since i cant seem to find them anywhere i started to create one myself
this is what i came to after 2 nights (atm only the idle images are done)
tell me what you think :D
for items (dnitems,items,Stateitem) the number it shows in hh8 is the imageindex for db
as for weapons and armours it will be the first set male+female will be imageindex-0 second set will be 1 etc.
hope i read your question ok.
anybody could tell me where i could find the images for shields?
im coding it in m2 but cant do much without the images
ive been searching through the korean client etc. but cant seem
to find the librarys anywhere.
does this mean they use a different kind of imagelibrary now?
or am i just...
i reckon 'toxin' = yourself if not try to see what that character did
also you sure you didnt use any qfunction items or anything?
also you sure your not using a fireburn like cmd in your robot.txt's?
as you will only get these exception msg's if theres something wrong with
itemusage for...
are you using the mobfireburn command in some way ??
as i know when that command aint used right it will mess up these coords on the map when walked over
Adding Castle: Sabuk (//3)
this is just a standard msg when your service is started
[Exception] TBaseObject::Walk CheckCode:3 Toxin...
what this does = double click the item and npcdialog comes up
there you can add drugbundles to the slot of your choice (10 slots atm)
so in the end this will have for example 10 drugbundle(HP) in the box
(that you dont need to carry along but still have acces to it)
that you can take out...
maiby this could help
http://www.lomcn.co.uk/forum/showthread.php?p=600070#post600070
or else if you meant like a normal npcstorage just use the same #Call examples in the link above and call your storage script
or have you tried putting the settings lines at the all top of the qfunc file...
this is my script i created for our old 1.9 server
since its possible to code such functions now
i thought people could learn/use this for 1.9 servers still out there
i called it a podbox you can store items (pot bundle's for this one) in it
origionally this used for higherlvls that couldnt...
does anyone have the shield files/Images or does anyone know where to get these
i am planning to code the shields in dm2 but cant find images to test it with
i already coded a 2nd weaponsurface for them but without images i cant test it
(tested it with weapons and it works)
im glad to...
that same site has horse01-02.rar and hum-4.rar on the link below
thought id post this since there doesnt seem to be a link for these on the above link
http://www.ucdiy.com/000.htm
can it be a recent windows update that denies acces??
as i see so many ppl having this problem
i myself have it with my 1.9 m2 server that ran for a long time and after i rebooted the files i got acces violation (didnt change a thing just reboot) nevver got it fixed
tho 2.3 runs fine
this...
they work in a way that i think is fine to use so ye we got it working
not like you all want it to be euro tho
as i like it this way and not euro way
btw when a spell doesnt work like euro has it doesnt mean it dont work properly
i say it works proper as in not bugged
NPC?
this is not making an npc the qfunction uses a item just double click the summondeva orb and it should summon your deva
check if your deva itself is called HolyDeva btw
its easy open your mir200/castle folder and see
list.txt
and a folder called 0
--------------------
copy the folder 0 and rename it to 1
inside your folder 1 you see
SabukW.txt-this holds the castle specs
AttackSabukWall.txt-this shows the wars requested
--------------------
open...
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