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  1. stephenking

    another attempt of an armour

    i came further into creating a basedress i only need to create arms and chest but now i go sleep been working on it to long tonight, else i will mess it up :P
  2. stephenking

    another attempt of an armour

    ye downloading poser 7 atm and in the meantime i continued my work i finally found out how to make objects stick to my model and started to recreate the basedress female for this project i created the skirt model and added it to the body in the image you see the skirt moving along the leg...
  3. stephenking

    4 More Weapons

    nice release m8 i do like that bow very much :D i realy need to finish these custom armours so i can code bow and arrow :P
  4. stephenking

    another attempt of an armour

    thanks again for this it realy is a cool software , tho it seems to hang everytime i press ok in any msgdialog that comes up :(
  5. stephenking

    another attempt of an armour

    thanks for this info im downloading poser pro as we speak. just some questions is it possible to animate the model since we need 600 images for mir ? also is it possible to add accesory to the model (weapons etc)?
  6. stephenking

    another attempt of an armour

    i started another attempt of making a armour tell me what you guys think offcourse i must first complete a naked model to dress later on here's a screenshot of the work in progress i cant seem to get the texture right anyway tell me what you think (it could be a weird picture on your...
  7. stephenking

    Commands : TakeW and CheckitemW

    even professionals make mistakes :P:D
  8. stephenking

    logon pic

    use adobe and save as 16bits works for me
  9. stephenking

    Commands : TakeW and CheckitemW

    the function does work for me its a weird one tho i created a test script for this to test it out and it works here is the testscript im sure you can build from that :P
  10. stephenking

    logon pic

    the first image in your chrsel.wil is the background image for your loginscene change that one
  11. stephenking

    Shield

    i modeled a shield and positioned it so it would have a motion scene so basicly i rotate the geomatry i modeled to all the right positions and key them to there frames then i render out every single frame so that comes out as 600 images all being 640x480 in size i then cropp all the...
  12. stephenking

    Shield

    i lightend up the texture and got it ingame i still need to lighten it up a bit more imo its hard to see the details in the shield ingame screen
  13. stephenking

    Shield

    texture image kite shield texture image needs changing tho as its to dark ingame mir doesnt like to much black :P
  14. stephenking

    Shield

    does this look ok to you ? or you realy want to have it the shape off the bones (like you will see through the bones)? (i changed the texture as you must know i cant just use an image) ingame screen: upclose texture image: Front/Back
  15. stephenking

    Shield

    wich shield did you had in mind on that page? tell me and i will try and recreate it
  16. stephenking

    Shield

    another new shield im working on if enough ppl like it i will continue work on it its has the texture of one of the shields in WOW(worldofwarcraft) ingame screen:
  17. stephenking

    Release [new shield]

    i will release a stable version yeah that means the Druid Class system will be left out for now and some other unstable things atm but will be added later on when these systems are stable
  18. stephenking

    Release [new shield]

    if im right stdmode 28 is for wings 30 for candle 29 for horses i will release server files when they are stable enough (wich they almost are, last couple of days i fixed loads of mayor bugs mostly new functions i added in after that i will completely redo the server/client message for a less...
  19. stephenking

    Release [new shield]

    origionaly it needs code but you can try use humeffect and it would work in a way
  20. stephenking

    My custom Created Shield

    I Redirected the dead link in first post :D