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Mu online season 21 - grand opening
  1. stephenking

    Shields?

    mir is about what "I/We" code it imo
  2. stephenking

    Shields?

    since i cant seem to find them anywhere i started to create one myself this is what i came to after 2 nights (atm only the idle images are done) tell me what you think :D
  3. stephenking

    ADDing nue items , mobs ,maps ...

    for items (dnitems,items,Stateitem) the number it shows in hh8 is the imageindex for db as for weapons and armours it will be the first set male+female will be imageindex-0 second set will be 1 etc. hope i read your question ok.
  4. stephenking

    Shields?

    anybody could tell me where i could find the images for shields? im coding it in m2 but cant do much without the images ive been searching through the korean client etc. but cant seem to find the librarys anywhere. does this mean they use a different kind of imagelibrary now? or am i just...
  5. stephenking

    (TD) M2Server Error,

    i reckon 'toxin' = yourself if not try to see what that character did also you sure you didnt use any qfunction items or anything? also you sure your not using a fireburn like cmd in your robot.txt's? as you will only get these exception msg's if theres something wrong with itemusage for...
  6. stephenking

    (TD) M2Server Error,

    are you using the mobfireburn command in some way ?? as i know when that command aint used right it will mess up these coords on the map when walked over Adding Castle: Sabuk (//3) this is just a standard msg when your service is started [Exception] TBaseObject::Walk CheckCode:3 Toxin...
  7. stephenking

    Killmasters Hum Patch

    it aint that hard to cut and paste some images to fit as dnitem,item,stateitem images
  8. stephenking

    (TD) M2Server Error,

    TPlayObject::Run -> Operate 2 # Toxin Ident:1006 Sender:471752776 wP:0 nP1:42123642 nP2:0 np3:0 Msg:^W`mbJVHNhHmPl // TPlayObject::Run -> Operate 2 # %s Ident:%d Sender:%d wP:%d nP1:%d nP2:%d np3:%d Msg:%s'; Toxin = CharName Ident:1006 = CM_EAT = UseItem( pots,books etc.) wP0:0 = Not used...
  9. stephenking

    1.9 Storage Box

    what this does = double click the item and npcdialog comes up there you can add drugbundles to the slot of your choice (10 slots atm) so in the end this will have for example 10 drugbundle(HP) in the box (that you dont need to carry along but still have acces to it) that you can take out...
  10. stephenking

    Makin a 'storage box'

    maiby this could help http://www.lomcn.co.uk/forum/showthread.php?p=600070#post600070 or else if you meant like a normal npcstorage just use the same #Call examples in the link above and call your storage script or have you tried putting the settings lines at the all top of the qfunc file...
  11. stephenking

    1.9 Storage Box

    this is my script i created for our old 1.9 server since its possible to code such functions now i thought people could learn/use this for 1.9 servers still out there i called it a podbox you can store items (pot bundle's for this one) in it origionally this used for higherlvls that couldnt...
  12. stephenking

    New Mobs/armours/weapons/NPCs

    does anyone have the shield files/Images or does anyone know where to get these i am planning to code the shields in dm2 but cant find images to test it with i already coded a 2nd weaponsurface for them but without images i cant test it (tested it with weapons and it works) im glad to...
  13. stephenking

    New Mobs/armours/weapons/NPCs

    that same site has horse01-02.rar and hum-4.rar on the link below thought id post this since there doesnt seem to be a link for these on the above link http://www.ucdiy.com/000.htm
  14. stephenking

    access violation code

    can it be a recent windows update that denies acces?? as i see so many ppl having this problem i myself have it with my 1.9 m2 server that ran for a long time and after i rebooted the files i got acces violation (didnt change a thing just reboot) nevver got it fixed tho 2.3 runs fine this...
  15. stephenking

    Mir2 Gorzen (1.9)

    they work in a way that i think is fine to use so ye we got it working not like you all want it to be euro tho as i like it this way and not euro way btw when a spell doesnt work like euro has it doesnt mean it dont work properly i say it works proper as in not bugged
  16. stephenking

    My First Snow Map

    nice map m8 good work most ppl have the houses while they dont even know it its just your mapedit needs to be able to read them for you to use them
  17. stephenking

    Complex horse NPC

    nice work on that m8 to much goto's tho but thats just imo as i dont like goto's lol but none the less nice script
  18. stephenking

    still have deva prob ....

    NPC? this is not making an npc the qfunction uses a item just double click the summondeva orb and it should summon your deva check if your deva itself is called HolyDeva btw
  19. stephenking

    checklistcount help

    just a tip :everything is possible if you just use variables:D
  20. stephenking

    need some help plz second castle

    its easy open your mir200/castle folder and see list.txt and a folder called 0 -------------------- copy the folder 0 and rename it to 1 inside your folder 1 you see SabukW.txt-this holds the castle specs AttackSabukWall.txt-this shows the wars requested -------------------- open...