A COMPLETELY new boss.

MrSam

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Has anyone ever managed to do this? Create a complete new boss?

I think that servers atm are pretty competetive, and while some people are real team players others aren't that much. Would be really cool if everyone worked together to create a new super-uber boss that was totally new? Like we were actually ahead of even Korean Mir?



Does anyone have that kind of graphic design skill?



Anyway - questions about boss. How advanced is Mob magic on the best servers? Can you set any spells for a boss that you like?



How about if someone had the skill: TwinGhoul or KingGhoul - basically take two half ghouls, stick them together to get a siamese look and change the colour a bit.




I'll do my bit by thinking about how to make this a uniquely challenging boss:
- The TwinGhoul is two bosses in one. We can't really represent this (having each side attack differently) - but we can forge it in a way. The main boss we actually see is the right side - it does quite a lot of physical attacks and some nukes, quite like OmaKing. Has really powerful full halfmoon if possible (so you avoid getting RIGHT next to it). Because there's two halves it's twice as likely to keep on going - so it has 60% magic and 40% physical resistance. (The difference is because it's a lot harder to hit with a sword as it is.) It also has 50% poisonresistance. (For para etc.)

- The "Left Side" is represented by an invisible mob that spawns in the same room (although we don't know this) and does an EC style poison attack.

- When the boss is killed, a clearmonmap trigger is done (MapQuest) - (thus despawning the other half that we don't see, the one that's doing the EC nukes), and a message comes up saying either:

- "The TwinGhoul's left side bellows, collapses forwards, and goes limp. The remaining head lets out a furious cry, and enrages!" - This results in RightSide respawning, like TwinGhoul but a lot less hp, only 30% and 20% avoidances, slightly weaker hits, but faster both in hits and runspeed.

OR
- "The TwinGhoul's right side spasms before going limp. The remaining head lets out a sorrowful cry." - Again, less physical resistance but keeps its magic resistance high (or it has no chance!). This one's like the hidden leftside (EC attack) that was nuking during the main fight - but we can see it now. (And kill it.) It hits a little harder this time.



It's the LeftSide or RightSide that have the dropfiles. The original TwinGhoul is the hardest bit by far, and after that effectively half its attack's gone. It's just a question of enough people being alive to finish it off.

The LeftSide drops more magical items, the RightSide drops more swords etc.



It's a really hard boss because it's twice the attacks, twice as versatile... Not a guaranteed win like most bosses - the essential tao healing to take on the main thing (RightSide) is threatened by the LeftSide's hidden nuking, so taos will have to worry about keeping themselves alive as well - not to mention dodging the major boss. Warriors are under fire a lot more and death can be a lot more sudden if the main thing turns on you at same time leftside nukes.

...Should make for an interesting, tactical, challenging and heart-pounding fight. It wud hardly ever be a safe win, even with masses of people. - And you would need a large force, even with really decent stats.

Can also imagine furiously hoping that RightSide dies if you've lost a lot of taos or hoping that LeftSide dies if you've still got loads of wizzies. Fights def. be more interesting.





Wot ppl think? Something like this be possible?
 

NickAKAVexus

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Wait a second.. your the owner of mirsales? lol rafl nice to meet you.

funny how you make a business off ebaying.:police:
 

LordLucas

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Interesting idea but wouldn't we be able to find the left side if someone had a mir exe with rev hack in it. Or we would be able to see the monster on the side. I think this idea would work only if the ghoul couldn't move like the red dragon works. You can't get a mob to move by the other mobs side.
 

Ragnar

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Well, the graphics.. it would take some time because there is tons of images for one mob but i guess it can be done. As for the mob with the EC attack, well yes there can be a problem with it due to autorev, i am not sure if you can make a mob so it has the attack but doesnt show the attack, and well maybe use DSY exe. and disable the "oldclientlogon" in the setup.txt so you cant use any other .exe's besides that one. I really like when people come up with really new and unique ideas like you and some others have done lately :).
 

Benny

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Great idea, I don't see why this can't be done apart from the revhack thing, but couldn't you spawn the invisible EC mob in a 4x4 square where no-one can walk on.

You can't get a mob to move by the other mobs side.

I think you could. If you look at the commands for the GM couldn't you use like the @mission command or something? And I've seen a couple of servers have mob armies attacking towns and villages. I think this is done using the Robot feature in the 1.9 files. (This is only a guess I don't actually know much about 1.9.)

In any case Couldn't the person who made the completly new item patch help with the mob graphics etc etc?

I would help with this but I have no idea what I'm doing. I'm sure plenty of people would use this in there server and I'm sure there are going to be plenty of people wanting to help.

/Benny
 

LordLucas

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Hmm I do remember even back before 1.4 when there was the Wooma Invasion Event where *****ion province was attacked and Wooma's moved in on BW. But I think they where targeted to go to a certain point because when people ran and attacked them they lost their goal and just stoped their and acted like normal mob just hanging about. But I don't know about this robot mode as I don't really know anything about mir after 1.4. I don't think it's possible for a moving mob to have a EC attack. It would look retarded if the ghoul hadn't reached you and you where being attacked allready.
 

