BETA Week 4 Updates

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Wittin

Ex-Δdministrator
VIP
May 7, 2003
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Copied across from our discord channel @ : https://discord.gg/kXw9dDm

- Speed up auctions call
- Fix Crash
- Fix - disconnect on idle, must have broken at somepoint !
- Added Network thread to handle inbound and outbound packets.
- Inbound packets are despated to either the main thread or the map thread. This should allow for packets processed by the map thread not to be lagged if the main thread is bogged down.
- Optimizations to TM calls
- NPC Call tweaks
- Ghost Fix! Also refactored CellLogic into Cell class.
- Fix server crash where a spell object removes its self from the collection thats being iterated
- Client performance tweaks.
- Fix lag issue when using skills.
- General Fixes/performance Tweaks Fixed Unresponsive NPC
- Aspeed cap raised to 20 Haste now gives + 12 aspeed Flash dash skill fixed, now always hits after dashing regardless if there is a target, it is limited to 2 second cool down, also auto locks onto mobs, so makes a good opener!
- Double slash now does 30% more damage towards monsters
- Omakings AoE now hits the correct percentage per player.
- Removing recursive work loop on exception
- Adding a null check to prevent a crash.
- Fixing crash
- Limiting worker loop retries, in any of the workers raise more than 3 exceptions in a minute then a the 4th goes uncaught, causing a crash. This is worth having in to catch the minor expceptions during beta rather than crashing all the time.
- Fix idle Ping not sending time to server
- Fix TM Consign forign curreny
- Fix TM price entry when consigning for forign currency
- Performance tweaks
- General Fixes Fixed some more baseitem comparisons to use Guid instead of references Fixed Spiritsword/Slaying Accuracy Fixed
- Taming level restriction Fixed
- Checkmon npc command Fixed
- Vampirism leveling Fixed
- Hero Bene Fixes for hero ressurection issue (hopfully)
- Fixed Hero torch issue Fixed NPC mail collection
- Fixed Reseted exp going missing (hopfully)
- Fix spiritsword and slaying passive accuracy.
- Fix issue with bounceback when walking+meleeing fast.
- Fixes round up Monster level drop modifier removed Map.
- Spells converted to concurrent dictionary Added locking to process delayed actions
- Disabled Hero Wriggle
- Fixes for Quest items going missing
- Repulse/EnergyRep/FireBurst fixed
- Player animation speeds adjusted to match offical closer.
- Fixed IncarnatedWoomaTaurus not doing enough damage
- Fixed OmaKingSpirit not doing enough damage
- Fixed Bone Archers missing too many attacks
- Switched to Euro Stats for a few high end bosses (in a few cases where stats were harder than Korean)
- Tweak to Poison Cloud damage
- All Gems and Orbs capped and a maximum of 4 upgrades
- Tweak to Fatal Sword skill damage
- Tweak to Frost Crunch skill damage
- Adjustments to mid level Skill Book drop rates across the game
- Danger (WoomyonWoods) Quest now starts at Legendary Hero NPC instead of Bichon Administrator
- Medium Armour no longer drops from any monsters
- RoyalHelmet now gives correct Stats (AMC is adjusted and it is also restricted to Assassin class)
- BluJadePendant renamed BlueJadePendant (quest item - drop references updated)
- Lottery now uses correct odds (sorry to anyone who tried to play before)
- Stamps removed from all stores (no longer supported)
- Send and collect parcels removed from all stores (no longer supported)
- Fixed BlueHoroBlaster not dropping
- Boss of WoomyonQuest BlackIronBelt is now a fixed reward
- Potential fix for random disconnects
- The client will try to reconnect and stay in-game if possible
- A 60 second grace period has been added to allow reconnection on maps which would normally teleport you out.
- Fixed movespeed of BoneLord, MinotaurKing, OmaKing & OmaKingSpirit
- Potential fix for Way to Mongchon Quest

Just want to add, thank you to the massive showing we've had so far. We're still many weeks away from release.. but now 4 weeks in we've had a massive turn out and some amazing and relived some very nostalgic experiences.

I've attached a screenshot that to me really illustrates just how balanced I feel the game really is right now, and how enjoyable all of the classes are to play! Mostly thanks to @Chriz 's hard work and tireless effort. Its a big thank you to our team, the players and everyone that's contributed to making this so much fun!

Loads more still to come <3 lomcn
 

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