Crystal Hurricane Mir2

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Hurricane Server Launch on 7th June Friday 6 PM.​

Account creation will be available on 7th June Friday at 5 PM.

The login gates will open at 5:30 PM.

People can log in 30 minutes before the launch.

The launch will take place at 6 PM.

A launch countdown is provided to make it easy for everyone to know when the launch will occur.

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-Server Information-​

Hurricane Server has been under development for about 2 years now, and sometimes it took longer than expected to achieve the desired results, I've gathered numerous HD packages and delved deeply into them to find some really great files to add to my server, My plan is to initially launch the server with HD Euro stuff with other great features and QOL changes has been added to maintain the nostalgic feeling, and then gradually introduce more HD content as the server progresses, I've uploaded some images to this advertisement, but you'll need to explore the rest in game, as sharing everything here would result in an overwhelming amount of pictures and videos, I'm looking forward to seeing you all in game, and I'm open to feedback and suggestions, I want to clarify that I'm the sole administrator of the server and handle all aspects of its management, including coding, database management, design, and other work While I may not excel in every aspect, but I've put forth my best effort to create a good server and have made significant strides to ensure it's enjoyable for a wide audience, now I'll leave you to take a look at the complete advertisement below, where you can find all the information about the server, its features, and the new additions that have been made, also there's a lot of changes haven't been mentioned to avoid making the advertisement longer than that and thanks for reading.
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-RG System Improvements-​

I've been tinkering with the Regeneration System, making some enhancements
and introduced a separate level for the RG system, which makes it much simpler for me to manage
and disabled the CatchUP feature on RG levels because benefiting from it isn't really necessary
in this case as the RG levels won't be that bad Additionally I've prepared the RG levels up to level 250 for now
and they will be further increased in the future if needed, in line with server progress.
Moreover, I've integrated a EnableButton feature allowing you to switch to your RG experience from level 50
The entire graphical user interface (GUI) updates dynamically when you switch to the RG system
displaying your current RG Level and Experience Percentage directly on your GUI
This eliminates the need to constantly open the RG dialog to check your progress.
View attachment 34981

-Rocks System Improvements-​

The Rocks system has been reviewed and is now limited to wearing only 3 rocks of each type
instead of 9, because wearing 9 rocks of the same type was definitely overpowered
so this change has been made to prevent players from becoming overpowered.
View attachment 34982

-Melee AutoAttack-​

I'm not fan of any kind of autocombat or autoattack in general
but I've chosen to add this small feature to help melee players on their leveling journey
Instead of having to hold shift and left click every time they want to kill a lure
It's not about being lazy but aiming for more quality of life improvements
Press "X" to enable and disable AutoAttack feature.

-StoryLine Quests-​

The StoryLine quests have been added to the server and have been thoroughly tested to prevent any issues or bugs.
The StoryLine quests offers unique rewards and a experience of exploring town and caves
Completing these quests on your journey will help you level up quickly and earn substantial gold
along with other unique gear and hidden rewards.
This addition provides players with more activities and advantages while playing.

-Pets Scaling-​

Every single pet can now be scaled based on the highest value of Player DC, MC, or SC
The scaling system will choose the highest of these stats to base the scaling on
rather than just using one stat, making the system more meaningful for all classes.

-Other Changes-​

  • -Server and client side performance optimizations have been made.​
  • -Enabled Walk Through Players and pets on SafeZone to prevent people block spots on Launch​
  • -Various improvements to respawns across the server.​
  • -Several enhancements to quests, including a reduction in the required items and kill counts.​
  • -A new "Noob Set" has been added for low level players, which can be obtained through quests (worth it)​
  • -Fixed Challenge Room reset, which wasn't resetting correctly and added a global shout for it, occurs once the challenge is reset.​
  • -Right Mouse Click to automatically fill rocks into their slots.​
  • -A broad global PvP damage reduction and increase, as well as melee PvP reduction and increase, have been added to the server, These options can be applied on live to easily control PvP balance within seconds.​
  • -PVEDamageReduction and Increase Rocks has been added to the server.​
  • -A lot of new AIs have been added for the new bosses, and some tweaks have been made to the old AIs to improve them​
  • -Added new Map for SabukWall, there's 3 random spot to tele in and a protection last long 5s to prevent people block tele locations​
  • -Changed MudWall to HydraWall and Added new map for it, same logic as Saubk with the tele spots and Protection.​
 
