it just maybe need a few % increase in yellow chance,
only issue i find is that the mob yellows 1 or 2 hits before it dies, which stops tdb reaching its full damage potential,essentially slowing you down overall
i can live with the damage reduction..
but the 30% less yellow...skill barely works = twice as long to kill a mob and use twice as many pots..awesome
revert the 30% to maybe 5/10% and watch me again (thinking your on observer =).)
but please do not leave it like this! =(
edit/ hp regen...
flaming mutant was just a sub on 1f..3f+ got crazy hard..would love to see this cave/mobs ingame tho i rly did like it..rewrite the drop files to suit chronicles tho ofc
website reads regal tunic has (ac 4-14) (mac 6-8) ingame it has (ac 6-16 & mac 7-10)
reason i post this is the vigil armour has (ac 6-18) (mac 5-10)
10 levels to gain 0-2 ac and lose 2 base mac?? surely an oversight?:topsy_turvy:
not 100% sure but if i remember right the stats on 40 robes was...
May i suggest that you consider returning AB to its former glory (hits hard at range too) considering the damage outputs of other classes now OR
change Blizz & Meteor to work like AB (closer you are=more damage) I think this would make these two skills more viable in PvE (guild hunt lures etc)...
only suggestions i have for the place are:
1 Change mob names from Tortoise to Turtle ^^
2 Tortoise/TurtleShellPiece in drop files + MysteriousTree type NPC somewhere far from tele in...(its big enough!) making it like Fox KR...
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