a few things

betsy

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May 25, 2008
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1st, is there a way on 2.6 files that you can have it similar to supreme server where you have to kill a mob to enter a cave? and if so how?

2nd is there a way of giving warriors and wizzards summoning skills and if so how you go about doing this?

also my healer in town seems bugged, it says hp all restored etc however it never restores the hp to full or the mp, does anybody have a script for this? thank you :)
 

IceMan

Hero's Act Mir 2
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Apr 17, 2003
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in qfun
[@onkillmob(Oma)]
#ACT
mapmove map cords
break

2nd
u mean just as radmon pets not skell or shin?
 
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betsy

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May 25, 2008
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yeah like skell and shin but completly different mobs, so basically a spellbook which for instance, summon wizangel etc, as i know in setup theres something to do with summoning pets for taos etc, i was wondering if i cud add something similar to it for wizzs and warrs

and thank you for helping with the 1st problem we have :)
 
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Chris22

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Jun 10, 2009
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Not that im aware of your better off making a custom command just for warrs and wizzs, for instance using @pet recalls you a certain pet, then its just a case of adding the monster to the database.
 
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Praktica

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Jun 16, 2009
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Well instead of using summonskele or shin or deva, just change the mo what summons from it and change the spell name in TBL_MAGIC + STD_ITEMS

Or instead of doing that, why dont you just do it through QFunction and put it on key 7,8,9,0 or something?
 
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