IP Address
0.0.0.0
Language
English
Server Type/Files
Crystal
EXP Rates
Medium
Direct Download Links
https://www.mediafire.com/file/pxq1wp63qkyms5t/HurricaneClient.rar/file
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Account and Character creation will be available in 1 hour from now!
Logging to game at 5:30.
Launch will take place at 6.
 
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Account and Character creation are now available!
1hour left for the launch !!
Note: Stealing other people's names will result in being named and shamed if caught and the name will be returned to the original owner
so don't be deceitful as it won't help you achieve your goals.
 

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-Patch Notes 0.1-​

  • Reverted Some HD armours to normal ones to fix Targgeting issue, looking for feedback
  • Increased Crafting Materials drops across the server
  • Slight nerf on LeftGuard Damage
  • A slight increase in Zuma Temple respawn rates
  • Reduced Amount of nodes rs on PastBichon
  • Added Toggle Setting to Turn on/off Player Hat
  • Added Toggle Setting to Turn on/off MouseCrusor
  • Reduced Required Exp to level up guild levels
  • Some Adjustments on ExpTable for early levels
  • Added CaveMaggots to ZombieCave
  • Added BlackMaggots to StoneCave
  • Added a quick fix for Monsters Ghost, looking for feedback
  • Removed PageLabel of SkillPage
  • Creatures targets have been completely removed
  • All Pads no longer drop on death
  • Fixed IceCrystalSoldier Bug
  • Fixed MouseCusor bug when hover by mouse on gem
  • Increased Caves lvl range little abit so ppl dont lose exp early
  • Pots and Rt npcs moved into SZ
  • Increased Flinch delay PVE side, looking for feedback pvp side.
  • Changed Mirroing to Flinch only on pvp.
  • UnCapped FireWall in BattleGround
  • Fixed bug where Amulets or Poison sometimes remained in the bag with a count of 0
  • Increased HardenTorch(S) Duration from 15 to 25.
  • Increased HardenTorch(M) Duration from 25 to 30.
  • Reduced Mount's food to 100k and 250k
  • Fixed Subs and Bosses Colours on BigMap
  • Minor increase to HolyShield duration and will always choose the longest duration available.
  • Challenge Rooms are no longer safe zones.
  • A slight improvement has been made to the ElectricShock, Can now Tame Monsters easily instead of take too long to tame them, You can tame up to 5 monsters. Use Alt + Left Click to see which monsters are tamable.
 
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-PatchNotes 0.2-​

  • Added Speed info on all Creatures description.
  • Fixed FanOfKnives wasn't able to level up.
  • Corrected the HolyShield duration to ensure it picks the longest remaining time for expirations and not pick crazy durations ;P
  • Fixed ThunderStorm miss issue and now can be used on all monsters, not just on Undead mobs.
  • Fixed Poison message, it now occurs once the player has been poisoned
  • Increased CrystalArmour Dura.
  • Added CreatureMirror to change your Creature name.
  • Some love has been implemented into durability loss.
  • Removed Debuff of DarkSpirit and DarkWraith.
  • Slight defence buff to assassins.
  • Buffed MagicShield little abit on (PVE Side)
  • increased Cat creature speed to 1s instead of 1.5s.
  • Changed QuestBoost(1h) to 500k instead of 750k
  • Fixed GuildCap issue and Capped it to 25.
  • Fixed CrystalBlades invisible on bag and floor.
  • Increased FD Burn rates.
  • Removed LanternTorch from GameShop.
  • Small buff to HardenTorchs
  • Removed Guards of ZombieCave
  • Reduced all Required Gold on Crafting stuff.
  • Increased FlashDash Stun Rate
 

