Ok so there's been a lot of complaints about certain people 'cheating' with solid evidence but the GM's still can't be sure.
I don't know how it works but isn't there a way to make everyone run at the same speed so that no one has an advantage? I don't know if it's an anti speed hack system that...
I haven't been ingame since Friday so Im not sure if it's sold on the TM yet but I had put it on for 1.25mil so go have a look, if it's not there then it's sold :P
Same with Wizards, far too many spells to key bind them all, I think we should be able to key bind skills to any key but that's just opinion, like WoW.
The only mobs that I can think of that possibly don't get killed enough that may drop FlameField are Orc mobs (people just run to bosses), Jinchon Temple mobs, Lost Ship mobs, Fox Cave mobs, Frost Temple mobs and possibly Vipers (since drop files changed) and Murlocs?
If so it's not exactly...
I noticed this too, with no kit on I was pretty much hitting for the same as I would with gear, maybe a little less but not much difference. Maybe they need to look at the scaling of MC for spells rather than boost the damage of the spells itself because the scaling would work out better...
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