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  1. LightBringer

    Mir Odyssey - Show yourself!

    Right, speaking to Chris later about the next few people to send links out to! We've covered an awful lot so far in terms of small issues fixings as well as some bigger impacting issues, so thank you so far to the closed beta testers for their feedback. Really glad we've chose to a closed...
  2. LightBringer

    Mir Odyssey - Show yourself!

    OK with anyone streaming if they fancy it. As for release, we haven't discussed specific dates, but closed will be going a short while longer (as we've had a lot of small changes to rectify things that we missed - UI misalignments, minor bugs etc) - once these are done, it goes to Open Beta...
  3. LightBringer

    Mir Odyssey - Show yourself!

    Everyone has and is entitled to their own thoughts of what should/shouldn't be in Mir Server etc; but until you've tried it with people, you won't know how well it'll go down, and more often then not, you need to please the majority (as UC is a massive factor for server longevity in the start)...
  4. LightBringer

    Mir Odyssey - Show yourself!

    It shouldn't be as its not impacting them at all. Open beta is going to monitor how quick people can level, and we can adjust the rates according to how quick we want it to progress. The geeks will always contest the top spots against each other, if there is a level difference between them...
  5. LightBringer

    Mir Odyssey - Show yourself!

    Hopefully not! We've started closed beta, got some people on and had great suggestions so far, will do a second wave tomorrow morning (when I am on and not sleep deprived) so I can respond to any questions, suggestions etc as and when people are testing, I have noted people in here and keep an...
  6. LightBringer

    Mir Odyssey - Show yourself!

    Yeah we've had a couple set backs (personal circumstances) but we're still plodding away. Apologies for the confusing count down timers, that was my fault messing around with stuff on the website! We've also added 5 additional caves to the areas (completely new caves) to add a refreshed...
  7. LightBringer

    Mir Odyssey - Show yourself!

    We are using closed beta for a more "User experience feedback" The initial "login experience". Their feedback on interfaces, etc What they think of the new layout. Initial feedback on new systems Closed Beta isn't hosted on the dedi, either (Open will be). The theory is, most people are...
  8. LightBringer

    Mir Odyssey - Show yourself!

    Yeah Learned a lot from the first server, will be trying to do balance cycles rather than knee jerk changes (unless you know, fireball is one shotting people!) but unless its a high impact balance change, it'll be done over time, properly tested post change etc.
  9. LightBringer

    Add Assassins to Odyssey : Poll

    Hey, will update later this week with dates when I speak to the team (Also means I will have the last bits of UI in etc as well) Been a hectic week at work so not been progressed as much as I wanted it to be!
  10. LightBringer

    Mir Odyssey - Show yourself!

    But in all honesty, we have an open beta date in mind and it isn't far away. We were literally ahead of schedule when we started pushing out the banner n such. However, then we completely re-did the entire games UI / land setup so that added a lot extra work on, but overall will pay off! We...
  11. LightBringer

    Mir Odyssey - Show yourself!

    It was a countdown to disappointment, sorry!
  12. LightBringer

    Mir Odyssey - Show yourself!

    @StormHero beta would be live by now if you didn't take 1 thing off the list and add 3 new things every time :|
  13. LightBringer

    Add Assassins to Odyssey : Poll

    Yeah I was looking changing MR as total absorption is stupid, and its hard to balance when x% of the time you take 0 damage. Damage reduction from MR makes sense. PR can still be prevent or just lowers duration by a % as well. Using Agility like that would be an interesting concept, again if...
  14. LightBringer

    Add Assassins to Odyssey : Poll

    The problem is, there is always some form of underlying problem. I appreciate peoples ideas, but thats all they are is single ideas, no core re-design concept, which is why I didn't originally add them in, as for all 4 classes to have justifiable reason to be on a server, one needs to be...
  15. LightBringer

    Add Assassins to Odyssey : Poll

    For the sin side. Rather than less just make them a new class like a rogue One of the big things to me is capping attacks speed for warriors, they also need a source of defense without being a weaker version if warrior. Agility seems to go either doggo or op black and white What would you...
  16. LightBringer

    Add Assassins to Odyssey : Poll

    The whole PvP for Mir is predictable; the players have been doing it for 20years. You are talking like its next gen gaming, it's nostalgic gaming, I don't go play final fantasy 6-9 and expect to have mechanics suddenly appear different in it, I would play the latest final fantasy (amazing...
  17. LightBringer

    Add Assassins to Odyssey : Poll

    I personally love Assassins, but we always drove the idea of 3 heroes for our second server. My big issue is getting them to feel like their own class. They are always compared to warriors, because well they are both melee. Warriors are 'all rounders' so never really have that focal point...
  18. LightBringer

    Add Assassins to Odyssey : Poll

    So just a bit of clarity on some of the previous posts, as any feedback I appreciate to help us adjust what we are doing, when warranted. We have reworked our entire UI > There is a complete detachable chat box (you can move it anywhere) with filter buttons etc (it also disappears when not in...