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-PatchNotes 0.3-​


  • Increased NewbieGuild Cap to 5000
  • Fixed Shinsu Invisible on lv 0
  • Capped creature names to a minimum of 3 and a maximum of 15 characters to prevent excessively long names, Any creature with a name exceeding this limit will be automatically renamed upon reboot.
  • Added name splitting for creature names
  • Added more Trainers in TraningRoom
  • Resolved visual duration bug in HolyShield
  • The visual bug in the Trust Merchant interface which prevented the display of typed text in FullScreen mode has been fixed.
  • The HeroBeltDialog no longer pops up when a player uses camera mode (Insert button).
  • Increased MP Regen little abit on Taoist
  • Increased FlameField dmg little bit on PVE side
  • Glacier Archers now run towards players.
  • Removed FighterTucson of quests.
  • Moved the LastManStand NPC outside the safe zone to prevent people from covering it and making it invisible.
  • Increased Group EXP Tier 2 > 4% for each person who joins the party.
  • Slightly increased respawn rates in Snow Cavern F2.
 

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-PatchNotes 0.4-​

  • Corrected MACShard
  • HydraWall and SabukWall buffs now working correctly
  • FrozenBoxes drop rates have been slightly increased on monsters.
  • PoisonAttack stats now affect the poison damage from PoisonCloud.
  • The Last Man Standing Prize NPC will no longer award prizes if there are no empty slots in your bag.
  • Removed the gold values from all ores to prevent players from selling them and creating multiple AFK accounts.
  • Removed HairBrush from GameShop.
  • Added Hair Manager in SZ, allowing you to change your hairstyle to your preference for 250k.
  • Fixed FrozenBlades invisible.
  • Increased the stun rates for FlashDash.
  • Improved server performance.
  • Fixed the Rested Experience bug where it was instantly deleted when players leave the SZ.
  • Increased MP regen for wizards slightly.
  • Corrected Curse debuff duration to align with the slow duration, so both now expire together.
  • Moved Teleport Stone outside SZ to prevent people from blocking it.
  • Slight increase on Spawn F1-F2 on SwapmCave.
  • Sin's defense has been slightly buffed to bring them in line with other classes.
  • Some adjustments have been made to Sin's PvP side.
  • Swamp Cave monsters now is pushable
  • Fixed the bug in Guild mode where players were unable to heal other players pets within the same group.
  • Some adjustments to Mirroring Aggro.
  • Nerfed TDB stun little bit.
  • Guild cap bug fixed and capped guilds to 25.
  • Removed TreeQueen of Quests
  • PacingWraith Run towards players now.
  • Added 8 additional Shift keys for skills.
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-PatchNotes 0.5-​

Happy Eid, everyone! The Eid Buff is now active for 2 days, 10% experience boost and a 5% increase in drop rate. Enjoy!

-Trust Merchange QOL's Changes-​

  • Added commas to the Trust Merchant price text box for a smoother and more user friendly when players type their prices.
  • Added a separated "Splitted Price" label to the Trust Merchant to display the per item price for stacks, making it easier for players to identify the best prices.
TM.png

-Third SkillBar-​

Added a third skill bar dialog for Shift keys.
bar.png

-StaticsPage-​

Created a separate Statics page containing Monster Kills Count, Player Kills Count, Death Kill Count
PVE Reduction and Increase percentages, HP Drain, and EXP/Drops.
Statics.png


-Group Bar-​

Added a Group Bar dialog that displays the names, classes, and health of other players in the same group.
Group Bar.png

