ChewyToe said:
I need some help plz understandiing how to work out the stmode/shape/look of the item as mine are all messed up.
STMODE: dont have a clue as some weapons say 5 and some say 6 is there any difference between these?
SHAPE: No idea please could someone explain
LOOK: do i get this from using Image Viewer and looking in dnitems(Mir Folder)?
also need alittle help with the monster db aswell its all mixed up >.<
There are a range of different ways stdmode(s) work.
Code:
5 hits with 1 arm
6 hits with 2 arms
Shape = the actual shape in the Weapon.wil (Can view this by using Gadgets Image Viewer)
Look - Open Items.wil and Dnitems.wil Image Viewer
Depending what each one is, it will change the job if using the 'Shape'
==========
Stdmodes for:
==========
Code:
Ring - 22/23
Bracelet - 24/26
Necklace - 21/20/19
Weapon - 5/6
Helmet - 15
Armour(F) - 11
Armour(M) - 10
Candle/Torch - 30
Books - 4
Quest Item - 47
Meat - 40
Poison Ingredient - 42
Poison/Amulet - 25
=========
'Power'Rings
=========
Using: Stdmode: 22
Code:
-------------
Name ; Shape
-------------
ParalysisRing - 113
RevivalRing - 114
FlameRing - 115
RecoveryRing - 116
ProtectionRing - 117
MuscleRing - 119
Using: Stdmode: 20
Code:
-------------
Name ; Shape
-------------
SkillNecklace - 120
ProbeNecklace - 121
Code:
GaleRing - Stdmode: 23 (AC adds AttackSpeed)
GaleNecklace - Stdmode: 21 (AC adds AttackSpeed)
RecallSet: Stdmode: Shape:
Code:
Ring - 22 - 122
Bracelet - 24 - 123
Necklace - 19 - 124
Helmet - 15 - 125
SpiritSet: Stdmode: Shape:
Code:
Ring - 23 - 128
Bracelet - 26 - 126
Necklace - 21 - 127
Helmet - 15 - 129
Blade - 5 - 23
Scrolls: Stdmode: Shape:
Code:
TeleportHome - 3 - 5
DungeonEscape - 3 - 1
RandomTeleport - 3 - 2
TownTeleport - 3 - 3
LotteryTicket - 3 - 11
BenedictionOil - 3 - 4
RepairOil - 3 - 9
WarGodOil - 3 - 10
Impact/Spirit/MagicDrug (etc) - 3 - 12
Bundles can be considered as 'a hard task'. Yet when you know how its quite easy. Infact i am going to show you how just incase.
DBCommander:
Name ; Stdmode ; Shape
Code:
****Bundle - 31 - 117 - ..........
UnbindList.txt
117 ****Bundle
Putting 117 as the Un-Bind number you will place the following text into the Unbindlist
Building on these 117..118..119..120..... will also work.
I hope this document i just quickly put together helps.
If you want to find the looks, you may look in an image viewer (Gadgets).