Charm balancing

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DarkSacred

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May 13, 2014
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I feel lots of people are forgetting how **** it was to be a warrior for the last few months of the server , sins did more damage , tanked almost as much , wizards levelled faster and tanked the same due to steel armour , sins raped bosses , warriors didn't scratch bosses until level 43/44 , they hit so slow they were terrible at PKing , now they are beasting it , they must be OP , not like sins weren't OP level 0-40 killing mobs in 5 hits compared to warriors 20 and wizzies werent OP 43-49 smashinf everything in range with FF charms and level 3 FF , now warriors are getting dark armour and level 3 rage and plus 30 UEs , it must be time to nerf them

But I am warrior, so my opinion on it is clearly invalid.

Not at all, and this is always the worst part of any MMO trying to maintain that balance especially in a competitive environment like Mir. Everyone seems to want the best for their own class (not implying you do) and stuff everyone else.

Not sure how to get around that, I remember playing a dungeon in Chronicles (?) that required you to be in a party with each class and they had to be over a specific level to enter. It then teleported all of your characters in that party into the dungeon. IMO this is a great alternative way to bring balance to a dungeon as it totally encourages group play.
 

Adv

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That would be battleground, it's 10 years old. Also not sure what that has to do with charms.


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JustAUser

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Feb 11, 2017
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Idk true damage is overlooked.

When using a shield at 50% and only 1 tick working vs shield with such small hp pools you'll never have balance.



Remove True damage and balance DS like every other skill ...
 

DarkSacred

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May 13, 2014
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That would be battleground, it's 10 years old. Also not sure what that has to do with charms.


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It doesn't directly, in-directly it prevents single players going to the best dungeon and raking in the EXP/Drops solo. Forced to group, there's ways around it of course but this does make it a little more difficult.

Battle Ground? Isn't that the PvP thing? I was thinking a dungeon on Pranjan Island, might not be on Chronicles hmmm

Sometimes the nerf hammer isn't the best way to resolve a situation.
 

phoenixdancer

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What really annoyed me about these threads is that the posters seem fixated on the few and not the many.

Such as "Agility on Warr, CHM OP..." only 2 or 3 warriors IN THE GAME are doing this.

Others are not.

Why should the many be nerfed due to the few?
 

nigelfarage

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Mar 2, 2017
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Not at all, and this is always the worst part of any MMO trying to maintain that balance especially in a competitive environment like Mir. Everyone seems to want the best for their own class (not implying you do) and stuff everyone else.

Not sure how to get around that, I remember playing a dungeon in Chronicles (?) that required you to be in a party with each class and they had to be over a specific level to enter. It then teleported all of your characters in that party into the dungeon. IMO this is a great alternative way to bring balance to a dungeon as it totally encourages group play.

i remember that sort of dungeon from euro mir, took like 3 wizz, 3 warr, 3 tao but the exp was nice

---------- Post Merged at 05:17 PM ---------- Previous Post was at 05:15 PM ----------

What really annoyed me about these threads is that the posters seem fixated on the few and not the many.

Such as "Agility on Warr, CHM OP..." only 2 or 3 warriors IN THE GAME are doing this.

Others are not.

Why should the many be nerfed due to the few?

i like this way of thinking, because if i was the turboautist getting the highest level and best gear, i wouldn't want my efforts and time invested to be devalued and nerfed because a handful of haters can't keep up