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Mu online season 21 - grand opening
  1. stephenking

    another new shield

    the style i recreated in adobe 7, and the font i used for that = Century Schoolbook if someone can tell me where the styles are saved in adobe i could copy that style and releas the style is made by an outerglow,bevel,coloroverlay and last a stroke
  2. stephenking

    another new shield

    maiby when thedeath can give me a hint on how to make it unexploitable :P also the m2server is very unstable since i changed some stdmodes will need that to fix aswel if thats done yeah i could release do you mean the text in options etc? if so then do you mean the actual font ? or the...
  3. stephenking

    amusing

    lol nice one how it get there? :P
  4. stephenking

    another new shield

    thx m8 :D yeah the first shield started as a testproject but it seemd quiet nice for a first try so i released anyway :P but yeah your right it whas a bit tacky sorry for second post
  5. stephenking

    another new shield

    atm this is coded in via a new lefthandsurface and new stdmode (just to have a fresh shape FLD) but as i said i will rewrite the code to make it work via humeffect so you all can use it in your client (these imgs already work in humeffect in a certain way but it needs code to work perfect...
  6. stephenking

    another new shield

    i only need to render the spell/death scene's then its done after placements offcourse (id say another day maiby) i dunno if they work on the korean(shield) files ? need milo to confirm :P also i will release snippets (but my problem is the way i coded it, it uses a new stdmode(7 in this...
  7. stephenking

    another new shield

    almost finished my second shield wil release when done this shield is based upon the stateimage that whas to be found in the most ledu files my plan is to recreate these shields so many more will come :P Shield recreated from this stateimage: screenshots below:
  8. stephenking

    My custom Created Shield

    that is all server side so thats up to the server owner thats all texture work easy to make it look like a new shield and yeah it is alot of work to make a new itemslot for the character window ( i done it for the shield) as that takes both client and M2 coding. tho the codes for the actual...
  9. stephenking

    Shields?

    update. this shield is complete. release post: http://www.lomcn.co.uk/forum/showthread.php?t=55802
  10. stephenking

    My custom Created Shield

    Finaly the shield is completed and all placements are done EDIT: (this shield is now part of a Package so redirected link to the package) Download it Here: ShieldPackage i suppose this could work with the korean(shield) files (dunno what it reads) and custom coded svn files to work with...
  11. stephenking

    logging sounds

    was it not you needed to add "MUSIC" to the mapinfo? or something like that
  12. stephenking

    logging sounds

    Field2.wav maiby ?
  13. stephenking

    Armours

    http://thepiratebay.org/search/maya/0/99/0 this link will get on your way on there, download maya software (make sure its for windows) read all their instructions that come with the software and crack it (if you got problems cracking it leave a msg ill help , its very easy to crack just...
  14. stephenking

    Armours

    true true but lets first focus on getting the 3dmodel :P you later on apply a texture or draw an uvmap that way you can make sure your model will be 256 :D at least thats what i did (there are numberous ways to do this tho)
  15. stephenking

    Armours

    3d modeling? = creating a 3 dimensional model,scene,animation,etc that you can manipulate (Maya,3dsmax,etc) = example of programs used in 3d modeling no offense m8 but if you dont know what 3dmodeling is i recommend you not to start this project (unless offcourse you learn fast...
  16. stephenking

    HH8-Help

    basicly if you use the "Import All" function in HH8-Viewer it is neccesery(<-uhhm:P) to have a folder called placements in the folder of images with the corresponding numbered .txt files to have the images organised . basicly HH8 uses these to give a number to the images it doesnt matter if...
  17. stephenking

    Armours

    you better start learning 3dmodeling (maya,3dsmax,etc) then model your armour and render it, just you have to do some "trial and error" to have the right renderzoom and directions after that resize the rendered images. (this is simmilar to what i did for my shield.) it is offcourse possible...
  18. stephenking

    Shields?

    all images are done. now all theres left todo is fixing the placements a little preview
  19. stephenking

    Shields?

    ye there will be a release when all images are made and placements set in file i am using an older version of the svn(dm2) and have coded on that myself for this shield i just duplicated a simple weaponsurface to test the images and set the placements, i will later on complete the shield...
  20. stephenking

    Shields?

    small update on my shield its ingame now and done till the attacking sequence all theres left to do is the attacking images