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  1. Coly

    Titles - Master Student

    It is not 100% correct ;-) With a trick you can edit all DBs, from Mir3 Script. I have One for my Doors (Hero3G).
  2. Coly

    Connecting to the Database using VB6

    On my Server the DoEvent brings nothing, no Free Room for other Apps. If I load the Monster DB I can't open Minimize Window and so one, all hangs. For this I mean better say sleep to avoid this problem. For my to understand your code (atm not see) you made this ? : For I = 0 To...
  3. Coly

    Connecting to the Database using VB6

    I mean, if you read the Monster DB, then I believe you put line by line to your Interface over a Loop and made it without Pause. If you have more then 1000 Monster in your DB in your Loop to stop all other Applications. I have test it on a DualCore Server. This I mean is : Loop begin Read...
  4. Coly

    Connecting to the Database using VB6

    I have Test your Software and see, you don't refrash the system and Read the xxxxx Mobs from the db and the System Hangs in this time. A good Idea is to get a Sleep on some Interation, to give the System a littel Air for own work ;-) . Next is, give more Infos to most of the things for None Pro...
  5. Coly

    Connecting to the Database using VB6

    A good idea is to write a link to needed Runtime things for none Pro in VB ;-) so you have this Question done in your first Post.
  6. Coly

    There is a command to...

    Only the Comand Kick you have as Admin.
  7. Coly

    NPC to move/come back/set mobs/clear map

    to a.) You can Clean Items from the Map so : ClearItemMap "Map, X, Y, Range" Item or * [@gold_clear] #ACT ClearItemMap "3, 209, 164, 50" Gold [@potion_clear] #ACT ClearItemMap "3, 209, 164, 50" SunPotion(M) [@allitem_clear] #ACT ClearItemMap "3, 209, 164, 50" * to b.) If I...
  8. Coly

    NPC to move/come back/set mobs/clear map

    I always see this : [@clearmap] #if #act mapting "D2005" "0" use this then: [@clearmap] #act mapting "D2005" "0" if you don't use the #if then don't write it, you don't need it. It optimise your Code and speed up the Script Parser.
  9. Coly

    disapear time during december

    CleanUp in the Accound DB the Tables "TBL_CONNECTLOGS" "TBL_COUNTLOGS" "TBL_USERCOUNT" !!!Don't Delete the Table ^^ only the things in the table !!!
  10. Coly

    Writing new emu for mir - it will be legendary

    o.O -Virus -Bugs -Crap -Crypted Exe -Client is a old Chinese Client and so on...
  11. Coly

    Writing new emu for mir - it will be legendary

    Yes I has start to code a own Emu with new Server and Client and so on, but nothing is real 3D. My system use only the 3D Render system to blit the Images and has some scenes build in a 3D Tool. The Engine is a own engine, write from screatch and has nothing todo with WoW. if you will play...
  12. Coly

    NEED 2 simple comand

    or he use other Name for Gold in !setup.txt, then it don't work with Gold and he need the correct name from the !setup.txt...
  13. Coly

    :: New Mir3 Source discussion Thread ::

    OK, I Post my File Header and some Information here. I hope, I not the only one who will post things in here. :: Delphi Code :: :: (WIL / WIX Header) :: PWIX_Header = ^TWIX_Header; TWIX_Header = packed record Lib_Info : array [0..19] of Char; Total_Index : Word; end...
  14. Coly

    :: New Mir3 Source discussion Thread ::

    I believe at first we begin slow with Tools like Mir3 Editors ;-). Every kind of Sourcecode is wanted (VB, C/C++, C#,Java,Delphi) :: what we need :: - Correct Map Header Knowledge - Wil/Wix Reading Knowledge (Kaori [Java] and I [Delphi] have the knowledge) - Ideas what function and...
  15. Coly

    :: New Mir3 Source discussion Thread ::

    New Home for Mir3 Dev. thanks to the Admin Team :-) a good thing is to post Knowlage and Source here... Code things please in Code Sections. :: Links ::
  16. Coly

    just saying thank you

    I Know, it looks like I change the Image to many, but I can say No, it change only if the Time correct. I need the system like this to Syncron the Animation on the full map. I believe if you see it in full code, you understand it full :-). For Mir3 Coding, I have ask for a own Section / Thread...
  17. Coly

    just saying thank you

    Ahmm I don't has show the use in Draw function : as Excemple: DrawImag(ImageID + FAnimationArray[MapHeaderAnimationID].aRunFrame); the Inite in this Excemple is called by create of the Application and not ever. This System handle all Animation Times from the Game. One Animation ID has other...
  18. Coly

    just saying thank you

    ^^ No Problem with English, my English is not better XD... The question was only for me, to see how Code has solved the problem ;-) I self use a Array and Records to reflect the Animation : Littel Screatchie Excemple to understand Syncron Animation Draw and Time under Mir3 : type TAnimation...
  19. Coly

    just saying thank you

    Normaly Admin, Mod, VIP and Gold Member has access to the VIP Section atm. For this, you need ask a Admin. question : how has you manage the Animation things to perform synchronous Animation- time and visualisation? I know the Animation things in Mir3 and has it allready finished.
  20. Coly

    just saying thank you

    Fire, a member from your Team, has access to the Vip section. Edit : the C Code is not Mir3, it is Mir2 Evil-Evolutions code and, yes I know this code, I have the full code Client/Server.