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  1. Samuel

    Seperate Armours for sins + archers.

    I thought this day would come when we decided to go with Shanda, I had hoped they would update sooner though, but it appears (like WeMade) they do one big update a year... Sam
  2. Samuel

    Seperate Armours for sins + archers.

    When we started the project we decided to go with Shanda's version of Mir, this decision was made because they had 32-bit maps, magics and they had already released Archer (at this point there was no talk of WeMade doing an Archer)... Although 32-bit Maps, Magics and Archer are awesome, the...
  3. Samuel

    Refining Weapons

    I am able to refine without loosing dura, so the mechanism is working. Need More Ore! by the sounds of it. Sam
  4. Samuel

    Wizard MP change

    Your sig made me lol... And OK fair point... Sam
  5. Samuel

    Item breakage

    I was laying in bed last night thinking that this would be a good thing to know... Unfortunately I didn't add item pass/fail to our analytical tracker... I will for the next reboot. Sam
  6. Samuel

    Wizard MP change

    MP is set to what it has always been since... Forever and there was never any complaints about this before... This leads me to believe that mp consumption is not the real underlying issue with wizards. Sam
  7. Samuel

    Right click gem

    If all else fails, check out our info thread... Section under missing items: http://www.lomcn.org/forum/showthread.php?81391-Troubleshooting-Information-Centre Sam
  8. Samuel

    Craftable Skills

    This is my thought process precisely. Sam
  9. Samuel

    Craftable Skills

    This is one persons opinion... And in actual fact, having more skills available would increase this? Sam
  10. Samuel

    Craftable Skills

    And history has shown us that this model works well in the long run? I mean... I can think of 1 server that has passed the test of time... And it is probably the furthest from what "Mir has always been about". Sam
  11. Samuel

    Wizard Class

    Responses in red... These are just opinions btw, please don't take offense to them. Sam
  12. Samuel

    Wizard Class

    I haven't read the entire thread (apologies), but just a quick response (in red) to some of the above ideas/suggestions. Sam
  13. Samuel

    Craftable Skills

    So we also having discussions about sub professions... Professions at the moment would be: Mining Crafting Harvesting Refining (maybe) The idea is that you will gain "special exp" for doing a task in any of the above professions... For example, if you mine a piece of ore until it disappears...
  14. Samuel

    Craftable Skills

    This is another aspect to me wanting people to have access to their skills... One we have put a lot of effort into many aspects of the game which arn't used... The newer skills would make killing mobs easier, and killing mobs easier would see more hunts in places like JT/LS (in my opinion)...
  15. Samuel

    TH's not disabled during war.

    Yeah, I agree with this one... Although, would it be more interesting if TH's worked for everyone during GuildWar and they moved you to the front of the gate? Just an idea. Sam
  16. Samuel

    Craftable Skills

    Posts like these are the ones worth reading as they actually give valid points and alternative solutions. Sam
  17. Samuel

    Craftable Skills

    Remember the little guys! Sam
  18. Samuel

    Craftable Skills

    Damn Scorp and his cool ideas! I didn't know they did this. Sam
  19. Samuel

    Craftable Skills

    My initial thoughts was it would be more of a gathering exercise... Ie you kill normal mobs/harvest/mine/craft for the items you need in your book creation. Sam
  20. Samuel

    Whats Happening

    It wasn't a sarcastic post, apologies if it came across so... I am just a little confused as to what is prevent wizards from being "Normal" what is the number one contributing factor that is making wizards feel hard done by? Baring in mind Mirror will also have masters target from next reboot. Sam