Re: Rise of the Archons - Rule of the Arcane Lords
Old School Mir is also plagued with easily accessible cheats and speed freaks (like myself) who will happily tweak to run as fast as possible on someones screen, giving absolutely no counter play nor any fair means of fighting back. I was glad...
Honestly? don't do anything. Work on a big update update, **** doing an event after this orb thing.
People will try out archons, let them. They'll come back for a decent expansion once they've understood archons just another cash cow.
So, here's the issue.
You create WoW-like tactic bosses for a game that has extremely heavy punishments for dying (chance to drop item on death)
... on a server that has assassins sat in invisibility mode simply waiting for the right moment to jump you, for said items.
I mean, I ****ing...
The mobs in the cave can thrust you from a 1space distance away, and can also red poison you.
Red poison alone is enough to make the cave completely and utterly aids to hunt in, hence why people are saying they hit too hard. Remove the red poison, problem solved.
Think most of you folks seem to forget the literal only reason he's able to level so fast is due to this melee-heavy-favoured-event, giving people a lot of free stats they simply otherwise would never have gained.
namely, a.speed
I very much doubt once event ends he'll be going anywhere close...
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