#region Player
//Common
Player.Add(MirAction.Standing, new Frame(0, 4, 0, 500, 0, 8, 0, 250));
Player.Add(MirAction.Walking, new Frame(32, 6, 0, 100, 64, 6, 0, 100));
public Frame(int start, int count, int skip, int interval, int effectstart = 0, int effectcount = 0, int effectskip...