I may become known for my crazy and DRASTIC ideas yet!
So, we get a lot of moans about skills and certain classes being unbalanced etc... Mostly the reason why we don't immediately bump up classes is because they are missing a portion of their skills that could potentially completely flip the...
All this talk of wizards not being changed...
FC has been boosted
Lightning has been massively boosted.
ThunderBolt has been boosted
The smarter AI has been removed from normal mobs...
Wizards are far from being neglected... They just have higher expectations lol.
Sam
Casters benefit from Slow+ on items (well casters with a slow skill).
Taoists benefit from PA+ on items (increases poisoning damage and time).
Warriors can benefit from speed, but they have to sacrifice a fair amount of dc to gain it (unless of course they use aspeed gems on good gear, but the...
Like I say the blacklist sounds ideal, but, enforcing such a list in near impossible...
As long as you have people wanting to play your server then you will have people attempting to find loop holes/cheats.
It is a constant battle, I discovered this on Chronicles, I would find one cheat...
Well, yes and no... Unfortunately the team is down to me and BH who are active at the moment, so the "new refine system" wasn't really new at all when you think of the underlying code, it just gave you some slots to pop your items into and a graphical front...
The underlying refine calculations...
Also worth mentioning that the merchant sell code and the draw armour code has been completely rewritten, so any bugs should be reported immediately to save the need of potential rewinds (especially with merchant code :P).
Sam
Same can be done to any client/server game... (Including C#), We managed to detect it on Chronicles which is most likely why they have branched out to other servers.
I don't mind applying some potential detection work to closed sources, I don't particularly want to apply this to the open source...
Babyhack is tweaking skill strengths so probably worth highlighting this to him.
I don't think ice storm should have a chance of slow.
You should notice the time and proc chance per slow, e.g if it is random(10) for chance of slow and you have 1 slow then your new chance will be random(9)...
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