Ideas for next patch.
New Map - Tower of endless deaths (expandable to 100 floors)
- Every floor increases in difficulty map effect
- Sub on every floor spawn on kill count
- Every 5 floors a boss
- Every 5 floors a telestone
- 1st 5 floors cater for level 20-75
- Floor 6-10 cater for 75-82
-...
IMO reflect damage should be the % of the raw damage received not after AC/MR/Adv calculation. Because it doesn't make much sense to get hit 1k less your defense down to 400dmg per say and reflect 56dmg back to your attacker. Even if it was reflecting the raw dmg it would only be 140dmg from the...
In my opinion, guild buffs should be gain through member contribution basis where it impose a penalty when they leave. A max 30% buff can be achieve in guild of any size, but adding each member will increase the difficulty or experience required to achieve cap.
Example, for a guild of 10...
Limit max KR entry by the sum of level of players from same guild. eg. 1000 level would result in 16 players from one guild if average level is 60, 14 players if 70 etc... rest can wait outside KR as reinforcement and/or kill enemy reinforcement.
Just add death penalty timer, each death adds 5mins before you can be rez using gg item clears every 24hr. So first death of the day can be instant rez with rez pill/rose, then every death after will extend the rez duration by 5min, on the 7th death it'll be 30mins.
If Mir had a level cap it wouldn't last very long, coz once you hit the level cap it's pretty much game over. The fact that ppl continue to play Mir is because you can always become stronger than others by out leveling them. It's the endless leveling competition that kept ppl playing, especially...
Uma Temple - Gale set
ZT - Zuma weaps
BP - lv 38 weaps
JP - lv 44 armors, loop ring, lv 29/30 necks and a whole lot more
WD - lv 40+ books
Numa - Numa set
RMV - Vigor set
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