You could make HA crystal etc able to carry over but have them change stats depending on char level? So they don’t become too powerful at the beginning but ramp up to a point
I think the opposite if you kept items it would result in less refining. Currenlty I’m focusing on empowered items that focus on longer idle times lvling or efficiency
I agree lose everything. Otherwise spoils the progression
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Just grind it out you win some you lose some. If books are in shop game would get very boring very quickly
Been reading some posts above and this is my view currenlty.
It does seem very warrior heavy at the moment but I’d hope his role would change more to having him as a tank end game. I do think tdb needs a slight adjustment considering how easy it is also to get a speed 12. However I do think at...
Westy has stated it’s 10 for freezing and speed. Slight bug on crafting cube. need to split chaos cubes to be exactly 4 currenlty I don’t believe we have the ability to split
Go to options > Cloud save > Save now then it will update
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Thought I’d do a one last boss run before rebirth. Bloody only got another HA. Does the stats change at 50?
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Also just realise I missed to get flame sword hahah
Have another idea. Empowered Rebirth Items. Select one item from each class upon rebirth. Global shout that these items have been empowered. They also get added to codex section so people can view what items have been rebirthed. Depending on rank of the item gives it a lower drop chance from...
I’m the righteous owner shame I’ll be rebirthing again shortly tho but loving the empower bosses
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Idea for Game shop item - Teleport Ring with the ability to see a menu or box showing cool-down timers on bosses and able to move via that menu instead of going back to town :-)
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I think it’s great to start over and with empowered bosses you will actually use different items anyway. I think starting with kit kinda skips early parts of the game. Which 50% gets skipped as it is. For me anyway. Having items left over is abit meh really. Plus end game rebirth stats will...
Just an idea around achievements. Add stagers to each one (resets on rebirth) each time better rewards. Add skill based damage to after 5 or so stagers or even rebirth items possibly a Gem or something that you can use on a stone which doesn’t reset on rebirth. Food for thought
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