- Jan 3, 2015
- 3
- 0
- 12
Hi everyone,
just eating so thought i would throw a suggestion out there as a new payer to the server as well as back to mir. I realise there are plenty of caves in game right now that could be considered guild hunting places but it all seems a little pointless. When first starting out a guild hunt to somewhere like ZT especially after the maze it used to be pushing on, killing all the way trying to save the pots you can so that you had the pots at the end of it to kill the boss which required a few people. Along the way you would also pass the time talking and having a laugh in guild chat with people creating a sociable atmosphere whilst hunting as well as getting to know new players
More often than not right now it is simply a case of getting the spawn times down and teleporting/mounting/recalling/running or [insert class ability to avoid monsters or jump walls] to it as fast as possible killing as little as you need to, to get there which makes sense due to high competition for bosses but is only possible because the system allows it to be. I feel it really defeats the purpose of some of the caves and diminishes any real prospect of guild hunting. I have not played the game in many years so the only experience i can go off of is way back when.
What I propse is an area similar to ZT floors after the maze, to get into this room you are teleported in as a group, to access the next room you need to kill X amount of monsters in your current room (actual numbers could equate to possibly 60% of the total monsters in each room, with the boss at the end having good drops similar to Great fox Spirit now to encourage guilds to hunt it.
The monsters themselves could also have various abilities similar to how fox monsters are along with some new types or certain abilities that can deter anyone from being able to solo in there, maybe also certain level and group restrictions to discourage this. The monsters along the way could also have a chance at dropping skill books or good items (drop rate TBD)
the advantages of this would be;
- Creates a zone with an end boss that can't be reached within 20 minutes so requires a little time investment as well as making use of the content that has actually had time spent on it rather than bypassing large portions of it.
- With the hunt taking more time, allows for a more social aspect to hunting as well, plus a chance to have fun/laughs with new members.
- as a byproduct, allows people to level due to the exp earned as you progress and helps boost up some of the lower members in the group.
- The chance of good drops can also be used to benefit the guild and strengthen it with allowing players to have an opportunity to acquire new skills/items as well as the guild not feeling as though there is nothing to gain if they are unable to reach the boss
- Due to the time required to clear even the first floor, it puts the group/guild in the cave for an extended period of time, this allows for more opportunities for group v group/guild v guild fights to break out.
- gives some of the lesser geared/leveled players a real chance at participating and making a contribution
- whilst giving some guilds a chance at being able to hunt for books/items a boss, this also takes some players away from some of the current bosses in game allowing for more opportunity for newer players/guilds a chance at killing something. The drops from the boss being some of the best could also creates a sense of a risk/reward factor for the stronger guilds (do we invest time in this boss for potentially the best items or do we gamble at going for the 2 other bosses due in the next 90 minutes
details of what drop rates/experience/monsters[and strength]/ game limitations such as random teleports could be decided upon fine tuning
I think this overal would create not just a good cave for the current high level players but also a place that new players to the server who reach level 40+ or 42+ can participate and benefit from.
regards, BFB
just eating so thought i would throw a suggestion out there as a new payer to the server as well as back to mir. I realise there are plenty of caves in game right now that could be considered guild hunting places but it all seems a little pointless. When first starting out a guild hunt to somewhere like ZT especially after the maze it used to be pushing on, killing all the way trying to save the pots you can so that you had the pots at the end of it to kill the boss which required a few people. Along the way you would also pass the time talking and having a laugh in guild chat with people creating a sociable atmosphere whilst hunting as well as getting to know new players
More often than not right now it is simply a case of getting the spawn times down and teleporting/mounting/recalling/running or [insert class ability to avoid monsters or jump walls] to it as fast as possible killing as little as you need to, to get there which makes sense due to high competition for bosses but is only possible because the system allows it to be. I feel it really defeats the purpose of some of the caves and diminishes any real prospect of guild hunting. I have not played the game in many years so the only experience i can go off of is way back when.
What I propse is an area similar to ZT floors after the maze, to get into this room you are teleported in as a group, to access the next room you need to kill X amount of monsters in your current room (actual numbers could equate to possibly 60% of the total monsters in each room, with the boss at the end having good drops similar to Great fox Spirit now to encourage guilds to hunt it.
The monsters themselves could also have various abilities similar to how fox monsters are along with some new types or certain abilities that can deter anyone from being able to solo in there, maybe also certain level and group restrictions to discourage this. The monsters along the way could also have a chance at dropping skill books or good items (drop rate TBD)
the advantages of this would be;
- Creates a zone with an end boss that can't be reached within 20 minutes so requires a little time investment as well as making use of the content that has actually had time spent on it rather than bypassing large portions of it.
- With the hunt taking more time, allows for a more social aspect to hunting as well, plus a chance to have fun/laughs with new members.
- as a byproduct, allows people to level due to the exp earned as you progress and helps boost up some of the lower members in the group.
- The chance of good drops can also be used to benefit the guild and strengthen it with allowing players to have an opportunity to acquire new skills/items as well as the guild not feeling as though there is nothing to gain if they are unable to reach the boss
- Due to the time required to clear even the first floor, it puts the group/guild in the cave for an extended period of time, this allows for more opportunities for group v group/guild v guild fights to break out.
- gives some of the lesser geared/leveled players a real chance at participating and making a contribution
- whilst giving some guilds a chance at being able to hunt for books/items a boss, this also takes some players away from some of the current bosses in game allowing for more opportunity for newer players/guilds a chance at killing something. The drops from the boss being some of the best could also creates a sense of a risk/reward factor for the stronger guilds (do we invest time in this boss for potentially the best items or do we gamble at going for the 2 other bosses due in the next 90 minutes
details of what drop rates/experience/monsters[and strength]/ game limitations such as random teleports could be decided upon fine tuning
I think this overal would create not just a good cave for the current high level players but also a place that new players to the server who reach level 40+ or 42+ can participate and benefit from.
regards, BFB
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