aye that's not the issue tho. The issue is people randomly not being flinched but still taking damage even when it's been a while since they were last hit, like the 1sec flinch cool down is still in effect. I would say this is a bug?
I can confirm this. pvping outside mw. hitting the person im atacking whilst theye in full run. they take damage and don't flinch, so don't walk. its not happening everytime but happened a lot.
and yes this was after missing a few shots... so the flinch definitely wasn't on cooldown.
Ps. this 1...
If you want mc items reroll a wiz? Words of wisdom there hocus. Cheers for that. Everyone go back to what you were doing. Hocuspocus has given the answer.
I read something earlier which was a similar idea to what I was thinking. Make it so that dc when worn on an archer converts to an mc...
Jesus Christ you're a massive bellend aren't you. This forum would be so much better without you. Just **** off
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That was aimed at Tai btw
Yeah I must admit I was looking forward to the 44 pets but considering they're ranged... You have to be stood next to the mob you want them to attack before they actually attack. Kinda irritating .. Hunting orbs and a ranged fox mob hits me. My 5giantkektals just stand still til I get 3 spaces...
Get it to low health. As low as possible without killing it. Then shock 5 times. After every 5 shocks hit it with a spell (I use vamp so it doesn't kill the mob) then just shock 5 times and hit it again. Repeat til tamed. From darkans magical book of Mir tricks. Works a treat.
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Rofl seriously. After the the set has been completed finally... You want the drop rate to go up because you don't have one? Honestly wasn't gonna type anything on this thread but seriously. **** off
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We're...
maybe having it so it actually hit - then when you detonate it it should do a lot of dmg based on dc(even without the boost to the individual attacks it would be nice for it to explode and do a nice damage AOE)
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