-Other Changes-


  • Reworked Hiding duration to scale with skill level.
  • Improved TurnUndead to ensure 100% success on every cast if the player's level is equal to or higher than the pets level.
  • ElectricShock now turns the caster's name to brown if used on another player's pet.
  • Fixed visual bug in HolyShield where the Visual wasn't displayed correctly when successfully cast on everyone in the group.
  • FireWall, Blizzard, MeteorStrike, and PoisonCloud now disappear from the floor if the caster is far more than 12 steps away, Additionally will not deal any damage if the caster is dead.
  • Added capped values to RG stats so players can now see the maximum obtainable stats.
  • Fixed Mirroring Bug and improved his aggro.
  • increased the chances of Freezing Attack and Poison Attack for melees in PvE.
  • Increased the damage reduction of Magic Shield slightly in PvE to bring wizards in line with other classes.
  • Increased the burn damage of FlameDisruptor
  • Buffed FlameDisruptor 10% Pve.
  • Buffed SoulFireBall 10% Pve.
  • Slightly increased Taoist defense (Live Change)
  • Increased trash items dropping in high level caves (Live Change)
  • Added AttackSpeed to FrozenBlades and TagandaSlayers as it was missed.
  • Fixed opacity bug for Hiding and MoonLight, Both skills should now display the correct visuals.
  • Reduced the prices of EXP potions, drop potions, and torches slightly
  • Fixed HellCave DailyQuest
  • Reduced the required kill counts on quests for all high level caves.
  • ShoulderDash, Repulsion, EnergyRepulsor, and FireBurst now push targets based on both Normal Level and RG Level.
  • Improved group experience gain by reducing the percentage cut for each additional member, which make it more beneficial for group leveling.
  • Added 2seconds cooldown to the "You have been poisoned" message to prevent it from flooding players chat.
  • Increased all high cave monsters move speed and view range to make it easier for players to lure.
 

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-PatchNotes 0.6-​


  • -Buffed CrescentSlash 10% PVE.
  • -Buffed FlamingSword 20% PVE.
  • -Fixed TM bug.
  • -Added a toggle to turn the GroupBar on or off in the Group Dialog.
  • -Made the GroupBar movable, allowing users to position it wherever they want.
  • -Reduced the gold amount for the @StartWar command to 500k instead of 1 million
  • -Reduced the gold amount for starting a war through NPC to 200k.
  • -Increased the Guild War duration to 6 hours instead of 3 hours.
  • -Made BossLand Fight Zone.
  • -Reduced the amount of experience required to level up rare, legendary, and mythic shields
  • -Fixed ShoulderDash/Repulsion Bug.
  • -Creatures no longer lose fullness in Safe Zones
  • -Quest items can now be stored but cannot be placed in the Guild Store.
  • -ResetTier no longer resets item Quality.
  • -Nerfed Devourer Damage.
  • -Removed SwampSubs of DailyQuest.
  • -Fixed Added Tiers to Taganda Set.
 
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-PatchNotes 0.7-​


  • -Gived some Love to Random Quests, in Exp and Gold
  • -Reduced the required experience to level up at RG levels, This should be much better and easier now (Live Change).
  • -Corrected OmaKing stuff stats.
  • -Corrected Medals required experience to level up.
  • -Added a 5seconds delay before entering any Group Caves or Battle Caves.
  • -Removed Lightning of EvilMirPlace, Capped FireWall to 4 in this map.
  • -Buffed the drops in all Group Caves and Battle Areas slightly to make them more suitable for group and guild hunts
  • and made some improvements to the drops in normal caves as well.
  • -Increased Bosses gold drops from GlacierCave upwards.
  • -Fixed the bug in upgrading OmaKing's items and Taganda items to 3 tiers.
  • -Buffed PoisonCloud and SOL by 10% in PVE to bring Taos in line with other classes in leveling speed.
  • -Reduced MeteorStrike MP Usage.
  • -Reduced OrcBudzisz amount of spawns
  • -Fixed Shinsu switching aggro to its Master when burning targets.
  • -Added separate poison damage for PVE and PVP, and buffed PVE poison damage on Hemorrhage.
  • -The issue with bosses tag should be resolved now (Looking for feedback)
  • -Removed Slow Poison of Glacier mobs
  • -LegendaryOmaKing now spawn in Bossland.
  • -LegendaryKingHog now spawn in ViperCave f1.
  • Required big group for Legendary bosses tho, deffo worth the effort.



