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  1. Techno

    Fixed Castle GI

    dno if its been mentioned but u can rt out of the map on GI top left of map above BDD theres an npc for guild territory
  2. Techno

    Cloud Elements

    give 3 exp :o sorry i didnt notice earlier on lol you could have changed it alongside stone golems.
  3. Techno

    regal/vigil armours

    website reads regal tunic has (ac 4-14) (mac 6-8) ingame it has (ac 6-16 & mac 7-10) reason i post this is the vigil armour has (ac 6-18) (mac 5-10) 10 levels to gain 0-2 ac and lose 2 base mac?? surely an oversight?:topsy_turvy: not 100% sure but if i remember right the stats on 40 robes was...
  4. Techno

    Ranged Attacks

    May i suggest that you consider returning AB to its former glory (hits hard at range too) considering the damage outputs of other classes now OR change Blizz & Meteor to work like AB (closer you are=more damage) I think this would make these two skills more viable in PvE (guild hunt lures etc)...
  5. Techno

    S>3 slot IronArm F

    dura+2...offers
  6. Techno

    AB is worse than before

    Sorry but it is. did you apply the (closer to target=more damage)? as it does seem to hit ok(ish) when stood next to target. if so can u change it back please,whats the point in a "ranged class" supposedly hardest hitting skill only doing damage at close range? i have lvl 3 AB and a lvl 43...
  7. Techno

    PowerShot

    still doesnt repulse elec/cloud elements,so archers cannot kill these..i also think this has far too long of a cooldown,it should be only 1 or 2 secs,more like shoulder dash is.:friendly_wink:
  8. Techno

    Battle Ground

    any plans to add this? seems like a good idea to me,lots of ppl love it and it would encourage levelling (1 of each class entry?) so every1 has the chance to go,i think this may also attract new/old players to the server..do it ! :RpS_biggrin: