Is there a chance we can pull this Hermit buff back a week and get the MC/SC of skills rebalanced prior to this?
Hermit Element change Needs to happen but MC/SC weight in skills needs to be addressed as Piff1 Stated
Hi Jamie,
Just seeking if you can look trap octogan and tao kick.
Can we look to get similar treatment to Trap Octogan so can do it +15 levels above us to make this actually useful.
Tao Kick - amend it so more of a halfmoon to hit more squares with how the animation flows.
Am in same boat as yourself if going to fight 25% also but what you recommend as a solution? We cant have it work 100% at high lvls or just silly?
Compromise say how 5+ levels higher than the tao and then the skill degrades from 100% but stops at 25%? Need to look for compromises not just...
Firstly think the name gives it away :P
Secondly Empowered Healing helps a lot with bosses have you tried the enraged counter bosses healing will do only so much with AoE Para that hits everyone.
So end game you think a lv40 tao should be able to 100% puri a lv80?
Aint going to lie but Trans...
Main issue I've come across is the SC vs Element. With other classes you can see benefits of being either but Tao you viable choice is to choose a element and stick with it. For that it was Holy as every area we come across and to level efficient was to use it. (Monday might have it different...
Hyunmoon Temple Needs Addressing.
EXP as whole compared to HP of the mobs are out of balanced. From speaking with people who played Mir 3 GSP this was a sin cave but with changes to sins and addition of Guro there is no main reason for a sin to enter unless assisting Tao.
Taos can kill in here...
Aye, trying simple TCP SYN flood attacks at the moment just using one remote PC, need to get myself some free time to get a few computers together to run this again and the other fun attacks :D
Selaine 49 Tao
Sabuk - Heavily Requested and be good to see it introduced
Removal of Min Stats - You sure a week of testing is enough? This is a huge balance change that would require more time to fully test out scale of all lvls not just high end
Drop Mechanics - Hard to balance in general but...
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.