BETA Week 7 Updates

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Wittin

Ex-Δdministrator
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May 7, 2003
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Copied across from our discord channel @ : https://discord.gg/kXw9dDm

- Clicking ranking row now allows you to inspect
- Players online have a green name on ranking
- Scroll bar added + mouse scroll to view up to 100 players on ranking
- Modified Heroes FW so that it looks slightly different and can be overwritten by a player but not vice versa
- Fix an issue where a hero could target a player
- Fixed a crash when a player would log off after using a ring that gives a temporary skill
- Fixed a crash caused by a NPC list threading issue
- Fixed issue where guild packets were being sent to alts on the same account (double chat etc)
- Fixed an issue where mirroring would cost 120% MP rather than 20% MP when clone gets hit
- Added limit to how often ranking gets updated to 1 Minute (Was firing every single time a player receives EXP)
- Fixed an issue with TDB which would cause the second swing to ignore Agility.
- Added Luck as a buff type, to fix Eel’s
- Possible fix for moving map disconnects
- Altered Player/Hero death drops no longer break items on death for PVP / Mission mobs
- Fixed issue with Red death drops which was preventing body dropping
- GM’s or their Heroes can no longer body drop on death. (Sorry :P)
- Tweaked Dura loss to make it closer to official rate
- Optimized Task processor for more efficient processing on the server
- Fixed patrols not following path when players out of range
- Tweaks to Evil Mir AI
- Fixes to Shoulder dash
- Mass drop EvilApes replaced with real BigApes in Red Moon Room
- Reworked following drop files: BigApes, real EvilApe, EvilBigApe
- Fixed Small Stones dropping too infrequently in Mines
- Built spawns for Castle Ruins
- Added Chocolate to Item Database
- Chocolates now drop from OmaGuards inside Kings Tomb
- Adjusted Mines Ore drop rates (from mining)
- Potential Fix Belt pots ghosting
- Fixed Wizard/Tao spells procing poisoning/slow from +PA/Slow
- Adjusted pet levelling to scale with the pet’s level (Lower level pets need less exp to level)
- Fixed issue with Last hitter not being set in certain circumstances which causes issues with die/deathdrop
- Fix for World map incorrectly showing players outside of group.
- Fix issued that would cause database save to fail
- Fixed issue where ranking would appear empty (Hopefully)
- Fixed Lightning skill so that it hits the correct number of spaces
- Added thread priorities to the Game server to optimise processing order
- Made Curse successes rates scale with spell level
- Fixed issue with Mass Hiding
- Removed Edit Envir references – this was causing some settings to fail to save when changed
- Fixed crash with levelled monster drops
- Added Players Body luck, increases when hunting monsters/levelling up, decreases when dying or cursing your weapon. Body luck affects Crafting success rates for items that are less than 100%. This will be expanded to Refines/Gemming. @bodyluck command added to check current luck
- Added crafting success rates to set certain recipes less than 100%
- Added purity/dura check to crafting recipes
- Added fix for War heroes Half Moon not hitting the front target
- Mystery Items no longer show as added.
- Fixed issue with Registration emails sometimes being delivered to Junk
- Tweaks to the number of ChestnutTrees, EbonyTrees, CherryTrees and LargeMushrooms in Bichon Province and Woomyon Woods (South)
- Transforms now last 3 hours instead of 1 hour
- Added No Death Drop attribute to BlueFishingRod and RedFishingRod
- Added descriptive ingredient items for Gem Crafting
- Added Gem Crafting Recipes
- Added Craftable Gem Recipe descriptions to all Crafts Ladies
- Added Craftable Gems to all Crafts Ladies
- Added @BodyLuck command to ArtificialManual (@Help dialogue)
- Adjustment to the positions of Names and Guilds in Client (now same as official)
- Tweaks to drop files in Ancient Oma Caves
- Reapplied weighting of Magic Resistance and Poison Resistance (previous weighting changes had been undone due to a bug - this time offensive stat weighting is left with original values)
 

mir2pion

TL;DR
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Feb 21, 2013
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Right away reading first line, I thought to ask if we get to view more than top twenty, but just few lines down, I found the ranking will scroll top 100 ranks. (y) Should be enough unless the server gets wildly successful or if some hundred plus players attain levels not open to most casuals, preventing them to see themselves on the ranking list even after those high ranking players left the sever.
 
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Wittin

Ex-Δdministrator
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May 7, 2003
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We're going to do more with the website eventually, more statistics, smart data, announcements that kind of thing. Nice to have good rankings in-game too. Over 100 characters have attained level 20 so far (not bad) :D
 

FinalFantasyIRON

LOMCN Rookie
Mar 1, 2020
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Hi written I remember seeing u was working with Phoenix/dragon server can you tell me if there’s a new launch at any time between these servers I honestly new way back then are you still in Phoenix or is dragon live am I on wrong understanding or you launched and in real live server now?
 

Wittin

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May 7, 2003
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No we're only just testing now (prior to launch on fresh DB), we might roll out of test server after launch for testing of future patches.

Our main server is currently Phoenix (same as our our early crystal development server which you may also remember), no information on any Dragons yet!