Closed Beta is around the corner
- this will be to make sure mechanically the game is 'sound'
- find distinctive bugs, issues and so forth
- any 'clunkyness' to stuff reported back
While we will take feedback on progress and drop rates, things will still be getting changed on the fly within the closed beta (working while people test as you will).
Open Beta will be done after Closed Beta finishes and any remaining reported bugs are fixed
Open Beta will be ideally phased (not in order but see below)
- PvP Combat balance / feel
-- Because of the big changes to spells (spell merges, how certain spells work and such) this will be done over "Mid Game Balance and End Game Balance".
- PvE Balance, Progress and Drop rate feedback
-- Do bosses feel rewarding for hunting / fighting for, do level 6 and 7 mobs feel good when you find/kill one (getting the Dopamine hits from drops) or at least the anticipation knowing they can drop well
- New 'War' Mode and PvP
-- we have a custom war mode we need to test to make sure things work as expected in a larger, live environment
In this time we will also take feedback again on anything else from how maps feel, mobs look in areas, npc dialogs, features such as the Altar, Achievements, Cards, AutoBattle, HuntPoint system etc etc etc.
Then shortly after Open Beta is finished, we will be going live.
This is a labour of love, and while we have been working hard on these files, in beta we do expect feedback and changes to be made (as a team of two, we can only test so much!)