    1718716585251.png 1718716591381.png
 

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-PatchNotes 0.8-​

-VeteranBuff-​

Introduced the VeteranBuff for players who like to play multiple characters simultaneously
The VeteranBuff is capped at 100%, The experience gain provided by the VeteranBuff will
decrease by 5% for each level up as the level gap between the lower-level character
and the highest-level character on the same account decreases.
The buff will be removed once both characters reach the same level.
Also VeteranBuff cannot be used while the RG system is enabled to prevent exploitation
for leveling RG levels, It will be instantly deleted if you enable the RG system.

VeteranBuff.png

-Balance Changes(Applied Live)-​

I've reviewed all PvP balance and noticed that some skills in all classes were overtuned
and others weren't scaling correctly, I've adjusted the scaling for all skills to make them scale better
Based on the new scaling, I've nerfed and buffed various skills according to their damage and abilities
Please keep in mind that this is not the final change, and I'm open to feedback from everyone to make it more balanced.

-Creatures QOL-​

-Creatures can now walk through walls and will no longer get stuck on walls or any other objects.
-Players can now release their pets and receive them back via mail, allowing them to transfer pets to other characters without needing to repurchase them.

Creature Mail.png

-Other Changes-​


  • -Optimized server performance to ensure everything is working well and smoothly.
  • -Fixed Hidding in RedCave.
  • -Increased HP on HP Potions.
  • -Increased HP on SunPotions and extended their cooldown to 4 seconds.
  • -Owners of Sabuk Wall cannot enter Hydra war any more.
  • -Increased FlamingSword Dmg 10% PVE.
  • -SexChange is now Tradeable.
  • -SunPotions now can be stored in GuildStorage
  • -Added a separate "Don't Store" option for the normal store and Guild Storage.
  • -Slight increase in PK body drop rate.
  • -Improved Mirroring aggro, should be much better now.
  • -Fixed an issue where ranks were getting messed up after every reboot.
  • -Fixed the visual bug on guild buff gem rate.
  • -Players drops now last long 10minutes on floor.
  • -Nerfed Mages dmg on SnowCave.
  • -MirMedal now can be leveled
  • -Fixed bug on tao pets.
  • -Buffed Top Statue trophies.
  • -Added New Trophies dropping of MirKing and EvilMir last long 4h.
  • -Fixed Bug on ShoulderDash and other Repulsions skills.
  • -Added HolyStats to improve SFB and SOL PvE dmg, each holy increase 1% dmg to SFB and 0.50% to SOL.
  • -Added HolyGems and HolyOrbs to Crafting and Drops.
  • -Reduced Required Exp to level up TagandaStone / MirRock and some medals
  • -Reduced Subs/Bosses accuracy on last few caves
 

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-PatchNotes 0.9-​


-Fixed Visual Bug on Crit Forges
-Corrected Lv 43 and lv 50 Weapons Prices.
-Reduced the HP of bosses in Battle Area/Group Caves.
-Improved Skills Drop rate/ Improved Bosses Drop rates.
-Wizzys can now level their MagicBooster to 5.
-Fixed The RG HP Bug.
-Added a Reset RG option, wiped all players RG values and restored their RG points.
-Quick Withdraw/Deposit RG Points feature has been re-enabled.
-Buffed Shinsu Burning.
-Fixed Shinsu Switching aggro to his Master.
-Improved Pets Scaling.
-Improved Mirroring Scaling.
-Increased FlameDisurptor Burning.
-Changed FlameDisruptor Burning to no longer pull aggro with each tick.
-Fixed some blending issues in the Inspect Dialog.
-Level 40 skills no longer Shout when dropped.
-Crystal Items no longer Shout when dropped.
-CollectAll Expired items has been added to tm.
-Increased LightBody, Haste, Rage, ProtectionField and MagicBooster duration to 10minutes.
-Players cannot send trade requests if there is more than one player stacked at the same location to prevent trade exploits.


