Recent content by Fridge04

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  1. New Random Item Stat ?

    Link the item.
  2. Poison killing

    I third this. It will be like Taos having TU on a 5 minute delay timer :P
  3. Adv Bdd ?

    I'm pretty sure everything in the game can be killed without a warrior, I don't believe the same can be said for a Wizard.
  4. [IDEA] Right click to sell

    Well this seems like a quality of life thing much like my amulet thread. Better not add it in will make the game "easy" and we didn't have it on euro so sounds like a terrible idea.
  5. Battle Ground

    I agree with you there nothing more satisfying than beating down another guild at DD to get the kill. My idea with this was more a test of skill for PvE. Like I said previously because it wouldn't have the risk of the other bosses it should have instant physical rewards taken out but some other...
  6. Amulets

    On the same train of thought though a Wizard can hunt for a 10th of that time and gain the same experience as a Tao hunting all day.. So it doesn't really matter that we can last a long time because our ability to kill is so terrible it makes little to no difference. We don't gain an advantage...
  7. Battle Ground

    Well with regards to the camping why not have it so there are multiple instances of the "gauntlet" ? could be either a solo or a group thing. Get teleported in you're up against an oma warrior and it gets progressively harder. There are no item drops and next to no pots. The room is square so no...
  8. Amulets

    Ok so lets give wizards and warriors 9 less bag slots. That seems fair.
  9. Battle Ground

    How about some sort of points system? Instead of insane drops you could gain points for ever boss you kill with more points gained for streaks. You could then trade the points in for something e.g. access to a boss that has a decent drop file, buffs for your character spend a 1000 points and...
  10. Amulets

    This is actually where I got my inspiration for this post. People playing this game are so set in their ways. We have a team of coders and the ability to change things for the better. Let things move forward rather than playing the same game for 10 years straight.
  11. Amulets

    You are confusing difficulty with quality of life. Difficulty would be bosses with decent AI not getting trapped on corners and requiring a group to kill rather than 2 players. Things like no amulets don't make the game easier they make it less tedious.
  12. Amulets

    It's this kind of thinking that stops beneficial changes happening. They aren't fine as it is. All the classes should be fun to play and be able to solo efficiently as well as add a meaningful contribution to a group. Stating that Taos excel in PvP does not mean the class is fine, the game has...
  13. Amulets

    Probably going to get a lot of stick for this post from a lot of the old school people who think change is bad. Would it be possible to remove the requirement for amulets from the game and just make Taoist spells cast without them? They seem like an unnecessary part to the game. I have thought...
  14. Trap Hex

    Yeah because Wizards need another spell which is better than every other class.
  15. Reboot today at 11AM (29-06-13)

    At least this way the damage of the pet would scale with the level of the owner. Wildgirl being level 50 would be able to solo content of an appropriate level. I love the work the devs are doing on this server but you seem to get caught up on trivial things rather than the root issues for...