- Dec 5, 2013
- 82
- 0
- 32
Items Coloured Red = Skills as are atm
Items Coloured Purple = Skills as are atm Match Official
Items Coloured Blue = Skills as on Official
Items Coloured Orange = Bugged
Items Coloured Green = Suggestions
Fatal Sword (Passive) - As skill Training Increases Higher chance of Cast. When casts should land a critical Hit
Unsure whether on every hit this lands a critical hit atm or just a certain % of the time and rest time just damage increase
Proficiency (Natural) - Increase in your Natural Accuracy, +4 Acc per Skill level. Once level 3 sins have 17 Natural Accuracy.
Not sure whether this natural Acc is too high, i know the idea is to make Sins Glass Cannons, but the disadvantage with sins was always their poor natural stat's which was made up for in gemming kit so they couldnt Stack DC. Must also point out that with HP and Wear weights lowered meaning they cant wear high weight gear they lose ALOT of defensive stat's untill MUCH higher level, which ofc will need to be made up for in gems/runes again, too many stats to make up would be tough without raising gem + Cap so therefore could justify the reason giving +12 Acc.
DoubleSlash - Does what it says to be honest skill where u slash twice both hits should land ( they do ).
No bugs really with this but just a suggestion give it a decent Sound effect and make the slashing colour the same colour as Fatal Sword when cast
Haste - Attack Speed Gained for certain duration
Level 0 = 2 ASpeed For 25Secs
Level 1 = 4 ASpeed For 40Secs
Level 2 = 6 ASpeed For 55Secs
Level 3 = 8 ASpeed For 70Secs
Flash Dash -
Light Body -
HeavenlySword -
FireBurst -
Trap -
PoisonSword -
MoonLight -
MPEater -
SwiftFeet -
DarkBody -
Haemorrhage -
CresentSlash -
Obviously not finished will add more tomorrow evening.
Please feel free to leave ur own opinions on these skills etc as they come up, hopfully gives GM's useful Info and people not in closed beta an idea of the class
---------- Post Merged at 09:50 PM ---------- Previous Post was at 09:46 PM ----------
Also i think be helpfull if each of these was made on EACH class - ill happily do every class but i dont claim to know everything about all classes so if people that have mass's of experience on any set char could do their class be good. xx
Items Coloured Purple = Skills as are atm Match Official
Items Coloured Blue = Skills as on Official
Items Coloured Orange = Bugged
Items Coloured Green = Suggestions
Fatal Sword (Passive) - As skill Training Increases Higher chance of Cast. When casts should land a critical Hit
Unsure whether on every hit this lands a critical hit atm or just a certain % of the time and rest time just damage increase
Proficiency (Natural) - Increase in your Natural Accuracy, +4 Acc per Skill level. Once level 3 sins have 17 Natural Accuracy.
Not sure whether this natural Acc is too high, i know the idea is to make Sins Glass Cannons, but the disadvantage with sins was always their poor natural stat's which was made up for in gemming kit so they couldnt Stack DC. Must also point out that with HP and Wear weights lowered meaning they cant wear high weight gear they lose ALOT of defensive stat's untill MUCH higher level, which ofc will need to be made up for in gems/runes again, too many stats to make up would be tough without raising gem + Cap so therefore could justify the reason giving +12 Acc.
DoubleSlash - Does what it says to be honest skill where u slash twice both hits should land ( they do ).
No bugs really with this but just a suggestion give it a decent Sound effect and make the slashing colour the same colour as Fatal Sword when cast
Haste - Attack Speed Gained for certain duration
Level 0 = 2 ASpeed For 25Secs
Level 1 = 4 ASpeed For 40Secs
Level 2 = 6 ASpeed For 55Secs
Level 3 = 8 ASpeed For 70Secs
Flash Dash -
Light Body -
HeavenlySword -
FireBurst -
Trap -
PoisonSword -
MoonLight -
MPEater -
SwiftFeet -
DarkBody -
Haemorrhage -
CresentSlash -
Obviously not finished will add more tomorrow evening.
Please feel free to leave ur own opinions on these skills etc as they come up, hopfully gives GM's useful Info and people not in closed beta an idea of the class
---------- Post Merged at 09:50 PM ---------- Previous Post was at 09:46 PM ----------
Also i think be helpfull if each of these was made on EACH class - ill happily do every class but i dont claim to know everything about all classes so if people that have mass's of experience on any set char could do their class be good. xx