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1718989941054.png
 

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-PatchNotes 1.0-​



-Added 1 New Legendary Boss-
1719188543373.png

-Added 1 New BattleArea Boss-

HeroesLord.png
-EnergyShield-
Added EnergyShield for Taoists, Castable on self and friendly targets, absorbs an amount of damage based on the Master's stats
1719188641288.png

-Other Changes-​

  • -Further Reduction in Some Bosses HP.
  • -Slightly improved drop rates for some bosses and added more random boxes with various rewards
  • -Reworked drop files for normal hunting caves and improved it too.
  • -Added 1 New Group Cave (OldSkoolTemple)
  • -Added TurtleCave 8 Floors Contains 5 bosses and loads of subs.
  • -Added ForestCave 4 Floors Contains 2 bosses and 7 subs.
  • -Added SuperExpRing in Crafting, Required x2 Exp Rings (Mythical) and 250 Craft mats each.
  • -Added SuperDropBracelet in Crafting, Required x2 DropBracelet (Mythical) and 250 Craft mats each.
  • -Added GlassCannon and TankArmour ingame (Rare)
  • Keep in mind the Exp and Drop precents on the above items not changed, only more stats.
  • -GameShop item prices in gold have slightly increased as mentioned earlier that the prices will be increased with server progress.
  • Additionally gold drops have been improved, making it easier to acquire gold than before.
  • -Changed Magic DamageIndicator Colour as it wasn't a bit clear.
  • -Removed the level-up feature from Mir Items.
  • -Slightly increased the stats of Mir Items.
  • -Set all books stack to 1.
  • -Pets now hunger in safe zones and will no longer have their hunger paused.
  • -Some Adjustments to MirKing FireWall.
  • -Added AquaQueen to CargoCave 3rd.
  • -Nerfed GreatFoxSpirit Damage.
  • -Adjusted the chances for the YinYangBurst Slow.
  • -Trade cancel no longer cause items to disappear, Additionally other improvements have been made to the trading system to prevent any further bugs.
  • -Added an RG catch-up buff that works with RG levels to help busy players to catch up in RG Levels.
  • -Legendary Bosses no longer respawn after every reboot.
  • -Healing and MassHealing have been reviewed and should now scale properly.
  • -Reduced Clone AttackSpeed.
  • -Added more trash items to BDD and Chaos and added TagandaBoxes to them.
  • -Taoists can now level their HolyShield to lvl 5.
  • -Reverted SunPotions values to old.
 

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-PatchNotes 1.1-​

-Creature QOL-​

Creatures now pick up drops within a 3x3 square area.

Added the new pets to crafting. Players will need the old pets and the difference in GameGold
between the old and new pets, so they don't have to pay the full amount again.

-Guild QOL-​

Added a GuildStorage message for donating and retrieving items to make it
easier for guild members to know who is donating and retrieving items.

GuildChat.png

-Trophy Quest-​

-Added more Trophies such as (Crits, Exp, Drop, PveReduction and Increase) in drops.
-Added DailyQuest contain Trophy rewards.

Quest.png

-Players no longer deal or take any damage While RTing-
RT.png



-Other Changes-

-Fixed Statue buff no longer disappear anymore.
-Fixed visual bugs on AngelQueen when using ranged attacks.
-Fixed the LegendaryMTK respawn bug it should now spawn correctly.
-Fixed the bug with Challenge Room duration.
-Some additional adjustments to the Challenge Room to ensure it works perfectly without any issues.
-Curse debuff will no longer pause in safe zones.
-Some more adjustments to Mirroring.
-Added Foxey Creature to GS, Pick up a 2x2 square area.
-Added 2 noob QuestBoost for players under level 60.
-Added both QuestBoost in GameShop for low gold price.
-Added Repeatable Quests to TurtleCave and ForestCave.
-Added GlobalShout for HeroesLord when spawn.
-Added Legendary shiny to MirMedal.
-TagandaBox now show on group pick up.
-Reverted Sunpotion values to old.
-Corrected OldSkool ants drops.
-Corrected Red Name players to revive on the correct town.
-Removed Para from WedgeMoth on BDD.
-Reduced the HP of group cave bosses by 30% and decreased their damage by 20%
-Reduced Agility on some monsters and bosses.
-Updated BattleGround Bosses with better ones.
-Increased Poison msg to 5s to prevent chat flooded with it.
-Increased the drop rate for the new special stuff, there's some come from specific caves only.
-Added notifications that occur when picking up an item that stacks with an existing item. This also helps with boxes to prevent players from thinking that they received nothing.
 
