Ok as far as I can find, this system works 100% as far as I have found. It's not completely finished but maybe other people can take it further and re-release it (giving me and inflikted credit for the initial work of course lol) I've made this system as an adaption to the guild bank system made...
well could upload the maps and the data, maybe there is some new items in there that would be of interest hehe. if you do it in a few different parts with a gd rate of compression on the files megaupload or filefront are always good. I got my full client compressed to about 850mb with best rate...
I'll probably release it as soon as I have it finished. I've only got 10 items ready to purchase with the guild points and working on getting it working with variables to save on the script as atm it's a very long script.
tried this with both gm chars and other chars as well, seem's strange but I've never heard of a limit on skills, but it must be something like that as I've been trying out different skills on different classes to try and balance them a bit more, and well came across the 35 skill limit while I...
I believe I have discovered that there is a limit to the amount of skills that can be given to any 1 character... If I give mre than 35 skills to any char, the last skill given is deleted as soon as the char disconnects from the server.
Has any one else come across this?
So for this set of files it's all coded into the files? With 3.55 you can change all the text thats seen in the interface in cmlist.dat and on the latest korean client (which funny enough is using the same interface as shown here in the first post) it's all in cmlist.dat...
i don't know if that is the case or not but I won't be using them in the way that they are used on the new server, they will only be used as an extra bit of kit as I'm using the armoured horse images for the horses anyway.... so it's purely just a bit of equip for extra stats
Ok I have the korean interface sorted and the korean data files etc etc etc, what std mode would i use for the horse armor?? I've seen a server advertised here that was using this so can anyone tell me what std mode to use.
pics below of what i mean. The first is obv the equip screen and the...
thank you for the reply coly, was interested to find out if this was at all possible, seem's a shame it isn't as it is very useful for wizzies and tao's.
Update.... I now have this system almost fully working after a lot of help from Sean aka Chimera so thank you very much Sean. Just gotta get the guild shop part working fully.
For those who can't get the 4th Horse added into there server try adding a 4th horse into both the std_items and the std_monster databases as Horse4, It's easy enough to just copy the lines from one of the other horses and maybe adding a little to the hp field. I found that If I only added it in...
i have several mapquests running for that map as it's a boss map with 8+ bosses on it and each one gives varying famepoints as well as a system of random events that happen on boss deaths. None of the other mapquests are causing problems though so I'm not sure if that is it or not.
that isn't in the script, that was my char location at the time I killed the mob when testing the script. That is what puzzles me the most, why would the location matter? The only reference to location would be for the mapquest itself.
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