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Mu online season 21 - grand opening
  1. Coly

    Nvidia Card

    On Wemade Offi Site ^^ : NVIDIA(Geforce) 8XXX (158.22_forceware_winxp_international.exe) http://mir3-patch.gscdn.com/driver/158.22_forceware_winxp_international.exe have fun ;-) Ref to : http://www.mir3.co.kr/dataroom/data_gamedownload.asp
  2. Coly

    NPC-Relic

    As Base Info for better understand : Most of the #IF Command move the Information to P9.
  3. Coly

    ¿New Bichon Map?

    my Tele, include with the old Editor
  4. Coly

    ¿New Bichon Map?

    this Problem I mean ^^, disable Object view, then you can move :P I have Mod my D005 and 32 (Snow Maps) I have insert the Snaketower Teleports. All I have made is to fix the start ID in Map and move the Tele Images to the Normal Data wil / wix files. Theoreticaly you can change things in all...
  5. Coly

    ¿New Bichon Map?

    all I have say for long time, excample Bichon, Disable all Object Images and move to the Position you will be change and then enable the Objects and change your things.
  6. Coly

    ¿New Bichon Map?

    Bichon you can Modify with the ColyMir3Editor, no problem, I has self allredy modify Bichon.
  7. Coly

    Video Problem.

    Mir3 used internal 16bit (DirectDraw) and (DirectX for Magics and Particel Engine). With 64bit OS not know on Mir3, but I know you can get problems with pure 32bit Software.
  8. Coly

    DAY and Night

    On 3.38 and 3.40 we have to need ResetMapAttr before we can set again things. :-/ Many things test with the Day-System working automatic.
  9. Coly

    Problem with mov and dec commands

    Mov P0 %P9 mov P1 30000 dec P0 %P1 setfame %P0 D = digit and not Integer
  10. Coly

    people hacking accounts

    Name: 92-238-233-175.cable.ubr08.donc.blueyonder.co.uk IP-Addrese: 92.238.233.175 Location: Doncaster (53.522N, 1.139W) Netzwerk: 92-RIPE Registrant: Telewest Communications Networks Limited Registrant type: UK Limited Company, (Company number: 3071086) Registrant's...
  11. Coly

    Running Slow On High Spec PC

    ...and it use DirectX7 and DirectDraw7 with using System RAM, if you have a Onboard Graphiccard, I believe this Card is faster for Mir3 as the Highend 3D Card ;-) (Test it out, is funny)
  12. Coly

    Patcher to download the latest Korea Client

    On Kaoris HomePage you find this : for the correct used Java Runtime Version, wait for Kaori, she can only say the Correct Java system you need.
  13. Coly

    English Quests

    The Problem is, the most old Server Teams, has work long time in Mir3 and has test out things to get a better Server with own things. But in the last time, more and more server come out, most of the server use all the things we has give out or copy the work we has made for long time, without ask...
  14. Coly

    armor doesnt dye

    - Get your all 3 Input Boxes ? - How you stuck atm ?
  15. Coly

    Dmg zone

    hmm ok, no Idea... I don't work any more on Mir3, only a bit help on my Server but most of the time I spend my own Server / Client Project. The Things I don't understand is can you not use this : MapSpell [FIREWALL] "%USERMAP,%USERX,%USERY,%USERX,%USERY, +d600, +t4, +h with the Spells if I...
  16. Coly

    armor doesnt dye

    At first change Chinese Names to English names. at last, very bad script o.O... - Get your all 3 Input Boxes ? - How you stuck atm ? - Post Scripts in Code Sections, so we can better read it, I made it now for you... [@dye] #ACT mov D1 "" mov D2 "" mov D3 "" #IF Checklevel 40...
  17. Coly

    DB wait error

    It is your Database, with new SQLServer and some CPUs you need a Patch for the CPU to Syncrone the Timer (is a known bug on some CPUs and you get the patch by your CPU Company). Other is, if you have the SQL Server on the same PC / Server with low power (to littel RAM / CPU) then the error...
  18. Coly

    Dmg zone

    MapSpell [Spell Type] "Map, X1, Y1, X2, Y2, Damage, Time, no Idea I self use on my Server ICEWALL and FIREWALL @ budyniowski test it so : [@Main] #ACT mov P1 %USERX mov P2 %USERY Inc P1 4 Inc P2 4 MapSpell [FIREWALL] "%USERMAP,%USERX,%USERY,%P1,%P2, +d600, +t4, +h I believe you need a...
  19. Coly

    Dmg zone

    hmm and with your Code I believe better is this... (not test atm) [@Main] #ACT mov P0 %USERMAP mov P1 %USERX mov P2 %USERY Inc P1 1 Inc P2 1 MapSpell [FIREWALL] "%P0,%USERX,%USERY,%P1,%P2, +d600, +t4, +h
  20. Coly

    Dmg zone

    Littel excemple with a Healzone : [@MakeHealZone] #ACT Mov A0 %USERMAP Mov A1 %USERX Mov A2 %USERY FormatStr "%s,%s,%s,10" %A0 %A1 %A2 MakeHealZone %A9 1 100 [GUILD]