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  1. Coly

    Moon River Abyss ( ¿ Map Info ?)

    Himmsss... Download the KaoriPatchGZ, then go to the Ini and search for the line : ; URL for !klist.gz KaoriPatchListFile=http://.......... change it to : KaoriPatchListFile=http://mir3-patch.gscdn.com/mir3testpatch2/!plisttest.lst.gz Done, you get now all... Have Fun
  2. Coly

    :: New Mir3 Source discussion Thread ::

    Littel Info for someone if he need... The main problem to render the maps correct is to understand File Type 1 and 2. We know both begin on other Position. If we use now a MapEditor Code like my older then not all map looks correct. Some Maps use Images from Type 1 and Type 2 Libs like...
  3. Coly

    Moon River Abyss ( ¿ Map Info ?)

    Use the Kaori Patcher, she have allready finish this for the Patch Server...
  4. Coly

    WoooL v1.9.7.9.2

    If you need the E-Mail from the Maker : [email protected]
  5. Coly

    .wil Image Entrys

    004C4F8C 5C 44 61 74 61 5C 48 \Data\H 004C4F9C 6F 72 73 65 53 2E 77 69 6C 00 00 00 2E 5C 44 61 orseS.wil....\Da 004C4FAC 74 61 5C 4D 6F 6E 53 2D 32 31 2E 77 69 6C 00 00 ta\MonS-21.wil.. 004C4FBC 2E 5C 44 61 74 61 5C 4D 6F 6E 2D 32 31...
  6. Coly

    .wil Image Entrys

    The file names Hardcodet in the Exe so you can only use the file thats the exe use. My latest info is Mon21 is max, but I don't play with 3.55 Server.. has Azura Unpack the EXE and DLL I believe he can see the Names and can say how Mon is max.
  7. Coly

    FAO: Kaori or MIR Coder

    I only can you give my old Delphi Code, allready Post for long time in VIP Section: It use a easy way and change Size to Pow2 for DirectX 3D Rendering... Hope it helps some one... try PWIL_Header = ^TWIL_Header; TWIL_Header = packed record Valid : Byte...
  8. Coly

    .wil Image Entrys

    This is not so easy to say... The main problem is, Wemade has some Pose Extra for some Monster and you can't use all Mobs on some pos (Mob hide if he Fight). Next if you need exact Information, say how Server Version you use ^^.
  9. Coly

    multilanguage system

    ^^ Evil Coly... @NameText Files : I have made test with it but I can say more then 30 Player and you get many problems... This is the point thats I have made it with Flag Checks. Ok this is my 3th language script but it work now nice. The 2th script use SQL but it made to many SQL Calls and...
  10. Coly

    multilanguage system

    I use C4D 11, but hard work to get the Scenes ready to use and then made it a bit live inGame. The Scene have a bit Live in the Background. The same Scene but other view I use for the Lode and Selectchar Scene.
  11. Coly

    multilanguage system

    A bit out of Post but only for you ;-) : login scene
  12. Coly

    multilanguage system

    I know Ameno ^^... I have post some SP Scripts and the way you can call from script now in Dev Section. I only hold the Server for a hand full Member but I don't work anymore on the Old system ;-) I love my new one more, get me more options as the Fuuu old one with Chinese Virus and Crap..
  13. Coly

    Use stord procedure MS-SQL

    IF(@QuestBook =5) BEGIN INSERTINTO @inTabel VALUES(@CHARACTER , 0, 0,'0','0','0','0','0') UPDATE @inTabel SET vFLD_ENDQUEST=(SELECT FLD_ENDQUEST FROM dbo.TBL_ILLUSION_QUEST WHERE FLD_CHARACTER=@CHARACTER) select @Quest1=(SELECTSUBSTRING(FLD_QUEST_1, 25 , 1)as FLD_QUEST_1 FROM...
  14. Coly

    Use stord procedure MS-SQL

    IF(@QuestBook =3) BEGIN INSERTINTO @inTabel VALUES(@CHARACTER , 0, 0,'0','0','0','0','0') UPDATE @inTabel SET vFLD_ENDQUEST=(SELECT FLD_ENDQUEST FROM dbo.TBL_ILLUSION_QUEST WHERE FLD_CHARACTER=@CHARACTER) select @Quest1=(SELECTSUBSTRING(FLD_QUEST_1, 13 , 1)as FLD_QUEST_1 FROM...
  15. Coly

    Use stord procedure MS-SQL

    IF(@QuestBook =2) BEGIN INSERTINTO @inTabel VALUES(@CHARACTER , 0, 0,'0','0','0','0','0') UPDATE @inTabel SET vFLD_ENDQUEST=(SELECT FLD_ENDQUEST FROM dbo.TBL_ILLUSION_QUEST WHERE FLD_CHARACTER=@CHARACTER) select @Quest1=(SELECTSUBSTRING(FLD_QUEST_1, 7 , 1)as FLD_QUEST_1 FROM...
  16. Coly

    Use stord procedure MS-SQL

    setANSI_NULLSOFF setQUOTED_IDENTIFIERON GO ALTERFUNCTION [dbo].[ilu_Quest_Book](@QuestBook int, @CHARACTER char(50)) RETURNS @inTabel Table(vFLD_CHARACTER varchar(50), vFLD_STATUS int, vFLD_ENDQUEST int, vFLD_QUEST_1_2 varchar(2), vFLD_QUEST_3 varchar(1), vFLD_QUEST_4 varchar(1), vFLD_QUEST_5...
  17. Coly

    Use stord procedure MS-SQL

    I post / release some SPs from my server and hope some one can use / learn from.... The function handle a own Quest System, one Quest Flag can hold 9 Staus Information... setANSI_NULLSOFF setQUOTED_IDENTIFIEROFF GO ALTERFUNCTION [dbo].[ilu_Quest_Check_1](@UID int, @CHARACTER char(50))...
  18. Coly

    multilanguage system

    If I need more languages I use my own Quest Flag System ^^ it can hold 9 check and not 2 like the old one. I use stored procedure ;-) with this I can use all DB and all Tables and use the Power of the Database Language.
  19. Coly

    multilanguage system

    I have it made with Quest ID but for 2 Lang it is ok so... for more Quest I have build a own Quest ID system. Illusion Server Lang system looks so : [@NPC_RedPlayer] #IF Check [208] 1 #SAY ____{FCOLOR/1}Excuse me, I dont sell something{FCOLOR/12}\ ____{FCOLOR/1}to a criminal rabble like...