I've started to add a levelling system for certain items in my server but having a few issues with it now the I've added it required a lot of extra code but as I aint a pro coder so I think I have gone the long way to doing this so would also be interested in how you've done it and I don't mean...
I was going to say quite the opposite about new maps are intriguing to players as come on the standard province are a bit tired now after how many years :P
I wouldn't say lbt flopped because of the new maps :hopelessness:
The mailing list used for this is the arcadia mailing list i know this as got 4 game accounts with emails accounts linked two of which i never use so i know its Andy...
The website is also registered near to where Andy lives and all the systems/screenshots look like arcadia albeit maybe a bit...
But surely the time is pretty irrelevant if they can stand in SZ for a few hours with no risk and all there buffs are paused ready for them to come back and pk again?
Don't get me wrong I love the pvp side of the game but the risk of dropping has always been there even when not red etc surely a...
So basically remove all access to shops and just stick every single NPC in the safe zone so you lazy lot don't have to move anywhere >.< how boring is that :(
Hi kirsty if you want a good starting point read here. http://wiki.mironline.co.uk/Getting_Started
You don't need to do the compiling source code if your just wanting to play as the above guide will get you going with a serve lots of maps/quests/npc all setup (thanks to user= daneo)
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