- Jan 20, 2018
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I've been thinking about a few of these ideas for a while now so though I might as well make a suggestion thread to see if others also feel some of these would be worth while additions:
Guild Board:
Guild Board:
Home Page
- Not really much to do here, would leave as is.
Members Page
- Four additions to here, 1). Character Level - 2). Character Class - 3). Total Withdrawn - 4). Daily Withdrawn - This would make reviewing the members online before planning a guild hunt much easier and also give a good overview of what levels/classes are in guild. The Withdrawal stats would be to see how much people use vs what they actually put in... scary thought for some no doubt :lol
Storage
- Not really much to do here, would leave as is.
Manage
- Not really much to do here, possibly something people with guild permissions could comment on as I don't currently have access to anything within this page.
New Tab - War
- The idea of this tab would be to include current guilds at war with and duration remaining, each individuals Kill/Death statistics (total) from all wars so far and beyond that the gates are open for other additional stats for us who like to be competitive against our friends.
New Tab - Alliances
- People have been crying out for this since the start of the server, give us the option to make an alliance and be flagged as the same during Sabuk Conquest. Everyone wants it....
Guild War/PvP System:
Guild War/PvP System:
War Costs
- Its been mentioned several times, but it's cost is far too low and needs to be adjusted to reflect continuous wars. Sure the first war for 200k is fine but some guilds war back to back all day, which in most games would fall under "grief play" - It needs to have an increasing cost, so every war after the first war costs more and more until midnight and then the requirement would reset and start from 200k again.
Leader Board
- It would also be nice to have more purpose from the War system, most people love statistics and bragging rights. Get us a guild war leader board, with some kill/death info and MVP type stats. Maybe a little too CoD but people live for this **** on Mir, everyone wants to be able to say that they smashed guild "X" in the last war with "Y" amount of kill/death ratio. Make it a weekly tally of the best/strongest guild and give them something to show off until then following weeks totals (I'm not talking stats, something cosmetic so the war system isn't abused- aura above head/below feet, special title like Sabuk, there are loads of options).
Weekly Contest Map Battle
- Host a weekly guild map battle, each guild can submit a group of "X" amount of players for open PvP on a map, costing "Y" amount of gold to enter (taken from guild funds), at the start of the battle each team would be teleported to a map where you can't see other players names (except your guild) and the battle would last for "Z" amount of time and the winning guild would be the one with the most members remaining (or last man standing if everyone dies before the time expired). The winning group get something for their achievement (unsure what this could be, but since it's not open to the same type of abuse as the leader board type system it could be something that has some value - Weapon Fragments maybe? although that would be unfair on those who don't like PvP/don't get picked for their guilds group).
Sabuk Conquest:
Sabuk Conquest:
Rework Current Format
- As much as we love the SD Vs. THC battles for Sabuk everyone has to agree that the current system is a little broken. My solution would be to introduce a "
King of the Hill" type system instead. During the 30 minute war (
maybe longer with this change), each guild and its allies would be able to score points by securing points on the map. The keep would be the highest scoring position as its the primary target and then maybe 2-3 other points outside of the castle would also be up for capture (similar to how the flag worked). Points would only be scored when no opposing guild member is touching the position.
Keep Position - Conquest guild 5 points per min / Allied guild 2 points per min.
2-3 External Positions - Conquest guild 2 points per min / Allied guild 1 point per min.
This would mean more strategy is required to co-ordinate a victory, allies actually get to feel like they are a part of the conquest and it makes the war different from the current system. I'm not saying this wouldn't be flawed and that it wouldn't have issues but I'm sure most people would be happy to try pretty much anything else than the current offering.
Guild Raid's
Weekly Guild RaidKeep Position - Conquest guild 5 points per min / Allied guild 2 points per min.
2-3 External Positions - Conquest guild 2 points per min / Allied guild 1 point per min.
This would mean more strategy is required to co-ordinate a victory, allies actually get to feel like they are a part of the conquest and it makes the war different from the current system. I'm not saying this wouldn't be flawed and that it wouldn't have issues but I'm sure most people would be happy to try pretty much anything else than the current offering.
Guild Raid's
- Each week every guild would be given a random dungeon (instance) specifically for them, the monsters inside would be random and not their usual selves (different element damage, ranged in stead of melee, can tele, para etc etc you get the idea). There would be 10 floors in total with a Sub on every 3rd floor (after each sub the next section would be different) on the 10th floor there would be a final boss. While on this map all guild members would share exp and be "grouped" and the difficulty curve would increase dramatically from floor to floor.
Anyway, just some ideas I wanted to put down on paper. Some good.... some bad.... feel free to discuss
Anyway, just some ideas I wanted to put down on paper. Some good.... some bad.... feel free to discuss