MrSam

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Hmm the problems people thought of...

The LeftSide being invisible thing - yes, people would be able to see it, with a hack, but this shouldn't be a problem? Give it no visible name (call it 023 or something) and have 100% physical and magical evasion. No issue. :)


In the space of a cleverly chosen KingsRoom - there's no need to have the invisble leftside move with it at all, just spawned in center it should be able to nuke the whole room. (Set 0 movement speed). So it's nuking the entire KR, EC style (that's what mobtype we base it on), representing but not actually being the Left side of the TwinGhoul. Just gives different levels of attacks, as if it did have two sides fighting. Obviously it stops when the TwinGhoul does because the MapQuest thing calls a clearmonmap thing.

- Idea is just to have a tougher, different and more importantly more tactical boss.





In a fight this means we've got OK style tactics and difficulty, but a bit harder to lock down - and an EC style nuke that means taos and wizzies have to really watch their step and it can all go wrong fast if nuke comes at wrong time etc. So takes some serious skill and keeps you on your toes.
 
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MrSam

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NickAKAVexus said:
Wait a second.. your the owner of mirsales? lol rafl nice to meet you.

funny how you make a business off ebaying.:police:


Well I don't actually use eBay - it's almost 100% scammers for Mir, just buy and sell direct from the website... Just providing a service tbh - filling a niche need for a niche market. :)
 

Far

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u said "maybe we can even get ahead of korean mir", i think ull find we're ahead of all official mir servers.
 

MrSam

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Farril said:
u said "maybe we can even get ahead of korean mir", i think ull find we're ahead of all official mir servers.

Well let's make official Mir really jealous then? :)
 

LordLucas

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Yea we are or where well not right now sence 2.0 came out or acctually we don't got everything they got but they don't have a LOT of stuff we got.
 

Leglath

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were pretty much on par, yet i bet mir can add most things we have but decide not to, as they like it the way it is, atm i see them as further then us with spells, and their community just pwns
 

Atomicide

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ive already attempted creating brand new graphics for spells using 3DSM, its not too hard, its just that i need to practice and perfect. Other problems i face with magics will be, getting them into 256 colours witout distortion etc.

As for creating a new mob, that would take me a lot of practice etc, but ive already looked at modeling in tutorials. My worries here if im capable of even attempting this would be:

Getting the movements right, being able to do the movement is the first place, colouring, and so forth. Im sure its possible using 3DSM to do this. Just need a decent artist.
 

Oberon

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The invisible EC isn't exactly that hard to do, and keep it's spells visable... Simply "omit" the EC mob file from the client.

How many servers have you played without full patches, you always get invisible mobs, and only the rev spell or revhack can show their positions, until they attack...
 

Blaminator

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That's not the point, MrSam wants to design a completely new monster, not an invisible one...


Besides I Dont think a completely new monster would be all that
 

ZippoFlame

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The graphics could be done in seconds my setting up a multi movement patch on maya. Making the axis of the mob to work on and then designing around it. Maya would then decide the moments of the mob depending on what you wanted it to do. The hard part comes when you want to design a spell that comes off the mob. This would take and extremmly long time. Therefor if you wanted to do it i recommend doing a warrior type mob that attacks with its fists and hands and nothing else.

I do alot of 3d design. And taking on a mob wouldent be to hard. But again it is still time consuming. You first need to work out of MIR will take it. And then you need think about making the mob.

Making the mob is always the last thing you do in anygame. You need make sure the coding is ready for the mob and that the engine can support the mob.
 

MrSam

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Yes and no I wanted to design an invisible mob.


Basically - I want a boss that's challenging on more levels than its HP and how hard it hits. So in the example I gave, I had a TwinGhoul, and IN EFFECT the boss has two "sides" that do different attacks - making it more complicated and challenging than your usual boss.

This can be done by having an invisible EC in the background, acting as the left-side's attack.


SO:

Ingame:
- You see boss, it's rightside attacks like an OK, while its left side keeps coming at you with EC-style nukes. In effect it has LOADS of attacks, and it is like fighting both an OK style mob and an EC.

- The combination makes it really formiddable and means tactics (eg taos and wizzies all standing together and heal-ratios etc etc) to keep both warriors and taos/wizzies alive.

- When you kill it, it doesn't die, just one side dies first, and the other side's attack stops. So the nukes stop if the leftside dies, and the physical attakcs stop when the rightside dies.





That is what we're aiming to achieve, having an invisible EC-type mob (simpler than leaving image files out, simply set an image that doesn't exist) with 100% of both evasions is a way of creating this EFFECT. We are SIMULATING the complex boss, not actually making it. But to the user it all appears the same.
 

EvilEvil

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why not make the mob, (easily done by grabbing 1 mob image split in half) then spawn them next to each other, make sure they cannot move then theres 2 of em u can kill but looks like 1 mob.