[Fixed] BigRat Exp + different classes getting different exp

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Aldor

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Aug 16, 2013
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Not sure if this is a bug as I don't have the means to test it but reporting just incase:

Firstly is there a system in place that offers bonus/reduced exp when you are/are not hunting dungeons at the recommended level? I've only noticed it with the BigRats in ZT but they give different exp at different levels. There was this system in place in Mir3 but it's been so long since I've played Mir2 so don't know if it is the norm or not.

BigRat:
Level 40 Assassin = 6,480 Exp
Level 40 Warrior = 7,020 Exp
level 40 Wizard = 8,100ish Exp
Level 41 Wizard = 8,640 Exp

Like I said I don't have the means to test this, only going by the info I can get from Easie/Narcotics, they could be telling me porkies.
 

Carribean

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Feb 18, 2013
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Re: BigRat Exp + different classes getting different exp

i noticed this yesterday i was getting lower exp than easie was getting
 

d1craig

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Aug 12, 2010
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Re: BigRat Exp + different classes getting different exp

it isnt a normal mir2 thing but it could work well if it was thought out properly. warrior/tao should get most exp not wizard etc etc.
 

Insinia123

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May 6, 2013
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Re: BigRat Exp + different classes getting different exp

Tao 33 gets 7024 from rats outside zt
 

Nemo

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Jun 10, 2009
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Re: BigRat Exp + different classes getting different exp

There's something strange going on with this, there must be something else along the lines altering EXPs, but afaik theres a lot bits of code that refers to exp's.

Tested this with people in game and got same sort of results, each individual getting different amounts. Its odd, and i'm positive is not purposeful.
However, my char, no matter what level or class i make it, gets (the correct) 5400exp that it should from them.
 
Last edited:

TheDayIDie

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Jul 29, 2011
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Re: BigRat Exp + different classes getting different exp

I've only noticed it with the BigRats in ZT but they give different exp at different levels. There was this system in place in Mir3 but it's been so long since I've played Mir2 so don't know if it is the norm or not.

There was a system like this in mir3 based on levels but not on classes. In addition to this the exp didn't go up it went down.
Example
Code:
Mob Scarecrow Level 10 - Exp: 100

Player Level 0-10 = 100exp per scarecrow
Player Level 11 = 90exp per scarecrow
Player Level 12 = 80exp per scarecrow
Player Level 13 = 70exp per scarecrow
Player Level 14 = 60exp per scarecrow
Player Level 15 = 50exp per scarecrow
Player Level 16 = 40exp per scarecrow
Player Level 17 = 30exp per scarecrow
Player Level 18 = 20exp per scarecrow
Player Level 19 = 10exp per scarecrow
Player Level 20 = 1exp per scarecrow