently buggered, so sins think crying for a nerf to warriors in this is department a solution and will put them on an even keel / put assassins ahead. Yet sins have many, many advantages over warriors which is what I'm trying to highlight. I'm not going to call for a nerf to poison sword, moonlight or any of these things just because I don't have them or because it means I can't solo as many bosses as them, yet for some reason sins do think it's ok to nerf warriors in the dps department because they think currently warriors have an advantage.

I've offered plenty of arguments as to why rushing to nerf warriors is NOT the way forward. I've offered to prove that an equally tiered (kit, lvls) sin is just as effective in a toe-to-toe as a warrior, on top of all the other advantages that I've been harping on about that the class has. I've SEEN that sins are capable of hitting just as hard as warriors (including myself). The fact remains, if the sins on this forum had their way they'd have ultra DPS, the (therefore even greater) ability to solo bosses, basically the whole package.

Let the staff fix the double slash issue - I agree with you that it's been made a right hash of on the first attempt and we are currently back at square one, but it's crazy to start saying 'warrs are OP, nerf their DPS' when sins' attack speed is currently broken. Let this get fixed, then do THOROUGH testing with the fixed DS speed and let's see where we're at. The fix to DS will have a bigger impact that I think people realise, particularly if they do manage to get it working so that sins have +8 speed without the fiasco of problems we saw last night. And I really, really hope that this time staff see things this way.
 
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HarryH

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My suggestion is fix assassins so they hit the same as a max speed warrior, so that would be 7.

we need Backstab etc and other skills ingame to judge warriors so I wouldn't suggest any nerfs to them. Other than mentioning that smash sets are meant to be **** and only give aspeed +1 NOT two :P
 

Muh

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Should do smaller reboots every week, a lot easier to manage lol.
Your tracing 30 monk bugs/graphic issues/speed issues/cheat issues/ amidst forum spam lol.
 

Destinyy

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Taoist-assassin combination... Just lol... I ain't saw one of these in ages... Unless you wanted me to stealth colo with you :P Taos might be a support class, but you'll find they're hardly needed anymore except for the big bosses and pk. However, wars do need Taos for most things...
 

Razarus

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That's exactly what you're saying? You're suggesting warrs gem PA to put them on a par (lol) with sins' castable poison. And sure, warriors can gem haste, but that still leaves things like SS, SF, moonlight. You want these luxuries and that damage and the boss solo potential too.).
im really not sure why you keep bringing up ss sf ps,
sins dont have sd, chm, fs, tdb...
You want huge damage, huge hp, huge defencive stats and the luxury of aspeed 8... Is that not the same argument you are throwing ar me?
we can go around in circles but it all boils down to sins were advertised as the highest single target dps class. But do not live up to that.
There is nothing you can say to combat that because its a fact and add to that the damage growth rate of a war is substantially higher than a sins it leads down an even more unbalanced future.

If you want to keep your head in the sand you go for it.
 

ziiid

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But the point is, you CAN still solo colossus. most warriors can't. Also depress obviously has pretty immense kit, whereas sins can solo OK from 43 in logans/magis (25m) and power rings, sharp braces and a tiger necky. And of course the game isn't about soloing, but you were the number 1 solo-bossing sin because you COULD play this way. Just because you've been guild hunting with Team for a couple of weeks doesn't change this.

Yes, if you take away warriors' speed they will likely still be able to do the same damage in two hits, but what use is this if you can't land them quick enough to get the kill? Perhaps you do think it's a valid point harry, but then i suspect most warriors think it's a valid point that sins CAN easily solo more bosses than they can, that they CAN teleport to their target rather than having to chase them down, etc etc. My whole reasoning behind this is that this whole DPS argument that's blown up has mainly come about because sins' attack speed is currently buggered, so sins think crying for a nerf to warriors in this is department a solution and will put them on an even keel / put assassins ahead. Yet sins have many, many advantages over warriors which is what I'm trying to highlight. I'm not going to call for a nerf to poison sword, moonlight or any of these things just because I don't have them or because it means I can't solo as many bosses as them, yet for some reason sins do think it's ok to nerf warriors in the dps department because they think currently warriors have an advantage.

I've offered plenty of arguments as to why rushing to nerf warriors is NOT the way forward. I've offered to prove that an equally tiered (kit, lvls) sin is just as effective in a toe-to-toe as a warrior, on top of all the other advantages that I've been harping on about that the class has. I've SEEN that sins are capable of hitting just as hard as warriors (including myself). The fact remains, if the sins on this forum had their way they'd have ultra DPS, the (therefore even greater) ability to solo bosses, basically the whole package.

Let the staff fix the double slash issue - I agree with you that it's been made a right hash of on the first attempt and we are currently back at square one, but it's crazy to start saying 'warrs are OP, nerf their DPS' when sins' attack speed is currently broken. Let this get fixed, then do THOROUGH testing with the fixed DS speed and let's see where we're at. The fix to DS will have a bigger impact that I think people realise, particularly if they do manage to get it working so that sins have +8 speed without the fiasco of problems we saw last night. And I really, really hope that this time staff see things this way.

