No event.
Content. Lots of content. Make things feel fresh again and delete these stupid charm modifiers before they pidgeon hole the server even further apart.
Re: Rise of the Archons - Rule of the Arcane Lords
Actually I kinda like it. He's essentially ensuring people have time to find their character before delving deep into one class.
Can reach 20 in about a day atm.
However he really should nerf mass-group exp a little. It is a little worrying...
mmmm I must admit I was very hesitant and cautious at the start but credit where credit is due he is listening to his players and trying to make it a little better. I can't fault him as a server owner for that and he hasn't taken the piss with gameshop. God the files feel clunky as hell though...
Re: Rise of the Archons - Rule of the Arcane Lords
Although there is a Potion you can buy from the GameShop that for an hour prevents you from body dropping.
Which is a big no no.
Other than, have to agree not pay 2 win and pleasently surprised tbh. Goodjob.
If you can get past the awful UI...
TIL's in these threads:
I can fap to literally anything, although that vid was a tough one.
RIP MSN.
Daneo is an absolute racist.
That moron has likely died by driving 200MPH in his bugatti veyron by now, surely.
Life sucks.
People really care about Infractions.
I had forgotten just how...
Interesting. What makes you say that?
I mean, I'm sure you've played both servers extensively so would like to just understand what the differences were like for you. All of their servers have had a gameshop - that much we know, guessing certain things you found unfair in particular?
Re: Rise of the Archons - Rule of the Arcane Lords
I had the same issue until I figured it out, you need to Login with your email, not your username. **** knows why.
Server goes live 2pm Friday 14th apparantly.
Everything here is server sided, right? so I don't think it's actually possible to stat hack via the usual methods.
I have a feeling the acc on red cave mobs simply weren't set high enough and this was an oversight.
The only useful stat to use besides MC, is PR.
Slow/PA/Agil/Acc/MR are all pretty pointless to us (MR being perhaps the exception for pve scenarios)
Agil we can never obtain enough of for it to be useful, due to how low our base agil is. In order for it to be useful we'd need to sacrifice way...
Looks good to me.
Game needs a good mixup. Something new, bring back group content again as mentioned.
Personally I think the charm modifiers will always be broken no matter what you choose to do, so you can either limit them to X per player (pisses off only a select few who've likely bought...
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