Anyone know how to make an NPC check and take stackable items (like CannibalLeaf, SpiderTooth etc)? So basically CHECKITEM and TAKE but for stackable items.
Anyone know what I need to do to automatically teleport the player out of the current map after he has killed all the mobs in it?
Let's say the player killed all the mobs on map:0100. I need him to be teleported back to the NPC who is on map:0 330 330.
Thanks for any help.
I've been trying to make a simple NPC that tells you to kill 5 Hens. I've been following the example posted by Gezza on here: http://www.lomcn.co.uk/forum/showthread.php?t=64103&highlight=NPC_def
The problem is when I click on the NPC and accept the quest and click on it again to check how...
Does anyone know a way to build a delay in a NPC script. For example, I want a window to pop up saying "Loading..." and it would stay there for like 5 seconds before the rest of the code is executed. I have tried loops but without success. :(
I have a question about NPC's and I hope Iam not asking it the second time.
Is it possible that an NPC can write names in a .txt file and that another NPC can read those names from the same .txt file?
For example:
If you click on NPC Homer it writes down the following in Test.txt...
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.