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-PatchNotes 1.2-​


  • -Fixed ShadowStep and SlashingBurst Random bug.
  • -Fixed filter criteria on Foxey.
  • -Fixed an issue causing potions to be bugged in the inventory for no apparent reason.
  • -Fixed Enemy/Brown/Red mode, wasn't working correctly.
  • -Removed Red Aura from Foxey.
  • -Removed Burning of Shinsu.
  • -Tao pets have received a slight increase in aggro and damage.
  • -Further 40% hp reduction of group area caves and 30% decrease on their damage.
  • -Buffed Current DropPotions.
  • -Mirroring defense should now scale with the Master's stats.
  • -Some additional adjustments have been made to Mirroring, and the damage has been reverted.
  • -Added a guild message notification for Guild Buffs to inform who activated them.
  • -Added Gender to GlassCanonn armours.
  • -Decreased bosses MoveSpeed and AttackSpeed
  • -Limited RandomTeleport Scrolls to a maximum of 120 per character to prevent botting.
  • -Reworked SlashingBurst so it no longer gets blocked, it now searches for nearby positions if the initial location is blocked and moves to them, The damage component has been removed to prevent it from being overpowered
GuildBuffs.png RT Limit.png
 
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-PatchNotes 1.3-​


  • -Optimized server performance further.
  • -Buffed Deva Health
  • -Made SOL hitting 3x3
  • -Buffed CrescentSlash PVE Damage.
  • -Buffed FanOfKnives PVE Damage.
  • -Reduced Curse chances on Benes.
  • -Increased RT limit to 160.
  • -Fixed Potions ghosting.
  • -Added shiny to TagandaElements.
  • -Some more improvements to Item level up features and fixed some bugs on it.
  • -Corrected MirRock Stats.
  • -Enabled Account Creation
  • -Fixed Rocks limit.
  • -Reworked the Item Limit feature to ensure it functions correctly for all items and operates smoothly.
  • -Reworked ShadowStep to find a nearby location for teleportation instead of consistently blocking when the target area is occupied.
 
Last edited:

Hurricane

LOM2
Loyal Member
Hurricane
Game Master
Oct 25, 2018
328
1
136
55

-PatchNotes 1.4-​


  • -Added a group gold split feature to streamline the process of dividing money among players while hunting. Instead of manually splitting gold after each hunt, any gold picked up from the ground will automatically be distributed among all group members.
  • -Lowered the experience requirements for levels 0-60 to facilitate newer players catching up. With over 150 players currently at the level cap, this adjustment shouldn't pose any significant issues(Applied Live)
  • -GlacierCave no longer see you on hiding(Applied Live)
  • -Reduced MP Usage on ShadowStep (Applied Live)
  • -Increased Melee's Freezing durations from 1-2s to 3s.
  • -Additional adjustments to PvP balance have been made to ensure perfect and smooth scaling for all classes.
  • -Added a new Pads to GameShop.
  • -Added a new Special Bracelet and Ring to the game. Players can only wear one ring and one bracelet at a time. These items provide decent stats and are rare to find.
  • -Added a new Special Weapnos for each class.
  • -Added the new special items to the drop files, classifying them as Rare.
  • -Added 1 more Legendary Boss to the server and adjusted respawn timers for existing ones
  • -The KS room no longer allows the use of RTS.
  • -Corrected MirShield base stats.
  • -Monsters will no longer see you when you are hiding if your level is higher than the cave's level range.
  • -Slightly increased the stats of the MagicBooster.
  • -Buffed DoubleSlash PVE Damage
  • -Holy Stats now enhance the Holy Shield and Magic Booster stats, with every 2 Holy points improving MC or SC, AC and MAC by 1.
  • -Slightly nerfed the EnergyShield as Taos have received numerous other buffs. This adjustment helps maintain balance, preventing them from becoming overly powerful in both tanking and damage roles.
  • -Added Fishing to the game in response to numerous requests. Players must be level 25 or higher to participate in fishing, which offers various rewards.