they would treat us the same way if we'd be on there forums imo :P
anyway im just joking with him i know these translators suck
and im only releasing such things when i know im not alone in creating this
thats what the guide whas for to get ppl some skill not to get ppl creating things with...
that would be giving out something i worked on for years just like that :P
if id give you my clothes then i have nothing to wear :P:P
sorry im just joking
iv finished my placements editor so it will be a bit faster now to get the placements correct
this is the release post
http://www.lomcn.co.uk/forum/showthread.php?t=58512
i've created a placement editor for mir2 its impossible to do it automaticly
so iv created a program that will let you open and drag the image to get its placements correct
its quite easy to use
just have a folder with the images in (named correct) and a folder called placements in that...
depends what files you use if you use files with shields coded in you can just put it in the data folder
or else youd have to add it to your humeffect file
yes you do since i havnt found a way to do this fast and easy yet
im currently working on a program to make all the placement txt files for eachimage number
tho this will be a long project since i want it to check the correct placement automatic ;)
p.s if this guide is usefull enough could...
you need to export the wow model as a .m2 file
and get the maxscript for .m2 import thats all for 3dmax
so ye your right any WoW model can be imported if you manage to get it out , but will it fit mir ;)
it can open alot of file types (not very common tho)
it cant use 3ds files itself but it reads .obj files and 3ds can export as .obj
so that will be possible since i do it that way myself
the cavernsOBJ and the other 3 ones in the untouched folder
are taken from wow and then converted to...
after a long and hard struggle i finnaly found a way to render out all the
animation images automaticly , without even doing a thing :D
altho dont hate me for this since im not sharing this unless some ppl can
prove to me that they have been able to do this guide and finish a weapon
since imo...
ppl are just to lazy to take the time and learn for themselfs
they forget that without learning they will always be dependend on others
so basicly they can nevver do anything themselfs
goto File/Project/Set and select the Examples folder as projectroot so we know where the images come ;)
now hide the examplesword by setting the visibility to 0 in the channelbox
now goto Window/RenderingEditors/RenderSettings and set the options just like the image below and close the window...
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