we all remember the beta days of mir2 when you got scared soon as you saw a forest yeti, and decided to throw a fireball at it and run for your life.
nowadays, with the amount we play this game, all that scary atmosphere has gone. even if your level 15, and come across a bichonlord, you arnt affraid of making it run in circles trying to kill it with your soul talismans.
my question is. how do YOU think you could bring more atmosphere in to a server on certain maps. to make you actually run from certain mobs, or be weary of whats going to be on the next area of map.
any idea goes aslong as its practicle.
thanks for your contribution.
nowadays, with the amount we play this game, all that scary atmosphere has gone. even if your level 15, and come across a bichonlord, you arnt affraid of making it run in circles trying to kill it with your soul talismans.
my question is. how do YOU think you could bring more atmosphere in to a server on certain maps. to make you actually run from certain mobs, or be weary of whats going to be on the next area of map.
any idea goes aslong as its practicle.
thanks for your contribution.
