BETA Updates Catchup

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Wittin

Ex-Δdministrator
VIP
May 7, 2003
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Sorry, I've done a really bad job of keeping up with these, this is all the stuff since last time I posted (sorry it's a lot >.<) - will probably try to something somewhere in between my weekly updates and this in the future so it's not as overwhelming. You can always find the latest stuff on discord here: https://discord.gg/kXw9dDm

- Fixes various login issues
- Server efficiency optimizations
- Various network optimizations(edited)
- Rebuilt EvilMir Book drops files
- Added missing RedScaleBoots to a number of boss drop files
- No longer have to click 'Close' button on Master Taoist (Abel's) Story (part of Holy Sword / Red Moon Sword Quest)
- Fixed potential stuck on Abel's Story part of Holy Sword Quest (Red Moon Sword)
- Fixed DarkRing item type (was previously unwearable)
- Added better (more granular) feedback messages for BattleGrounds entry requirement checks
- Added BrokenPillar and WoljigukSurvivor NPCs to LunarTemplePass 1st floor
- Added NPC logic for BrokenPillar
- Tweaks to Awakening Disassembly rates
- AwakeningSouls are no longer created by Disassembling items
- AwakeningHammers can now created by Disassembling items
- Added SecretPillar NPC to LunarTemplePass 2nd floor
- Added Lunar Item Crafting Recipes
- Added NPC logic for WoljigukSurvivor
- Fixed Secret Path Quest being unfinishable
- Removed all monsters from StoneLanternRoom
- Tweaks to spawn counts in N_1FofDungeon
- Fixed issue with Master Perry no longer updating a flag for Holy Sword Quest (Red Moon Sword)
- Can now restart Fate Sword Quest if failed Rock Paper Scissors challenge
- Fixed Vincent not taking FateSwordBook
- Fixed Potions dropping too infrequently in Foxes and Ancient Stone Temple
- Added better FateSword final challenge description
- Added success checks and time remaining hints every minute to FateSword final challenge
- FateSword final challenge timer reduced from 5 minutes to 3 minutes
- Awakening features disabled (temporarily)
- Fixed RedThunderZuma's stats
- Fixed crafting RedJadeShoes displaying 21 RubyOre purity requirement
- Removed NoHairTool(M) from GameShop (it is provided by HairTool9 which is unisex)
- Rebuilt RedCave monster drop files
- Safety of Secret Path Quest now requires correct Zombie type
- Tweaks to the defensive stats of Ancient Ruins monsters
- Fixed the attack and movespeed of SpiderWarrior
- Adjusted HP of IncarnatedWT/IncarnatedZT/KingHog
- Dispatched_Soldier now gives failure message when you try to enter HellCavern and are not carrying the BichonToken
- Rebuilt FoxCave monster drop files
- Rebuilt drop file for VioletKekTal
- Tweaks to the drop files of BrownEvilSnake, AncientWhiteBoar & AncientKingHog
- Fixed prices of TimeStonePiece, ZumaRelic and WoomaHorn
- Added MossyBox Logic
- Adjusted Weighting of Offensive Auxillary stats (proc rate of Poison / Freezing)
- Added SabukWall Administrator NPC Script
- Added Trainer to Mongchon PrivateHouse
- Mongchon PrivateHouse is now a FightZone
- Various NPCs added and updated in preparation for WoomyonValley
- Disabled Pillar NPC from SeokchoMine 3rd Floor (not required)
- Added Butterfly NPCs for SeokchoMine 1st - 4th Floors to NPC Database
- Added the 21 CatStatues to SeokchoMines 3rd and 4th Floor to NPC Database
- Added HeadOfGwanhoedan to SeokchoMines 3rd Floor to NPC Database
- Various NPCs added in preparation for Peunmokdo
- Added Map Movement events for PeunmokVillage
- Various NPCs added in preparation for PeunmokVillage and Stores
- Added Mapmove Events in preparation for Peunmokdo CargoShip
- Added Peunmokdo Sailboat maps to Map Database
- Added Mapmove Events in preparation for Peunmokdo Sailboat
- Added UnknownIsland maps (01 - 21) to Map Database
- Added Fishery maps to Map Database
- Added FootballField and QuizRoom event maps to Map Database
- Added GwanghoedanInvestigator NPCs to PeunmokVillage and WoomyonValley
- Fixed issue whereby the auction house was not removing it's items from the database correctly
- Fixed issue where expired auctions where always saved to the database even if they were already expired
- Performance optimzations relating to Trust Merchants
- Fixed issue with players disconnecting during a Trust Merchant Query
- Fixed issue preventing display of newly added NPCs
- Fixed issue which could prevent the Server booting if a map move event is added with null target
- Pet Time Out setting changed from 60 to 500 (hours)
- Various NPCs added in preparation for Common Fishery Islands
- Various NPCs added in preparation for Other Fishery Islands
- Added Mapmove Events in preparation for Grey Cave and Temple
- Fixed Exception with Auto Pathing
- Various DB fixes
- Added Smooth movement option (Ctrl+Alt+S toggle)
- Fix for Lion roar affecting players or heroes
- Added support for new Korean Maps.
- Added Safe Inventory feature
- Animation speed cap fix
- Increased data distance back to 20
- Possible fix for 'stuck mobs at edge of screen'
- Fix for Server Side drop error message
- Logic for opening safe bag
- Fixed various issues with AutoPatcher
- MossyBox added to Fishing rewards
- Various NPCs added in preparation for Unknown Islands
- Fixed Stats on GreenDarkArmour and GoldDarkArmour (now gives MP Regen instead of HP+%)
- WoomyonWoods(S) Mini Map changed to smaller version
- Added MysteriousBox to Item Database
- Fix: Mass healing not working when stood on and item.
- Fix: Client ghosting images.
- Fix: ElectricShock - If a mob is flagged as a boss, but it can be tamed, then only allow one of that mob. (FT / Khazard / Crystal Spider)
- Fix: Assassin Hero spell logic tweaks - fix for Heavenly sword spam and a fixed bug that made accuracy not as important.
- Fix: NPC command GROUPLEADER check
- Fix: group recall bug not determining the group leader correctly
- Fix: prevent MysteriousBox from being put inside itsself.
- Fix: Ultimate Enhancer now applies the buff to the caster as well as the castee to match official behaviour.
- Fix: Allow Rage/Pro field to level if the buf is already active. However it does not refresh the buff timer.
- Rename Strong to Inten. Nostaliga/accuracy purposes :)
- Fix: Allow heroes to use poision/freezing stats for melee procs. Also amended the locig that applies for when a monster is shocked - if they do not have cooleye their targeting range will be reduced to 2 cells which shocked. This fixes issues with Traphex/eshock/trap.
- Fix: Hero torch depleting in SZ when it should pause.
- Fix: Heroes poison sword
- Added initial MysteriousBox crafting logic to Premium Dungeon Oliver NPCs in all Tiers
- Added MysteriousBox upgrade logic to Premium Dungeon Oliver NPCs in all Tiers
- Introduced GoldDragonRing, DemonRubyRing & EvilExpelRing into drop files
- Added Guild Territory Maps to Map Database
- Added pre-challenge pet checking logic and notice to Old Man Infinity
- Added forbidden pet notices to infinite bout challenge NPCs
- All Travelling Merchants renamed to Collector
- Item collectors are now always visible
- Fixed Tameable / Undead attributes on CrystalSpider