One of the things we monitor is feedback of features on new/existing servers and bring what we see fit/useful onto our files.
Here are some update notes of what we've been up to.
[Screenshots to follow]
Card Album Changes:
We've made it (admin side) if a card set has a 'shiny' set variant.
*From previous experience it felt really bad when every set had a shiny set as well; it made completing them that much more difficult, and annoying.
*Shiny sets will still exist but a more more limited (but more rewarding capacity) - may very well be limited to events and so forth.
Codex Changes:
We've added a "Auto Fill" button to our codex, this will automatically drop all items into your codex that are needed in the codex.
If a rarity were to be auto filled, you will be prompted prior to the auto fill being actioned.
Inventory Lock Items
Use the middle mouse click to lock an item in your inventory, you are unable to do anything with this item until the lock is released *middle mouse click again; it can still death drop.
Storage and Inventory QoL
Both Inventory and Storage now have drop downs to sort them by the following types:
*Rarity
*Value
*ItemType
*Weight
*Default (no sort type)
Season Pass
We've added a 2 tier season pass.
"Free Tier" this will be a pass that expires/renews every so many days (to be set)
"Advanced Tier" This will be a pass that follows the same cycles as the free tier, but is unlocked by the item.
Rewards are still pending on both tiers, but we are looking to make it, so if you complete the advanced tier once, it can self sustain for every season refresh.
The item is obtained the following ways (subject to change/discussion)
GameGold
HuntPoints*
Launch Giveaways
Event Giveaways
Cave Quests
Each cave has 3 quests that progress through killing certain monsters.
*Completing all 3 quests will give you a complete codex entry.
Once these are completed you will get 2 quests
Daily Repeatable
*here you get a codex token, obtain enough of these to unlock a codex entry for that area.
Single Time Boss Hunt
*take this quest, on the first kill of every boss, you gain additional rewards from this quest.
Here are some update notes of what we've been up to.
[Screenshots to follow]
Card Album Changes:
We've made it (admin side) if a card set has a 'shiny' set variant.
*From previous experience it felt really bad when every set had a shiny set as well; it made completing them that much more difficult, and annoying.
*Shiny sets will still exist but a more more limited (but more rewarding capacity) - may very well be limited to events and so forth.
Codex Changes:
We've added a "Auto Fill" button to our codex, this will automatically drop all items into your codex that are needed in the codex.
If a rarity were to be auto filled, you will be prompted prior to the auto fill being actioned.
Inventory Lock Items
Use the middle mouse click to lock an item in your inventory, you are unable to do anything with this item until the lock is released *middle mouse click again; it can still death drop.
Storage and Inventory QoL
Both Inventory and Storage now have drop downs to sort them by the following types:
*Rarity
*Value
*ItemType
*Weight
*Default (no sort type)
Season Pass
We've added a 2 tier season pass.
"Free Tier" this will be a pass that expires/renews every so many days (to be set)
"Advanced Tier" This will be a pass that follows the same cycles as the free tier, but is unlocked by the item.
Rewards are still pending on both tiers, but we are looking to make it, so if you complete the advanced tier once, it can self sustain for every season refresh.
The item is obtained the following ways (subject to change/discussion)
GameGold
HuntPoints*
Launch Giveaways
Event Giveaways
Cave Quests
Each cave has 3 quests that progress through killing certain monsters.
*Completing all 3 quests will give you a complete codex entry.
Once these are completed you will get 2 quests
Daily Repeatable
*here you get a codex token, obtain enough of these to unlock a codex entry for that area.
Single Time Boss Hunt
*take this quest, on the first kill of every boss, you gain additional rewards from this quest.
