and for @move cmd use @positionmove (mapname) (X:Y)
and dont forget 1.9 uses almost all cmd's with username
so deleteitem or deleteskill would be
@deleteitem/skill (username) (item/skillName)
its always | cmd | who/where | what |
one question how many scripts you got in your q-Func atm?
cause i had same problem once cause i had huge scripts in the q-Func file think its to big to load propper so what i did to fix that look below for example
this is how my QFunction-0.txt looks like nice and clean it all works fine now...
ye i thought they copied it since it's to much time to make some your own :P
offtopic i whas just checking some chinese files and found some crazy ass mob sounds it sounds like a dinosaur or summit real cool lol
ahhh yes didnt saw them turtles on euromir with shipwreck event
doubt they will add them to euro tbh cause its on pservers first or
did the chinese kopie it from official china mir?
dont theses look like turtles??
as chinese keep putting loads a stuff in files
including some great looking maps
EDIT: if these are the turtles you all talking bout ill try uploading the mon file for the turtles
open your eyes if you scroll down 4 posts ohhh look its about qfunc
http://www.lomcn.co.uk/forum/showthread.php?t=38773&highlight=qfunc
combine these two posts and tada a crafter working trough orb
http://www.lomcn.co.uk/forum/showthread.php?t=39580
try searching next time plz
how can you be calling [\qfunction\summondeva.txt] while it should be in your qfunc?
so Qfunc calls Qfunc :( :( beats me lol :P
try this
put this in your Qfunction-0.txt
[@StdModeFunc45]
#CALL [\Market\SummonDeva.txt] @devamain
and make a file called SummonDeva.txt in your...
stdmode 31
anicount (whatevver anicount used in Q-Func)
Example:
[@stdmodefunc1] will be anicount 1
[@stdmodefunc2] will be anicount 2
[@stdmodefunc3] will be anicount 3
etc. etc.
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