Most sins can't solo Collosus any more than most warriors..sure the top 2% of wars could manage it and the top 4% of sins could manage it, doesn't seem like t big deal.

You have to put value on the warriors skills and stats also. FS, lion roar, rage, entrap, protection field, shoulder dash..they may be different but they still have value. Defensive stats on warriors both ac and hp, again these have value. I don't think there is any argument out of why it would make sense for warriors to be the highest single target dps class AND have the highest survivability. I also don't think a large scale nerf is the way forward. Cap of speed 6 (not the change in scaling but you would need speed 6 to get speed 6) This would come out at 1 speed less than current. IMO would be a decent change, allowing for Warriors to focus on either more DC or another stat. This I think is also creating a niche between warriors and sins. Especially with things like DC 70 level 55 weapons...combined with rage. Buffing the sin speed is another option as well.

I don't think seeing what the new skills do matters too much, as both classes get new skills. I suppose these skills could balance out the classes though.
 

ILovePie:D

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Taoist-assassin combination... Just lol... I ain't saw one of these in ages... Unless you wanted me to stealth colo with you :P Taos might be a support class, but you'll find they're hardly needed anymore except for the big bosses and pk. However, wars do need Taos for most things...

Tao are a great support for any class, even sin. Having the extra ac/mac buffs, 20% extra damage and 10% dc bonus from UE is lovely! Not forgetting curse slowing things down so that they hit less, to save the damage to your small HP pool!
 

Destinyy

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Tao are a great support for any class, even sin. Having the extra ac/mac buffs, 20% extra damage and 10% dc bonus from UE is lovely! Not forgetting curse slowing things down so that they hit less, to save the damage to your small HP pool!

True, but not many sins actually need Taos to be able to lvl/boss... Seeing as they can pretty much do most things solo :P
 

ILovePie:D

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True, but not many sins actually need Taos to be able to lvl/boss... Seeing as they can pretty much do most things solo :P

Always take a Tao leveling, 20% more damage, and 10% DC boost makes it quicker than solo.
 

Destinyy

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Always take a Tao leveling, 20% more damage, and 10% DC boost makes it quicker than solo.

Maybe it's just lazy sins in my guild then :P But IMO... Taos really do need looking at... They die very easily and deal hardly any dmg at all unless they have luck 7s and very high sc, I'm slowly starting to stack agility atm, cause that's really all I can do, but even then I still get owned by most classes. Taos always being referred to as a "support class" gets boring after a while.
 

CantTouchThis

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im really not sure why you keep bringing up ss sf ps,
sins dont have sd, chm, fs, tdb...
You want huge damage, huge hp, huge defencive stats and the luxury of aspeed 8... Is that not the same argument you are throwing ar me?
we can go around in circles but it all boils down to sins were advertised as the highest single target dps class. But do not live up to that.
There is nothing you can say to combat that because its a fact and add to that the damage growth rate of a war is substantially higher than a sins it leads down an even more unbalanced future.

If you want to keep your head in the sand you go for it.

Because you're not looking at the other aspects of a sin that quite frankly are excellent perks that no other class has.
SD is in no way comparable to SS. CHM is average but the fastest way of lvling is still single target, usuallly with a tao. You may not have TDB but you have DS, which has a multiplier. You may not have FS but you do have fatal sword. You also have heavenly sword, which pierces wizz shield now that I think about it.
No, it's not the same argument as I'm throwing at you because even with all those things youre mentioning, I still can't nip off and solo the bosses a sin can if I wanted to.
Sins may have been advertised as the highest DPS class, but i 100% bet the team nor any players also foresaw the other awesome aspects of a sin that we're now seeing. If you cannot see that mir has changed a SIGNIFICANT amount to what we were shown in the initial advertisements/beta videos, then perhaps I'm wasting my time.
My head isn't in the sand - the very reason I'm putting so much effort into advising caution and patience before buffing sins AND nerfing warriors is because i see daily how good sins actually can be, even in their current broken state, when played correctly. My head is very much OUT of the sand, I've seen proper sins (this isn't a dig, but neither yourself nor harry are pvpers or even close to ever being pvpers) destroy people in pvp and that's essentially what all this is about. Warrior levels, kits and talent pool when it comes to pvp are currently a way ahead compared to sins - couple that with the fact that they are currently not working properly and it's hardly a level playing field for comparison is it. That's why I'm advocating that you let DS get fixed properly first, let that fix bed in and then let's do some proper testing. I think harry said that it was a 20% boost on the current speed? That's an insane jump. Imagine if the staff find a solution to the adverse effects of this - I guarantee there wont be any need for any warrior nerfs once this happens. All this crying on the forum is subjective and isn't a good respentation of the way things really are/will be when things are fixed and we see some better kit/more skilled sins. And yes, it does worry me that due to resource/time restrictions the server team do/will base a lot of their changes on what they hear on these forums rather than looking at things objectively.
 

Woodiex3

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GM's need to sort there classes out and balance them accordingly
but completely destroying a class at the expense of another isnt right after a year this aint beta.

all i see is people wanting to create there own god class.