How will it be useless? It will still offer a better damage increase than flat MC offers.
I would rather have some + element thatst going to increase my damage than flat MC thats going to increase damage at half of that.
Yeah accessory reset would have been cool, needs working into the game...
But you know roughly with a good degree of accuracy as to when that shields going to drop. There's no way to break through it without landing 120 hits.
Not saying its right or wrong to work like this, just trying to better my understanding as to how it works on this server. I'm use to it...
And as soon as it drops you can cast again correct?
So in essence because damage has such a small reduction on the effectiveness of shield you are always protected by it as you can exit combat before it falls to recast?
I don't understand how this is going to hurt people?
We were never supposed to be able to stack elements like this, it may well have been addressed sooner which would have helped. But needs changing sooner than later.
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Any chance we can see a +EXP buff...
Following on from the suggestion in here for how to have hermit points work.
May I suggest the following:
Currently: We have the Potion of Forgetfulness, 100k -1,000,000 EXP and it resets all of your Hermit Points.
Suggestion: Potion of Forgetfulness stays the same resetting all hermit...
Which is how it should be, Element was always higher risk but bigger reward. Going flat MC was safer but less damage on specific spells (assuming you got a perfect roll on the Element you want vs MC)
I would assume, and this is just my opinion.
Macros are allowed if you're at the computer physically playing the game.
Macros are NOT allowed if you're using them to automate the game while you're not at your keyboard.
Re: Defiance & Hermit changes
Who are you kidding? We need to take the red horse for more than just the 12 MR, we also need the DC it gives.
Needing 116 MR to hunt Lair it's not so easy to obtain. You essentially have to sacrifice your entire kits damage to stack enough MR not to be able...
100% behind this change. As a warrior this will negatively affect my ability to stack damage for JP and future damage in Lair. But in the aim of balancing the server I would rather take a hit in damage than have people running around with Element stacked as high as 150-200. Its bad for PvP and...
It was previously heavily discussed on Discord, in global and on the forums.
The consensus from almost the entire player base was that being able to choose and stack elements via Hermit Points was the cause for the majority of balance issues within the game especially when coupled with MR and...
Where are these decent places for warriors to hunt?
Warriors are pretty much shoe horned into JP till level 55-58 when they eventually get enough kit to be able to do more than tickle in Lair as you need 116 MR to go there gimping your kit.
You can’t base how you mould and change the class aroubg a single multi with a very specific and rare kit.
Not all players have the time and resources to obtain the NR set for instance,
The game needs balance around the average player, with average kit and the spells that they will be able to...
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