Copied across from our discord channel @ : https://discord.gg/kXw9dDm
- Clicking ranking row now allows you to inspect
- Players online have a green name on ranking
- Scroll bar added + mouse scroll to view up to 100 players on ranking
- Modified Heroes FW so that it looks slightly different and can be overwritten by a player but not vice versa
- Fix an issue where a hero could target a player
- Fixed a crash when a player would log off after using a ring that gives a temporary skill
- Fixed a crash caused by a NPC list threading issue
- Fixed issue where guild packets were being sent to alts on the same account (double chat etc)
- Fixed an issue where mirroring would cost 120% MP rather than 20% MP when clone gets hit
- Added limit to how often ranking gets updated to 1 Minute (Was firing every single time a player receives EXP)
- Fixed an issue with TDB which would cause the second swing to ignore Agility.
- Added Luck as a buff type, to fix Eel’s
- Possible fix for moving map disconnects
- Altered Player/Hero death drops no longer break items on death for PVP / Mission mobs
- Fixed issue with Red death drops which was preventing body dropping
- GM’s or their Heroes can no longer body drop on death. (Sorry :P)
- Tweaked Dura loss to make it closer to official rate
- Optimized Task processor for more efficient processing on the server
- Fixed patrols not following path when players out of range
- Tweaks to Evil Mir AI
- Fixes to Shoulder dash
- Mass drop EvilApes replaced with real BigApes in Red Moon Room
- Reworked following drop files: BigApes, real EvilApe, EvilBigApe
- Fixed Small Stones dropping too infrequently in Mines
- Built spawns for Castle Ruins
- Added Chocolate to Item Database
- Chocolates now drop from OmaGuards inside Kings Tomb
- Adjusted Mines Ore drop rates (from mining)
- Potential Fix Belt pots ghosting
- Fixed Wizard/Tao spells procing poisoning/slow from +PA/Slow
- Adjusted pet levelling to scale with the pet’s level (Lower level pets need less exp to level)
- Fixed issue with Last hitter not being set in certain circumstances which causes issues with die/deathdrop
- Fix for World map incorrectly showing players outside of group.
- Fix issued that would cause database save to fail
- Fixed issue where ranking would appear empty (Hopefully)
- Fixed Lightning skill so that it hits the correct number of spaces
- Added thread priorities to the Game server to optimise processing order
- Made Curse successes rates scale with spell level
- Fixed issue with Mass Hiding
- Removed Edit Envir references – this was causing some settings to fail to save when changed
- Fixed crash with levelled monster drops
- Added Players Body luck, increases when hunting monsters/levelling up, decreases when dying or cursing your weapon. Body luck affects Crafting success rates for items that are less than 100%. This will be expanded to Refines/Gemming. @bodyluck command added to check current luck
- Added crafting success rates to set certain recipes less than 100%
- Added purity/dura check to crafting recipes
- Added fix for War heroes Half Moon not hitting the front target
- Mystery Items no longer show as added.
- Fixed issue with Registration emails sometimes being delivered to Junk
- Tweaks to the number of ChestnutTrees, EbonyTrees, CherryTrees and LargeMushrooms in Bichon Province and Woomyon Woods (South)
- Transforms now last 3 hours instead of 1 hour
- Added No Death Drop attribute to BlueFishingRod and RedFishingRod
- Added descriptive ingredient items for Gem Crafting
- Added Gem Crafting Recipes
- Added Craftable Gem Recipe descriptions to all Crafts Ladies
- Added Craftable Gems to all Crafts Ladies
- Added @BodyLuck command to ArtificialManual (@Help dialogue)
- Adjustment to the positions of Names and Guilds in Client (now same as official)
- Tweaks to drop files in Ancient Oma Caves
- Reapplied weighting of Magic Resistance and Poison Resistance (previous weighting changes had been undone due to a bug - this time offensive stat weighting is left with original values)
- Clicking ranking row now allows you to inspect
- Players online have a green name on ranking
- Scroll bar added + mouse scroll to view up to 100 players on ranking
- Modified Heroes FW so that it looks slightly different and can be overwritten by a player but not vice versa
- Fix an issue where a hero could target a player
- Fixed a crash when a player would log off after using a ring that gives a temporary skill
- Fixed a crash caused by a NPC list threading issue
- Fixed issue where guild packets were being sent to alts on the same account (double chat etc)
- Fixed an issue where mirroring would cost 120% MP rather than 20% MP when clone gets hit
- Added limit to how often ranking gets updated to 1 Minute (Was firing every single time a player receives EXP)
- Fixed an issue with TDB which would cause the second swing to ignore Agility.
- Added Luck as a buff type, to fix Eel’s
- Possible fix for moving map disconnects
- Altered Player/Hero death drops no longer break items on death for PVP / Mission mobs
- Fixed issue with Red death drops which was preventing body dropping
- GM’s or their Heroes can no longer body drop on death. (Sorry :P)
- Tweaked Dura loss to make it closer to official rate
- Optimized Task processor for more efficient processing on the server
- Fixed patrols not following path when players out of range
- Tweaks to Evil Mir AI
- Fixes to Shoulder dash
- Mass drop EvilApes replaced with real BigApes in Red Moon Room
- Reworked following drop files: BigApes, real EvilApe, EvilBigApe
- Fixed Small Stones dropping too infrequently in Mines
- Built spawns for Castle Ruins
- Added Chocolate to Item Database
- Chocolates now drop from OmaGuards inside Kings Tomb
- Adjusted Mines Ore drop rates (from mining)
- Potential Fix Belt pots ghosting
- Fixed Wizard/Tao spells procing poisoning/slow from +PA/Slow
- Adjusted pet levelling to scale with the pet’s level (Lower level pets need less exp to level)
- Fixed issue with Last hitter not being set in certain circumstances which causes issues with die/deathdrop
- Fix for World map incorrectly showing players outside of group.
- Fix issued that would cause database save to fail
- Fixed issue where ranking would appear empty (Hopefully)
- Fixed Lightning skill so that it hits the correct number of spaces
- Added thread priorities to the Game server to optimise processing order
- Made Curse successes rates scale with spell level
- Fixed issue with Mass Hiding
- Removed Edit Envir references – this was causing some settings to fail to save when changed
- Fixed crash with levelled monster drops
- Added Players Body luck, increases when hunting monsters/levelling up, decreases when dying or cursing your weapon. Body luck affects Crafting success rates for items that are less than 100%. This will be expanded to Refines/Gemming. @bodyluck command added to check current luck
- Added crafting success rates to set certain recipes less than 100%
- Added purity/dura check to crafting recipes
- Added fix for War heroes Half Moon not hitting the front target
- Mystery Items no longer show as added.
- Fixed issue with Registration emails sometimes being delivered to Junk
- Tweaks to the number of ChestnutTrees, EbonyTrees, CherryTrees and LargeMushrooms in Bichon Province and Woomyon Woods (South)
- Transforms now last 3 hours instead of 1 hour
- Added No Death Drop attribute to BlueFishingRod and RedFishingRod
- Added descriptive ingredient items for Gem Crafting
- Added Gem Crafting Recipes
- Added Craftable Gem Recipe descriptions to all Crafts Ladies
- Added Craftable Gems to all Crafts Ladies
- Added @BodyLuck command to ArtificialManual (@Help dialogue)
- Adjustment to the positions of Names and Guilds in Client (now same as official)
- Tweaks to drop files in Ancient Oma Caves
- Reapplied weighting of Magic Resistance and Poison Resistance (previous weighting changes had been undone due to a bug - this time offensive stat weighting is left with original values)
