To fall in line with the new hermit buffs, might be an idea to give these buffs some base stats?
Might make other classes want to bring a taoist with them to places :D
I've held off bringing up this topic as I know it's going to cause drama, but with the newly announced hermit changes its only going to become worse.
I hate the warrior class.
I see warriors leveling faster than most class within their level brackets without ANY risk.
In terms of duration loss...
Cleared through this cave to the boss within 40 minutes today with a group 4 (1 each class).
Didn't seem to be that many mobs in comparison to other hunting areas.
Would be nice to make it a more viable group hunting cave.
Similar to the Diablo3 feature. Pretty much an exact copy to be fair... :lol
Perhaps using the Node skins from PB, random spawns similar to Legendary monster spawns.
Killing a shrine gives the player a buff for X amount of time.
The buffs could cover a multitude of STATS and BUFFS. e.g.
+3...
It seems to me that you kind of got to the likes of PSC/PT and then just stopped?
Many of the new areas, including level appropriate areas do not have the same effort as the lower level content.
There are more quests below level 20 than above, surely this should be the other way round?
Even if...
Wizards magic should have passives.
Fire Spells - A Burn passive applied like poison, random chance to apply Burn- next hit will be a critical
Lightning Spells - A Static passive applied like poison, random chance to apply Static - next hit will be a critical
Ice Spells - A Chill passive...
But with poison.
So you poison one target, it spreads to the next target, and the next target after that.
(If anyone has played Malazhar on LOL this effect will be familiar)
:
Has there been any changes to certain mob levels?
I know on euro it was around 43+ to tame RMV Spiders...
However with Taoists recieving 2 pets and the fact the quests are around level 22 for this area, might be an idea to adjust some taming levels? :D
Also do you have a list of tame levels.
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